From 6ccfa7a80b284b93509e131acdbc7edc23bdf257 Mon Sep 17 00:00:00 2001 From: Kenny Levinsen <kl@kl.wtf> Date: Thu, 23 May 2024 15:01:46 +0200 Subject: [PATCH] idle_inhibit: Explicitly handle layer surfaces Layer surfaces do not have a view, and while they can be occluded they are always visible on their associated output - assuming it is enabled. --- sway/desktop/idle_inhibit_v1.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/sway/desktop/idle_inhibit_v1.c b/sway/desktop/idle_inhibit_v1.c index d241cdaf4..0fc79989a 100644 --- a/sway/desktop/idle_inhibit_v1.c +++ b/sway/desktop/idle_inhibit_v1.c @@ -119,8 +119,15 @@ bool sway_idle_inhibit_v1_is_active(struct sway_idle_inhibitor_v1 *inhibitor) { switch (inhibitor->mode) { case INHIBIT_IDLE_APPLICATION:; + struct wlr_surface *wlr_surface = inhibitor->wlr_inhibitor->surface; + if (wlr_layer_surface_v1_try_from_wlr_surface(wlr_surface)) { + // Layer surfaces can be occluded but are always on screen after + // they have been mapped. + return wlr_surface->mapped; + } + // If there is no view associated with the inhibitor, assume visible - struct sway_view *view = view_from_wlr_surface(inhibitor->wlr_inhibitor->surface); + struct sway_view *view = view_from_wlr_surface(wlr_surface); return !view || !view->container || view_is_visible(view); case INHIBIT_IDLE_FOCUS:; struct sway_seat *seat = NULL;