#define _POSIX_C_SOURCE 200809L #include #include #include #include #include #include #include #include "log.h" #include "sway/container.h" #include "sway/layout.h" #include "sway/output.h" #include "sway/server.h" #include "sway/view.h" #include "sway/input/input-manager.h" #include "sway/input/seat.h" static void output_frame_view(swayc_t *view, void *data) { struct sway_output *output = data; struct wlr_output *wlr_output = output->wlr_output; struct sway_view *sway_view = view->sway_view; struct wlr_surface *surface = sway_view->surface; if (!wlr_surface_has_buffer(surface)) { return; } // TODO // - Deal with wlr_output_layout int width = sway_view->surface->current->width; int height = sway_view->surface->current->height; int render_width = width * wlr_output->scale; int render_height = height * wlr_output->scale; double ox = view->x, oy = view->y; // TODO //wlr_output_layout_output_coords(desktop->layout, wlr_output, &ox, &oy); ox *= wlr_output->scale; oy *= wlr_output->scale; // TODO //if (wlr_output_layout_intersects(desktop->layout, wlr_output, // lx, ly, lx + render_width, ly + render_height)) { // return; //} // if the shell specifies window geometry, make the top left corner of the // window in the top left corner of the container to avoid arbitrarily // sized gaps based on the attached buffer size int window_offset_x = 0; int window_offset_y = 0; if (view->sway_view->type == SWAY_XDG_SHELL_V6_VIEW) { window_offset_x = view->sway_view->wlr_xdg_surface_v6->geometry->x; window_offset_y = view->sway_view->wlr_xdg_surface_v6->geometry->y; } // TODO double rotation = 0; float matrix[16]; float translate_origin[16]; wlr_matrix_translate(&translate_origin, (int)ox + render_width / 2 - window_offset_x, (int)oy + render_height / 2 - window_offset_y, 0); float rotate[16]; wlr_matrix_rotate(&rotate, rotation); float translate_center[16]; wlr_matrix_translate(&translate_center, -render_width / 2, -render_height / 2, 0); float scale[16]; wlr_matrix_scale(&scale, render_width, render_height, 1); float transform[16]; wlr_matrix_mul(&translate_origin, &rotate, &transform); wlr_matrix_mul(&transform, &translate_center, &transform); wlr_matrix_mul(&transform, &scale, &transform); wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix); wlr_render_with_matrix(output->server->renderer, surface->texture, &matrix); // TODO: move into wlroots struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); wlr_surface_send_frame_done(surface, &now); } static void output_frame_notify(struct wl_listener *listener, void *data) { struct sway_output *soutput = wl_container_of(listener, soutput, frame); struct wlr_output *wlr_output = data; struct sway_server *server = soutput->server; struct timespec now; clock_gettime(CLOCK_MONOTONIC, &now); wlr_output_make_current(wlr_output); wlr_renderer_begin(server->renderer, wlr_output); swayc_descendants_of_type( &root_container, C_VIEW, output_frame_view, soutput); wlr_renderer_end(server->renderer); wlr_output_swap_buffers(wlr_output); soutput->last_frame = now; } void output_add_notify(struct wl_listener *listener, void *data) { struct sway_server *server = wl_container_of(listener, server, output_add); struct wlr_output *wlr_output = data; wlr_log(L_DEBUG, "New output %p: %s", wlr_output, wlr_output->name); struct sway_output *output = calloc(1, sizeof(struct sway_output)); if (!output) { return; } output->wlr_output = wlr_output; output->server = server; if (!wl_list_empty(&wlr_output->modes)) { struct wlr_output_mode *mode = wl_container_of(wlr_output->modes.prev, mode, link); wlr_output_set_mode(wlr_output, mode); } output->swayc = new_output(output); if (!output->swayc) { free(output); return; } sway_input_manager_configure_xcursor(input_manager); output->frame.notify = output_frame_notify; wl_signal_add(&wlr_output->events.frame, &output->frame); } void output_remove_notify(struct wl_listener *listener, void *data) { struct sway_server *server = wl_container_of(listener, server, output_remove); struct wlr_output *wlr_output = data; wlr_log(L_DEBUG, "Output %p %s removed", wlr_output, wlr_output->name); swayc_t *output_container = NULL; for (int i = 0 ; i < root_container.children->length; ++i) { swayc_t *child = root_container.children->items[i]; if (child->type == C_OUTPUT && child->sway_output->wlr_output == wlr_output) { output_container = child; break; } } if (!output_container) { return; } destroy_output(output_container); }