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desktop/output: Clear repaint timer earlier in destroy
The teardown of a sway_output is split in two: begin_destroy and
output_destroy. The former clears some state such as NULL'ing the
reference to wlr_output, while the latter frees the struct and its
remaining resources.
If an output is destroyed while a repaint timer is pending, future frame
callbacks will no longer occur as the listener is torn down in
begin_destroy, but the repaint timer is not torn down and may still
fire until output_destroy is hit. As begin_destroy cleared the reference
to wlr_output, this leads to a NULL-pointer dereference.
Tear down the repaint timer in begin_destroy as there is no need for it.
Fixes: fdc4318ac6
("desktop/output: Clear frame_pending even output is disabled")
This commit is contained in:
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fec3da7d58
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@ -440,6 +440,9 @@ static void begin_destroy(struct sway_output *output) {
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output->wlr_output->data = NULL;
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output->wlr_output->data = NULL;
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output->wlr_output = NULL;
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output->wlr_output = NULL;
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wl_event_source_remove(output->repaint_timer);
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output->repaint_timer = NULL;
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request_modeset();
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request_modeset();
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}
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}
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@ -273,7 +273,6 @@ void output_destroy(struct sway_output *output) {
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destroy_scene_layers(output);
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destroy_scene_layers(output);
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list_free(output->workspaces);
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list_free(output->workspaces);
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list_free(output->current.workspaces);
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list_free(output->current.workspaces);
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wl_event_source_remove(output->repaint_timer);
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wlr_color_transform_unref(output->color_transform);
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wlr_color_transform_unref(output->color_transform);
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free(output);
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free(output);
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}
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}
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