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Render saved buffer using saved geometry
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@ -234,10 +234,8 @@ static void render_saved_view(struct sway_view *view,
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.width = view->saved_buffer_width,
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.width = view->saved_buffer_width,
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.height = view->saved_buffer_height,
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.height = view->saved_buffer_height,
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};
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};
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struct wlr_box geometry;
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box.x -= view->saved_geometry.x;
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view_get_geometry(view, &geometry);
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box.y -= view->saved_geometry.y;
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box.x -= geometry.x;
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box.y -= geometry.y;
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struct wlr_box output_box = {
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struct wlr_box output_box = {
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.width = output->swayc->current.swayc_width,
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.width = output->swayc->current.swayc_width,
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