From 607b8aed0c93a9101d9075b9c76e80460b6ed488 Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Mon, 4 Dec 2023 15:56:54 +0100 Subject: [PATCH] input/seat: inline seat_set_exclusive_client() with NULL client --- sway/input/seat.c | 9 --------- sway/lock.c | 9 ++++++++- 2 files changed, 8 insertions(+), 10 deletions(-) diff --git a/sway/input/seat.c b/sway/input/seat.c index 3ef0d713..b269a4cd 100644 --- a/sway/input/seat.c +++ b/sway/input/seat.c @@ -1371,15 +1371,6 @@ void seat_set_focus_layer(struct sway_seat *seat, void seat_set_exclusive_client(struct sway_seat *seat, struct wl_client *client) { - if (!client) { - // Triggers a refocus of the topmost surface layer if necessary - // TODO: Make layer surface focus per-output based on cursor position - for (int i = 0; i < root->outputs->length; ++i) { - struct sway_output *output = root->outputs->items[i]; - arrange_layers(output); - } - return; - } if (seat->focused_layer) { if (wl_resource_get_client(seat->focused_layer->resource) != client) { seat_set_focus_layer(seat, NULL); diff --git a/sway/lock.c b/sway/lock.c index 6e279a51..ec2a7695 100644 --- a/sway/lock.c +++ b/sway/lock.c @@ -4,6 +4,7 @@ #include "sway/input/cursor.h" #include "sway/input/keyboard.h" #include "sway/input/seat.h" +#include "sway/layers.h" #include "sway/output.h" #include "sway/server.h" #include "sway/surface.h" @@ -129,7 +130,6 @@ static void handle_unlock(struct wl_listener *listener, void *data) { struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { - seat_set_exclusive_client(seat, NULL); // copied from seat_set_focus_layer -- deduplicate? struct sway_node *previous = seat_get_focus_inactive(seat, &root->node); if (previous) { @@ -139,6 +139,13 @@ static void handle_unlock(struct wl_listener *listener, void *data) { } } + // Triggers a refocus of the topmost surface layer if necessary + // TODO: Make layer surface focus per-output based on cursor position + for (int i = 0; i < root->outputs->length; ++i) { + struct sway_output *output = root->outputs->items[i]; + arrange_layers(output); + } + // redraw everything for (int i = 0; i < root->outputs->length; ++i) { struct sway_output *output = root->outputs->items[i];