From fdc4318ac66d257d21e8f3b953e341d5e80a1ddc Mon Sep 17 00:00:00 2001 From: Kenny Levinsen Date: Mon, 11 Nov 2024 12:48:50 +0100 Subject: [PATCH] desktop/output: Clear frame_pending even output is disabled frame_pending should always be cleared once the repaint callback is fired to ensure that future frame scheduling is not accidentally held back. --- sway/desktop/output.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/sway/desktop/output.c b/sway/desktop/output.c index 9b98e29a..8682cc65 100644 --- a/sway/desktop/output.c +++ b/sway/desktop/output.c @@ -262,12 +262,11 @@ static bool output_can_tear(struct sway_output *output) { static int output_repaint_timer_handler(void *data) { struct sway_output *output = data; + output->wlr_output->frame_pending = false; if (!output->enabled) { return 0; } - output->wlr_output->frame_pending = false; - output_configure_scene(output, &root->root_scene->tree.node, 1.0f); struct wlr_scene_output_state_options opts = {