diff --git a/include/sway/input/seat.h b/include/sway/input/seat.h index c780a52b6..137fcd229 100644 --- a/include/sway/input/seat.h +++ b/include/sway/input/seat.h @@ -1,6 +1,7 @@ #ifndef _SWAY_INPUT_SEAT_H #define _SWAY_INPUT_SEAT_H +#include #include #include "sway/input/input-manager.h" @@ -28,6 +29,9 @@ struct sway_seat { bool has_focus; struct wl_list focus_stack; // list of containers in focus order + // If the focused layer is set, views cannot receive keyboard focus + struct wlr_layer_surface *focused_layer; + struct wl_listener focus_destroy; struct wl_listener new_container; @@ -57,6 +61,9 @@ void seat_set_focus(struct sway_seat *seat, struct sway_container *container); void seat_set_focus_warp(struct sway_seat *seat, struct sway_container *container, bool warp); +void seat_set_focus_layer(struct sway_seat *seat, + struct wlr_layer_surface *layer); + struct sway_container *seat_get_focus(struct sway_seat *seat); /** diff --git a/sway/desktop/layer_shell.c b/sway/desktop/layer_shell.c index c18f51c71..3c7b45f72 100644 --- a/sway/desktop/layer_shell.c +++ b/sway/desktop/layer_shell.c @@ -7,6 +7,8 @@ #include #include #include +#include "sway/input/input-manager.h" +#include "sway/input/seat.h" #include "sway/layers.h" #include "sway/output.h" #include "sway/server.h" @@ -187,6 +189,31 @@ void arrange_layers(struct sway_output *output) { &usable_area, false); arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &usable_area, false); + + // Find topmost keyboard interactive layer, if such a layer exists + uint32_t layers_above_shell[] = { + ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY, + ZWLR_LAYER_SHELL_V1_LAYER_TOP, + }; + size_t nlayers = sizeof(layers_above_shell) / sizeof(layers_above_shell[0]); + struct sway_layer_surface *layer, *topmost = NULL; + for (size_t i = 0; i < nlayers; ++i) { + wl_list_for_each_reverse(layer, + &output->layers[layers_above_shell[i]], link) { + if (layer->layer_surface->current.keyboard_interactive) { + topmost = layer; + break; + } + } + if (topmost != NULL) { + break; + } + } + + struct sway_seat *seat; + wl_list_for_each(seat, &input_manager->seats, link) { + seat_set_focus_layer(seat, topmost ? topmost->layer_surface : NULL); + } } static void handle_output_destroy(struct wl_listener *listener, void *data) { diff --git a/sway/input/cursor.c b/sway/input/cursor.c index 97b4473c4..9229e92d1 100644 --- a/sway/input/cursor.c +++ b/sway/input/cursor.c @@ -180,13 +180,18 @@ static void handle_cursor_button(struct wl_listener *listener, void *data) { double sx, sy; struct sway_container *cont = container_at_cursor(cursor, &surface, &sx, &sy); + if (surface && wlr_surface_is_layer_surface(surface)) { + struct wlr_layer_surface *layer = + wlr_layer_surface_from_wlr_surface(surface); + if (layer->current.keyboard_interactive) { + seat_set_focus_layer(cursor->seat, layer); + return; + } + } // Avoid moving keyboard focus from a surface that accepts it to one // that does not unless the change would move us to a new workspace. // // This prevents, for example, losing focus when clicking on swaybar. - // - // TODO: Replace this condition with something like - // !surface_accepts_keyboard_input if (surface && cont && cont->type != C_VIEW) { struct sway_container *new_ws = cont; if (new_ws && new_ws->type != C_WORKSPACE) { diff --git a/sway/input/seat.c b/sway/input/seat.c index c41f7b2e8..cf519a824 100644 --- a/sway/input/seat.c +++ b/sway/input/seat.c @@ -352,8 +352,11 @@ void seat_configure_xcursor(struct sway_seat *seat) { void seat_set_focus_warp(struct sway_seat *seat, struct sway_container *container, bool warp) { - struct sway_container *last_focus = seat_get_focus(seat); + if (seat->focused_layer) { + return; + } + struct sway_container *last_focus = seat_get_focus(seat); if (container && last_focus == container) { return; } @@ -419,6 +422,37 @@ void seat_set_focus(struct sway_seat *seat, seat_set_focus_warp(seat, container, true); } +void seat_set_focus_layer(struct sway_seat *seat, + struct wlr_layer_surface *layer) { + if (!layer) { + seat->focused_layer = NULL; + return; + } + if (seat->focused_layer == layer) { + return; + } + if (seat->has_focus) { + struct sway_container *focus = seat_get_focus(seat); + if (focus->type == C_VIEW) { + wlr_seat_keyboard_clear_focus(seat->wlr_seat); + view_set_activated(focus->sway_view, false); + } + } + if (layer->layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP) { + seat->focused_layer = layer; + } + struct wlr_keyboard *keyboard = + wlr_seat_get_keyboard(seat->wlr_seat); + if (keyboard) { + wlr_seat_keyboard_notify_enter(seat->wlr_seat, + layer->surface, keyboard->keycodes, + keyboard->num_keycodes, &keyboard->modifiers); + } else { + wlr_seat_keyboard_notify_enter(seat->wlr_seat, + layer->surface, NULL, 0, NULL); + } +} + struct sway_container *seat_get_focus_inactive(struct sway_seat *seat, struct sway_container *container) { return seat_get_focus_by_type(seat, container, C_TYPES);