diff --git a/sway/tree/view.c b/sway/tree/view.c index 9a87d9e2..1c1c8ee8 100644 --- a/sway/tree/view.c +++ b/sway/tree/view.c @@ -927,11 +927,14 @@ void view_update_size(struct sway_view *view) { void view_center_and_clip_surface(struct sway_view *view) { struct sway_container *con = view->container; + bool clip_to_geometry = true; + if (container_is_floating(con)) { // We always center the current coordinates rather than the next, as the // geometry immediately affects the currently active rendering. int x = (int) fmax(0, (con->current.content_width - view->geometry.width) / 2); int y = (int) fmax(0, (con->current.content_height - view->geometry.height) / 2); + clip_to_geometry = !view->using_csd; wlr_scene_node_set_position(&view->content_tree->node, x, y); } else { @@ -940,12 +943,16 @@ void view_center_and_clip_surface(struct sway_view *view) { // only make sure to clip the content if there is content to clip if (!wl_list_empty(&con->view->content_tree->children)) { - wlr_scene_subsurface_tree_set_clip(&con->view->content_tree->node, &(struct wlr_box){ - .x = con->view->geometry.x, - .y = con->view->geometry.y, - .width = con->current.content_width, - .height = con->current.content_height, - }); + struct wlr_box clip = {0}; + if (clip_to_geometry) { + clip = (struct wlr_box){ + .x = con->view->geometry.x, + .y = con->view->geometry.y, + .width = con->current.content_width, + .height = con->current.content_height, + }; + } + wlr_scene_subsurface_tree_set_clip(&con->view->content_tree->node, &clip); } }