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Don't clear when using opaque lockscreen
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@ -978,15 +978,6 @@ static void render_output(struct sway_output *output, struct timespec *when,
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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if (output_has_opaque_lockscreen(output, seat)) {
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if (output_has_opaque_lockscreen(output, seat)) {
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float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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wlr_renderer_clear(renderer, clear_color);
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}
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struct wlr_layer_surface *wlr_layer_surface = seat->focused_layer;
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struct wlr_layer_surface *wlr_layer_surface = seat->focused_layer;
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struct sway_layer_surface *sway_layer_surface =
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struct sway_layer_surface *sway_layer_surface =
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layer_from_wlr_layer_surface(seat->focused_layer);
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layer_from_wlr_layer_surface(seat->focused_layer);
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