diff --git a/sway/input/input-manager.c b/sway/input/input-manager.c index 26eefc8a..39f4b795 100644 --- a/sway/input/input-manager.c +++ b/sway/input/input-manager.c @@ -575,6 +575,13 @@ void input_manager_reset_input(struct sway_input_device *input_device) { } void input_manager_reset_all_inputs(void) { + // Set the active keyboard to NULL to avoid spamming configuration updates + // for all keyboard devices. + struct sway_seat *seat; + wl_list_for_each(seat, &server.input->seats, link) { + wlr_seat_set_keyboard(seat->wlr_seat, NULL); + } + struct sway_input_device *input_device = NULL; wl_list_for_each(input_device, &server.input->devices, link) { input_manager_reset_input(input_device); @@ -583,7 +590,6 @@ void input_manager_reset_all_inputs(void) { // If there is at least one keyboard using the default keymap, repeat delay, // and repeat rate, then it is possible that there is a keyboard group that // need their keyboard disarmed. - struct sway_seat *seat; wl_list_for_each(seat, &server.input->seats, link) { struct sway_keyboard_group *group; wl_list_for_each(group, &seat->keyboard_groups, link) { diff --git a/sway/input/keyboard.c b/sway/input/keyboard.c index 5e5692f1..aedf3ae6 100644 --- a/sway/input/keyboard.c +++ b/sway/input/keyboard.c @@ -1068,9 +1068,6 @@ void sway_keyboard_configure(struct sway_keyboard *keyboard) { } } - struct wlr_seat *seat = keyboard->seat_device->sway_seat->wlr_seat; - wlr_seat_set_keyboard(seat, keyboard->wlr); - wl_list_remove(&keyboard->keyboard_key.link); wl_signal_add(&keyboard->wlr->events.key, &keyboard->keyboard_key); keyboard->keyboard_key.notify = handle_keyboard_key; diff --git a/sway/input/seat.c b/sway/input/seat.c index 43b20779..646f3866 100644 --- a/sway/input/seat.c +++ b/sway/input/seat.c @@ -814,8 +814,15 @@ static void seat_configure_keyboard(struct sway_seat *seat, sway_keyboard_create(seat, seat_device); } sway_keyboard_configure(seat_device->keyboard); - wlr_seat_set_keyboard(seat->wlr_seat, - wlr_keyboard_from_input_device(seat_device->input_device->wlr_device)); + + // We only need to update the current keyboard, as the rest will be updated + // as they are activated. + struct wlr_keyboard *wlr_keyboard = + wlr_keyboard_from_input_device(seat_device->input_device->wlr_device); + struct wlr_keyboard *current_keyboard = seat->wlr_seat->keyboard_state.keyboard; + if (wlr_keyboard != current_keyboard) { + return; + } // force notify reenter to pick up the new configuration. This reuses // the current focused surface to avoid breaking input grabs.