From 7e978d7a4c521a98b9f44274cd65791b06266ed3 Mon Sep 17 00:00:00 2001 From: Jonathan Buch Date: Wed, 3 Oct 2018 11:05:30 +0200 Subject: [PATCH] Use "raycasting" for determining focus for floating windows Floating containers and their surfaces are ordered in "raised last". This is used to detect the topmost surface and thus the focus. --- sway/tree/container.c | 50 ++++++++++--------------------------------- 1 file changed, 11 insertions(+), 39 deletions(-) diff --git a/sway/tree/container.c b/sway/tree/container.c index f9ddf3d6..f069a9e9 100644 --- a/sway/tree/container.c +++ b/sway/tree/container.c @@ -151,10 +151,10 @@ struct sway_container *container_find_child(struct sway_container *container, return NULL; } -static void surface_at_view(struct sway_container *con, double lx, double ly, +static struct sway_container *surface_at_view(struct sway_container *con, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy) { if (!sway_assert(con->view, "Expected a view")) { - return; + return NULL; } struct sway_view *view = con->view; double view_sx = lx - view->x + view->geometry.x; @@ -184,7 +184,9 @@ static void surface_at_view(struct sway_container *con, double lx, double ly, *sx = _sx; *sy = _sy; *surface = _surface; + return con; } + return NULL; } /** @@ -354,46 +356,16 @@ static bool surface_is_popup(struct wlr_surface *surface) { struct sway_container *container_at(struct sway_workspace *workspace, double lx, double ly, struct wlr_surface **surface, double *sx, double *sy) { - struct sway_container *c; - // Focused view's popups - struct sway_seat *seat = input_manager_current_seat(input_manager); - struct sway_container *focus = seat_get_focused_container(seat); - bool is_floating = focus && container_is_floating_or_child(focus); - // Focused view's popups - if (focus && focus->view) { - surface_at_view(focus, lx, ly, surface, sx, sy); - if (*surface && surface_is_popup(*surface)) { - return focus; - } - *surface = NULL; - } - // If focused is floating, focused view's non-popups - if (focus && focus->view && is_floating) { - // only switch to unfocused container if focused container has no menus open - bool has_subsurfaces = wl_list_length(&focus->view->surface->subsurfaces) > 0; - c = floating_container_at(lx, ly, surface, sx, sy); - if (!has_subsurfaces && c && c->view && *surface && c != focus) { + struct sway_container *c = NULL; + + // First cast a ray to handle floating windows + for (int i = workspace->floating->length - 1; i >= 0; --i) { + struct sway_container *cn = workspace->floating->items[i]; + if (cn->view && (c = surface_at_view(cn, lx, ly, surface, sx, sy))) { return c; } + } - surface_at_view(focus, lx, ly, surface, sx, sy); - if (*surface) { - return focus; - } - *surface = NULL; - } - // Floating (non-focused) - if ((c = floating_container_at(lx, ly, surface, sx, sy))) { - return c; - } - // If focused is tiling, focused view's non-popups - if (focus && focus->view && !is_floating) { - surface_at_view(focus, lx, ly, surface, sx, sy); - if (*surface) { - return focus; - } - *surface = NULL; - } // Tiling (non-focused) if ((c = tiling_container_at(&workspace->node, lx, ly, surface, sx, sy))) { return c;