1
0
Fork 0
mirror of https://github.com/Horhik/dotfiles.git synced 2024-11-25 01:21:31 +00:00

update submodules

This commit is contained in:
horhik 2021-10-16 13:14:16 +03:00
parent c27bc13a72
commit 7c7dbfacda
48 changed files with 4 additions and 2682 deletions

@ -1 +0,0 @@
Subproject commit c1a8c5a9d492957433df48d7fc2251ab628dd223

View file

@ -1,774 +0,0 @@
# Configuration for Alacritty, the GPU enhanced terminal emulator.
# Import additional configuration files
#
# These configuration files will be loaded in order, replacing values in files
# loaded earlier with those loaded later in the chain. The file itself will
# always be loaded last.
#import:
# - /path/to/alacritty.yml
# Any items in the `env` entry below will be added as
# environment variables. Some entries may override variables
# set by alacritty itself.
#env:
# TERM variable
#
# This value is used to set the `$TERM` environment variable for
# each instance of Alacritty. If it is not present, alacritty will
# check the local terminfo database and use `alacritty` if it is
# available, otherwise `xterm-256color` is used.
#TERM: alacritty
#window:
# Window dimensions (changes require restart)
#
# Specified in number of columns/lines, not pixels.
# If both are `0`, this setting is ignored.
#dimensions:
# columns: 0
# lines: 0
# Window position (changes require restart)
#
# Specified in number of pixels.
# If the position is not set, the window manager will handle the placement.
#position:
# x: 0
# y: 0
# Window padding (changes require restart)
#
# Blank space added around the window in pixels. This padding is scaled
# by DPI and the specified value is always added at both opposing sides.
#padding:
# x: 0
# y: 0
# Spread additional padding evenly around the terminal content.
#dynamic_padding: false
# Window decorations
#
# Values for `decorations`:
# - full: Borders and title bar
# - none: Neither borders nor title bar
#
# Values for `decorations` (macOS only):
# - transparent: Title bar, transparent background and title bar buttons
# - buttonless: Title bar, transparent background, but no title bar buttons
#decorations: full
# Startup Mode (changes require restart)
#
# Values for `startup_mode`:
# - Windowed
# - Maximized
# - Fullscreen
#
# Values for `startup_mode` (macOS only):
# - SimpleFullscreen
#startup_mode: Windowed
# Window title
#title: Alacritty
# Allow terminal applications to change Alacritty's window title.
#dynamic_title: true
# Window class (Linux/BSD only):
#class:
# Application instance name
#instance: Alacritty
# General application class
#general: Alacritty
# GTK theme variant (Linux/BSD only)
#
# Override the variant of the GTK theme. Commonly supported values are `dark` and `light`.
# Set this to `None` to use the default theme variant.
#gtk_theme_variant: None
#scrolling:
# Maximum number of lines in the scrollback buffer.
# Specifying '0' will disable scrolling.
#history: 10000
# Scrolling distance multiplier.
#multiplier: 3
# Font configuration
font:
# Normal (roman) font face
normal:
# Font family
#
# Default:
# - (macOS) Menlo
# - (Linux/BSD) monospace
# - (Windows) Consolas
family: MaterialIcons
family: Mononoki
# The `style` can be specified to pick a specific face.
style: Regular
# Bold font face
#bold:
# Font family
#
# If the bold family is not specified, it will fall back to the
# value specified for the normal font.
#family: monospace
# The `style` can be specified to pick a specific face.
#style: Bold
# Italic font face
#italic:
# Font family
#
# If the italic family is not specified, it will fall back to the
# value specified for the normal font.
#family: monospace
# The `style` can be specified to pick a specific face.
#style: Italic
# Bold italic font face
#bold_italic:
# Font family
#
# If the bold italic family is not specified, it will fall back to the
# value specified for the normal font.
#family: monospace
# The `style` can be specified to pick a specific face.
#style: Bold Italic
# Point size
#size: 11.0
# Offset is the extra space around each character. `offset.y` can be thought of
# as modifying the line spacing, and `offset.x` as modifying the letter spacing.
#offset:
# x: 0
# y: 0
# Glyph offset determines the locations of the glyphs within their cells with
# the default being at the bottom. Increasing `x` moves the glyph to the right,
# increasing `y` moves the glyph upward.
#glyph_offset:
# x: 0
# y: 0
# Thin stroke font rendering (macOS only)
#
# Thin strokes are suitable for retina displays, but for non-retina screens
# it is recommended to set `use_thin_strokes` to `false`.
#use_thin_strokes: true
# If `true`, bold text is drawn using the bright color variants.
#draw_bold_text_with_bright_colors: false
# Colors (Tomorrow Night)
colors:
# COLORSCHEME: gruvbox_dark.yaml
# Default colors
background: '#1d1f21'
foreground: '#c5c8c6'
# Bright and dim foreground colors
#
# The dimmed foreground color is calculated automatically if it is not present.
# If the bright foreground color is not set, or `draw_bold_text_with_bright_colors`
# is `false`, the normal foreground color will be used.
#dim_foreground: '#828482'
#bright_foreground: '#eaeaea'
# Cursor colors
#
# Colors which should be used to draw the terminal cursor.
#
# Allowed values are CellForeground and CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#cursor:
# text: CellBackground
# cursor: CellForeground
# Vi mode cursor colors
#
# Colors for the cursor when the vi mode is active.
#
# Allowed values are CellForeground and CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#vi_mode_cursor:
# text: CellBackground
# cursor: CellForeground
# Selection colors
#
# Colors which should be used to draw the selection area.
#
# Allowed values are CellForeground and CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#selection:
# text: CellBackground
# background: CellForeground
# Search colors
#
# Colors used for the search bar and match highlighting.
#search:
# Allowed values are CellForeground and CellBackground, which reference the
# affected cell, or hexadecimal colors like #ff00ff.
#matches:
# foreground: '#000000'
# background: '#ffffff'
#bar:
# background: '#c5c8c6'
# foreground: '#1d1f21'
# Normal colors
#normal:
# black: '#1d1f21'
# red: '#cc6666'
# green: '#b5bd68'
# yellow: '#f0c674'
# blue: '#81a2be'
# magenta: '#b294bb'
# cyan: '#8abeb7'
# white: '#c5c8c6'
# Bright colors
#bright:
# black: '#666666'
# red: '#d54e53'
# green: '#b9ca4a'
# yellow: '#e7c547'
# blue: '#7aa6da'
# magenta: '#c397d8'
# cyan: '#70c0b1'
# white: '#eaeaea'
# Dim colors
#
# If the dim colors are not set, they will be calculated automatically based
# on the `normal` colors.
#dim:
# black: '#131415'
# red: '#864343'
# green: '#777c44'
# yellow: '#9e824c'
# blue: '#556a7d'
# magenta: '#75617b'
# cyan: '#5b7d78'
# white: '#828482'
# Indexed Colors
#
# The indexed colors include all colors from 16 to 256.
# When these are not set, they're filled with sensible defaults.
#
# Example:
# `- { index: 16, color: '#ff00ff' }`
#
#indexed_colors: []
# Bell
#
# The bell is rung every time the BEL control character is received.
#bell:
# Visual Bell Animation
#
# Animation effect for flashing the screen when the visual bell is rung.
#
# Values for `animation`:
# - Ease
# - EaseOut
# - EaseOutSine
# - EaseOutQuad
# - EaseOutCubic
# - EaseOutQuart
# - EaseOutQuint
# - EaseOutExpo
# - EaseOutCirc
# - Linear
#animation: EaseOutExpo
# Duration of the visual bell flash. A `duration` of `0` will disable the
# visual bell animation.
#duration: 0
# Visual bell animation color.
#color: '#ffffff'
# Bell Command
#
# This program is executed whenever the bell is rung.
#
# When set to `command: None`, no command will be executed.
#
# Example:
# command:
# program: notify-send
# args: ["Hello, World!"]
#
#command: None
# Background opacity
#
# Window opacity as a floating point number from `0.0` to `1.0`.
# The value `0.0` is completely transparent and `1.0` is opaque.
#background_opacity: 1.0
#selection:
# This string contains all characters that are used as separators for "semantic words" in Alacritty.
#semantic_escape_chars: ",│`|:\"' ()[]{}<>\t"
# When set to `true`, selected text will be copied to the primary clipboard.
#save_to_clipboard: false
#cursor:
# Cursor style
#
# Values for `style`:
# - ▇ Block
# - _ Underline
# - | Beam
#style: Block
# Vi mode cursor style
#
# If the vi mode cursor style is `None` or not specified, it will fall back to
# the style of the active value of the normal cursor.
#
# See `cursor.style` for available options.
#vi_mode_style: None
# If this is `true`, the cursor will be rendered as a hollow box when the
# window is not focused.
#unfocused_hollow: true
# Thickness of the cursor relative to the cell width as floating point number
# from `0.0` to `1.0`.
#thickness: 0.15
# Live config reload (changes require restart)
#live_config_reload: true
# Shell
#
# You can set `shell.program` to the path of your favorite shell, e.g. `/bin/fish`.
# Entries in `shell.args` are passed unmodified as arguments to the shell.
#
# Default:
# - (macOS) /bin/bash --login
# - (Linux/BSD) user login shell
# - (Windows) powershell
#shell:
# program: /bin/bash
# args:
# - --login
# Startup directory
#
# Directory the shell is started in. If this is unset, or `None`, the working
# directory of the parent process will be used.
#working_directory: None
# WinPTY backend (Windows only)
#
# Alacritty defaults to using the newer ConPTY backend if it is available,
# since it resolves a lot of bugs and is quite a bit faster. If it is not
# available, the WinPTY backend will be used instead.
#
# Setting this option to `true` makes Alacritty use the legacy WinPTY backend,
# even if the ConPTY backend is available.
#winpty_backend: false
# Send ESC (\x1b) before characters when alt is pressed.
#alt_send_esc: true
#mouse:
# Click settings
#
# The `double_click` and `triple_click` settings control the time
# alacritty should wait for accepting multiple clicks as one double
# or triple click.
#double_click: { threshold: 300 }
#triple_click: { threshold: 300 }
# If this is `true`, the cursor is temporarily hidden when typing.
#hide_when_typing: false
#url:
# URL launcher
#
# This program is executed when clicking on a text which is recognized as a URL.
# The URL is always added to the command as the last parameter.
#
# When set to `launcher: None`, URL launching will be disabled completely.
#
# Default:
# - (macOS) open
# - (Linux/BSD) xdg-open
# - (Windows) explorer
#launcher:
# program: xdg-open
# args: []
# URL modifiers
#
# These are the modifiers that need to be held down for opening URLs when clicking
# on them. The available modifiers are documented in the key binding section.
#modifiers: None
# Mouse bindings
#
# Mouse bindings are specified as a list of objects, much like the key
# bindings further below.
#
# To trigger mouse bindings when an application running within Alacritty captures the mouse, the
# `Shift` modifier is automatically added as a requirement.
#
# Each mouse binding will specify a:
#
# - `mouse`:
#
# - Middle
# - Left
# - Right
# - Numeric identifier such as `5`
#
# - `action` (see key bindings)
#
# And optionally:
#
# - `mods` (see key bindings)
#mouse_bindings:
# - { mouse: Middle, action: PasteSelection }
# Key bindings
#
# Key bindings are specified as a list of objects. For example, this is the
# default paste binding:
#
# `- { key: V, mods: Control|Shift, action: Paste }`
#
# Each key binding will specify a:
#
# - `key`: Identifier of the key pressed
#
# - A-Z
# - F1-F24
# - Key0-Key9
#
# A full list with available key codes can be found here:
# https://docs.rs/glutin/*/glutin/event/enum.VirtualKeyCode.html#variants
#
# Instead of using the name of the keys, the `key` field also supports using
# the scancode of the desired key. Scancodes have to be specified as a
# decimal number. This command will allow you to display the hex scancodes
# for certain keys:
#
# `showkey --scancodes`.
#
# Then exactly one of:
#
# - `chars`: Send a byte sequence to the running application
#
# The `chars` field writes the specified string to the terminal. This makes
# it possible to pass escape sequences. To find escape codes for bindings
# like `PageUp` (`"\x1b[5~"`), you can run the command `showkey -a` outside
# of tmux. Note that applications use terminfo to map escape sequences back
# to keys. It is therefore required to update the terminfo when changing an
# escape sequence.
#
# - `action`: Execute a predefined action
#
# - ToggleViMode
# - SearchForward
# Start searching toward the right of the search origin.
# - SearchBackward
# Start searching toward the left of the search origin.
# - Copy
# - Paste
# - IncreaseFontSize
# - DecreaseFontSize
# - ResetFontSize
# - ScrollPageUp
# - ScrollPageDown
# - ScrollHalfPageUp
# - ScrollHalfPageDown
# - ScrollLineUp
# - ScrollLineDown
# - ScrollToTop
# - ScrollToBottom
# - ClearHistory
# Remove the terminal's scrollback history.
# - Hide
# Hide the Alacritty window.
# - Minimize
# Minimize the Alacritty window.
# - Quit
# Quit Alacritty.
# - ToggleFullscreen
# - SpawnNewInstance
# Spawn a new instance of Alacritty.
# - ClearLogNotice
# Clear Alacritty's UI warning and error notice.
# - ClearSelection
# Remove the active selection.
# - ReceiveChar
# - None
#
# (`mode: Vi` only):
# - Open
# Open URLs at the cursor location with the launcher configured in `url.launcher`.
# - Up
# Move the vi mode cursor up by one line.
# - Down
# Move the vi mode cursor down by one line.
# - Left
# Move the vi mode cursor left by one character.
# - Right
# Move the vi mode cursor right by one character.
# - First
# Move the vi mode cursor to the start of the line, searching across newlines if it is already at the beginning.
# - Last
# Move the vi mode cursor to the end of the line, searching across newlines if it is already at the end.
# - FirstOccupied
# Move the vi mode cursor to the first non-empty cell in this line, searching across newlines if it is already at the first one.
# - High
# Move the vi mode cursor to the top of the screen.
# - Middle
# Move the vi mode cursor to the middle of the screen.
# - Low
# Move the vi mode cursor to the bottom of the screen.
# - SemanticLeft
# Move the vi mode cursor to the start of the previous semantically separated word.
# - SemanticRight
# Move the vi mode cursor to the start of the next semantically separated word.
# - SemanticLeftEnd
# Move the vi mode cursor to the end of the previous semantically separated word.
# - SemanticRightEnd
# Move the vi mode cursor to the end of the next semantically separated word.
# - WordLeft
# Move the vi mode cursor to the start of the previous whitespace separated word.
# - WordRight
# Move the vi mode cursor to the start of the next whitespace separated word.
# - WordLeftEnd
# Move the vi mode cursor to the end of the previous whitespace separated word.
# - WordRightEnd
# Move the vi mode cursor to the end of the next whitespace separated word.
# - Bracket
# Move the vi mode cursor to the next character that matches the bracket at the cursor's
# current location.
# - ToggleNormalSelection
# - ToggleLineSelection
# - ToggleBlockSelection
# - ToggleSemanticSelection
# Toggle semantic selection based on `selection.semantic_escape_chars`.
# - SearchNext
# Jump to the beginning of the next match.
# - SearchPrevious
# Jump to the beginning of the previous match.
# - SearchStart
# Jump to the next start of a match to the left of the vi mode cursor.
# - SearchEnd
# Jump to the next end of a match to the left of the vi mode cursor.
#
# (macOS only):
# - ToggleSimpleFullscreen
# Enter fullscreen without occupying another space.
#
# (Linux/BSD only):
# - CopySelection
# Copy from the selection buffer.
# - PasteSelection
# Paste from the selection buffer.
#
# - `command`: Fork and execute a specified command plus arguments
#
# The `command` field must be a map containing a `program` string and an
# `args` array of command line parameter strings. For example:
# `{ program: "alacritty", args: ["-e", "vttest"] }`
#
# And optionally:
#
# - `mods`: Key modifiers to filter binding actions
#
# - Command
# - Control
# - Option
# - Super
# - Shift
# - Alt
#
# Multiple `mods` can be combined using `|` like this:
# `mods: Control|Shift`.
# Whitespace and capitalization are relevant and must match the example.
#
# - `mode`: Indicate a binding for only specific terminal reported modes
#
# This is mainly used to send applications the correct escape sequences
# when in different modes.
#
# - AppCursor
# - AppKeypad
# - Alt
# - Vi
#
# A `~` operator can be used before a mode to apply the binding whenever
# the mode is *not* active, e.g. `~Alt`.
#
# Bindings are always filled by default, but will be replaced when a new
# binding with the same triggers is defined. To unset a default binding, it can
# be mapped to the `ReceiveChar` action. Alternatively, you can use `None` for
# a no-op if you do not wish to receive input characters for that binding.
#
# If the same trigger is assigned to multiple actions, all of them are executed
# in the order they were defined in.
#key_bindings:
#- { key: Paste, action: Paste }
#- { key: Copy, action: Copy }
#- { key: L, mods: Control, action: ClearLogNotice }
#- { key: L, mods: Control, mode: ~Vi, chars: "\x0c" }
#- { key: PageUp, mods: Shift, mode: ~Alt, action: ScrollPageUp, }
#- { key: PageDown, mods: Shift, mode: ~Alt, action: ScrollPageDown }
#- { key: Home, mods: Shift, mode: ~Alt, action: ScrollToTop, }
#- { key: End, mods: Shift, mode: ~Alt, action: ScrollToBottom }
# Vi Mode
#- { key: Space, mods: Shift|Control, mode: Vi, action: ScrollToBottom }
#- { key: Space, mods: Shift|Control, action: ToggleViMode }
#- { key: Escape, mode: Vi, action: ClearSelection }
#- { key: I, mode: Vi, action: ScrollToBottom }
#- { key: I, mode: Vi, action: ToggleViMode }
#- { key: C, mods: Control, mode: Vi, action: ToggleViMode }
#- { key: Y, mods: Control, mode: Vi, action: ScrollLineUp }
#- { key: E, mods: Control, mode: Vi, action: ScrollLineDown }
#- { key: G, mode: Vi, action: ScrollToTop }
#- { key: G, mods: Shift, mode: Vi, action: ScrollToBottom }
#- { key: B, mods: Control, mode: Vi, action: ScrollPageUp }
#- { key: F, mods: Control, mode: Vi, action: ScrollPageDown }
#- { key: U, mods: Control, mode: Vi, action: ScrollHalfPageUp }
#- { key: D, mods: Control, mode: Vi, action: ScrollHalfPageDown }
#- { key: Y, mode: Vi, action: Copy }
#- { key: Y, mode: Vi, action: ClearSelection }
#- { key: Copy, mode: Vi, action: ClearSelection }
#- { key: V, mode: Vi, action: ToggleNormalSelection }
#- { key: V, mods: Shift, mode: Vi, action: ToggleLineSelection }
#- { key: V, mods: Control, mode: Vi, action: ToggleBlockSelection }
#- { key: V, mods: Alt, mode: Vi, action: ToggleSemanticSelection }
#- { key: Return, mode: Vi, action: Open }
#- { key: K, mode: Vi, action: Up }
#- { key: J, mode: Vi, action: Down }
#- { key: H, mode: Vi, action: Left }
#- { key: L, mode: Vi, action: Right }
#- { key: Up, mode: Vi, action: Up }
#- { key: Down, mode: Vi, action: Down }
#- { key: Left, mode: Vi, action: Left }
#- { key: Right, mode: Vi, action: Right }
#- { key: Key0, mode: Vi, action: First }
#- { key: Key4, mods: Shift, mode: Vi, action: Last }
#- { key: Key6, mods: Shift, mode: Vi, action: FirstOccupied }
#- { key: H, mods: Shift, mode: Vi, action: High }
#- { key: M, mods: Shift, mode: Vi, action: Middle }
#- { key: L, mods: Shift, mode: Vi, action: Low }
#- { key: B, mode: Vi, action: SemanticLeft }
#- { key: W, mode: Vi, action: SemanticRight }
#- { key: E, mode: Vi, action: SemanticRightEnd }
#- { key: B, mods: Shift, mode: Vi, action: WordLeft }
#- { key: W, mods: Shift, mode: Vi, action: WordRight }
#- { key: E, mods: Shift, mode: Vi, action: WordRightEnd }
#- { key: Key5, mods: Shift, mode: Vi, action: Bracket }
#- { key: Slash, mode: Vi, action: SearchForward }
#- { key: Slash, mods: Shift, mode: Vi, action: SearchBackward }
#- { key: N, mode: Vi, action: SearchNext }
#- { key: N, mods: Shift, mode: Vi, action: SearchPrevious }
# (Windows, Linux, and BSD only)
#- { key: V, mods: Control|Shift, action: Paste }
#- { key: C, mods: Control|Shift, action: Copy }
#- { key: F, mods: Control|Shift, action: SearchForward }
#- { key: B, mods: Control|Shift, action: SearchBackward }
#- { key: C, mods: Control|Shift, mode: Vi, action: ClearSelection }
#- { key: Insert, mods: Shift, action: PasteSelection }
#- { key: Key0, mods: Control, action: ResetFontSize }
#- { key: Equals, mods: Control, action: IncreaseFontSize }
#- { key: Add, mods: Control, action: IncreaseFontSize }
#- { key: Subtract, mods: Control, action: DecreaseFontSize }
#- { key: Minus, mods: Control, action: DecreaseFontSize }
# (Windows only)
#- { key: Return, mods: Alt, action: ToggleFullscreen }
# (macOS only)
#- { key: K, mods: Command, mode: ~Vi, chars: "\x0c" }
#- { key: Key0, mods: Command, action: ResetFontSize }
#- { key: Equals, mods: Command, action: IncreaseFontSize }
#- { key: Add, mods: Command, action: IncreaseFontSize }
#- { key: Minus, mods: Command, action: DecreaseFontSize }
#- { key: K, mods: Command, action: ClearHistory }
#- { key: V, mods: Command, action: Paste }
#- { key: C, mods: Command, action: Copy }
#- { key: C, mods: Command, mode: Vi, action: ClearSelection }
#- { key: H, mods: Command, action: Hide }
#- { key: M, mods: Command, action: Minimize }
#- { key: Q, mods: Command, action: Quit }
#- { key: W, mods: Command, action: Quit }
#- { key: N, mods: Command, action: SpawnNewInstance }
#- { key: F, mods: Command|Control, action: ToggleFullscreen }
#- { key: F, mods: Command, action: SearchForward }
#- { key: B, mods: Command, action: SearchBackward }
#debug:
# Display the time it takes to redraw each frame.
#render_timer: false
# Keep the log file after quitting Alacritty.
#persistent_logging: false
# Log level
#
# Values for `log_level`:
# - None
# - Error
# - Warn
# - Info
# - Debug
# - Trace
#log_level: Warn
# Print all received window events.
#print_events: false
primary:
# hard contrast: background = '0x1d2021'
background: '0x282828'
# soft contrast: background = '0x32302f'
foreground: '0xebdbb2'
# Normal colors
normal:
black: '0x282828'
red: '0xcc241d'
green: '0x98971a'
yellow: '0xd79921'
blue: '0x458588'
magenta: '0xb16286'
cyan: '0x689d6a'
white: '0xa89984'
# Bright colors
bright:
black: '0x928374'
red: '0xfb4934'
green: '0xb8bb26'
yellow: '0xfabd2f'
blue: '0x83a598'
magenta: '0xd3869b'
cyan: '0x8ec07c'
white: '0xebdbb2'

View file

@ -1,34 +0,0 @@
# From the famous Cobalt2 sublime theme
# Source : https://github.com/wesbos/cobalt2/tree/master/Cobalt2
colors:
# Default colors
primary:
background: '0x122637'
foreground: '0xffffff'
# Colors the cursor will use if `custom_cursor_colors` is true
cursor:
text: '0x122637'
cursor: '0xf0cb09'
# Normal colors
normal:
black: '0x000000'
red: '0xff0000'
green: '0x37dd21'
yellow: '0xfee409'
blue: '0x1460d2'
magenta: '0xff005d'
cyan: '0x00bbbb'
white: '0xbbbbbb'
# Bright colors
bright:
black: '0x545454'
red: '0xf40d17'
green: '0x3bcf1d'
yellow: '0xecc809'
blue: '0x5555ff'
magenta: '0xff55ff'
cyan: '0x6ae3f9'
white: '0xffffff'

View file

@ -1,48 +0,0 @@
colors:
# Default colors
primary:
background: '0x2c2c2c'
foreground: '0xd6d6d6'
dim_foreground: '0xdbdbdb'
bright_foreground: '0xd9d9d9'
dim_background: '0x202020' # not sure
bright_background: '0x3a3a3a' # not sure
# Cursor colors
cursor:
text: '0x2c2c2c'
cursor: '0xd9d9d9'
# Normal colors
normal:
black: '0x1c1c1c'
red: '0xbc5653'
green: '0x909d63'
yellow: '0xebc17a'
blue: '0x7eaac7'
magenta: '0xaa6292'
cyan: '0x86d3ce'
white: '0xcacaca'
# Bright colors
bright:
black: '0x636363'
red: '0xbc5653'
green: '0x909d63'
yellow: '0xebc17a'
blue: '0x7eaac7'
magenta: '0xaa6292'
cyan: '0x86d3ce'
white: '0xf7f7f7'
# Dim colors
dim:
black: '0x232323'
red: '0x74423f'
green: '0x5e6547'
yellow: '0x8b7653'
blue: '0x556b79'
magenta: '0x6e4962'
cyan: '0x5c8482'
white: '0x828282'

View file

@ -1,32 +0,0 @@
colors:
# Default colors
primary:
background: '0x292C3E'
foreground: '0xEBEBEB'
# Cursor colors
cursor:
text: '0xFF261E'
cursor: '0xFF261E'
# Normal colors
normal:
black: '0x0d0d0d'
red: '0xFF301B'
green: '0xA0E521'
yellow: '0xFFC620'
blue: '0x1BA6FA'
magenta: '0x8763B8'
cyan: '0x21DEEF'
white: '0xEBEBEB'
# Bright colors
bright:
black: '0x6D7070'
red: '0xFF4352'
green: '0xB8E466'
yellow: '0xFFD750'
blue: '0x1BA6FA'
magenta: '0xA578EA'
cyan: '0x73FBF1'
white: '0xFEFEF8'

View file

@ -1,28 +0,0 @@
# Colors (Ayu Dark)
colors:
# Default colors
primary:
background: '0x0A0E14'
foreground: '0xB3B1AD'
# Normal colors
normal:
black: '0x01060E'
red: '0xEA6C73'
green: '0x91B362'
yellow: '0xF9AF4F'
blue: '0x53BDFA'
magenta: '0xFAE994'
cyan: '0x90E1C6'
white: '0xC7C7C7'
# Bright colors
bright:
black: '0x686868'
red: '0xF07178'
green: '0xC2D94C'
yellow: '0xFFB454'
blue: '0x59C2FF'
magenta: '0xFFEE99'
cyan: '0x95E6CB'
white: '0xFFFFFF'

View file

@ -1,33 +0,0 @@
# Colors (Base16 Default Dark)
colors:
# Default colors
primary:
background: '0x181818'
foreground: '0xd8d8d8'
# Colors the cursor will use if `custom_cursor_colors` is true
cursor:
text: '0xd8d8d8'
cursor: '0xd8d8d8'
# Normal colors
normal:
black: '0x181818'
red: '0xab4642'
green: '0xa1b56c'
yellow: '0xf7ca88'
blue: '0x7cafc2'
magenta: '0xba8baf'
cyan: '0x86c1b9'
white: '0xd8d8d8'
# Bright colors
bright:
black: '0x585858'
red: '0xab4642'
green: '0xa1b56c'
yellow: '0xf7ca88'
blue: '0x7cafc2'
magenta: '0xba8baf'
cyan: '0x86c1b9'
white: '0xf8f8f8'

View file

@ -1,28 +0,0 @@
# Colors (Blood Moon)
colors:
# Default colors
primary:
background: '0x10100E'
foreground: '0xC6C6C4'
# Normal colors
normal:
black: '0x10100E'
red: '0xC40233'
green: '0x009F6B'
yellow: '0xFFD700'
blue: '0x0087BD'
magenta: '0x9A4EAE'
cyan: '0x20B2AA'
white: '0xC6C6C4'
# Bright colors
bright:
black: '0x696969'
red: '0xFF2400'
green: '0x03C03C'
yellow: '0xFDFF00'
blue: '0x007FFF'
magenta: '0xFF1493'
cyan: '0x00CCCC'
white: '0xFFFAFA'

View file

@ -1,44 +0,0 @@
# KDE Breeze (Ported from Konsole)
colors:
# Default colors
primary:
background: '0x232627'
foreground: '0xfcfcfc'
dim_foreground: '0xeff0f1'
bright_foreground: '0xffffff'
dim_background: '0x31363b'
bright_background: '0x000000'
# Normal colors
normal:
black: '0x232627'
red: '0xed1515'
green: '0x11d116'
yellow: '0xf67400'
blue: '0x1d99f3'
magenta: '0x9b59b6'
cyan: '0x1abc9c'
white: '0xfcfcfc'
# Bright colors
bright:
black: '0x7f8c8d'
red: '0xc0392b'
green: '0x1cdc9a'
yellow: '0xfdbc4b'
blue: '0x3daee9'
magenta: '0x8e44ad'
cyan: '0x16a085'
white: '0xffffff'
# Dim colors
dim:
black: '0x31363b'
red: '0x783228'
green: '0x17a262'
yellow: '0xb65619'
blue: '0x1b668f'
magenta: '0x614a73'
cyan: '0x186c60'
white: '0x63686d'

View file

@ -1,28 +0,0 @@
# Campbell (Windows 10 default)
colors:
# Default colors
primary:
background: '0x0c0c0c'
foreground: '0xcccccc'
# Normal colors
normal:
black: '0x0c0c0c'
red: '0xc50f1f'
green: '0x13a10e'
yellow: '0xc19c00'
blue: '0x0037da'
magenta: '0x881798'
cyan: '0x3a96dd'
white: '0xcccccc'
# Bright colors
bright:
black: '0x767676'
red: '0xe74856'
green: '0x16c60c'
yellow: '0xf9f1a5'
blue: '0x3b78ff'
magenta: '0xb4009e'
cyan: '0x61d6d6'
white: '0xf2f2f2'

View file

@ -1,31 +0,0 @@
# Colors (Challenger Deep)
colors:
# Default colors
primary:
background: '0x1e1c31'
foreground: '0xcbe1e7'
# Colors the cursor will use if `custom_cursor_colors` is true
cursor:
text: '0xff271d'
cursor: '0xfbfcfc'
# Normal colors
normal:
black: '0x141228'
red: '0xff5458'
green: '0x62d196'
yellow: '0xffb378'
blue: '0x65b2ff'
magenta: '0x906cff'
cyan: '0x63f2f1'
white: '0xa6b3cc'
# Bright colors
bright:
black: '0x565575'
red: '0xff8080'
green: '0x95ffa4'
yellow: '0xffe9aa'
blue: '0x91ddff'
magenta: '0xc991e1'
cyan: '0xaaffe4'
white: '0xcbe3e7'

View file

@ -1,34 +0,0 @@
# Cyber Punk Neon
# Source: https://github.com/Roboron3042/Cyberpunk-Neon
colors:
# Default colors
primary:
background: "0x000b1e"
foreground: "0x0abdc6"
# Colors the cursor will use if `custom_cursor_colors` is true
cursor:
text: "0x000b1e"
cursor: "0x0abdc6"
# Normal colors
normal:
black: "0x123e7c"
red: "0xff0000"
green: "0xd300c4"
yellow: "0xf57800"
blue: "0x123e7c"
magenta: "0x711c91"
cyan: "0x0abdc6"
white: "0xd7d7d5"
# Bright colors
bright:
black: "0x1c61c2"
red: "0xff0000"
green: "0xd300c4"
yellow: "0xf57800"
blue: "0x00ff00"
magenta: "0x711c91"
cyan: "0x0abdc6"
white: "0xd7d7d5"

View file

@ -1,28 +0,0 @@
# Colors (Dracula)
colors:
# Default colors
primary:
background: '0x282a36'
foreground: '0xf8f8f2'
# Normal colors
normal:
black: '0x000000'
red: '0xff5555'
green: '0x50fa7b'
yellow: '0xf1fa8c'
blue: '0xcaa9fa'
magenta: '0xff79c6'
cyan: '0x8be9fd'
white: '0xbfbfbf'
# Bright colors
bright:
black: '0x282a35'
red: '0xff6e67'
green: '0x5af78e'
yellow: '0xf4f99d'
blue: '0xcaa9fa'
magenta: '0xff92d0'
cyan: '0x9aedfe'
white: '0xe6e6e6'

View file

@ -1,17 +0,0 @@
# Colors (Doom One)
colors:
# Default colors
primary:
background: '0x282c34'
foreground: '0xbbc2cf'
# Normal colors
normal:
black: '0x282c34'
red: '0xff6c6b'
green: '0x98be65'
yellow: '0xecbe7b'
blue: '0x51afef'
magenta: '0xc678dd'
cyan: '0x46d9ff'
white: '0xbbc2cf'

View file

@ -1,28 +0,0 @@
# Colors (Dracula)
colors:
# Default colors
primary:
background: '0x282a36'
foreground: '0xf8f8f2'
# Normal colors
normal:
black: '0x000000'
red: '0xff5555'
green: '0x50fa7b'
yellow: '0xf1fa8c'
blue: '0xbd93f9'
magenta: '0xff79c6'
cyan: '0x8be9fd'
white: '0xbbbbbb'
# Bright colors
bright:
black: '0x555555'
red: '0xff5555'
green: '0x50fa7b'
yellow: '0xf1fa8c'
blue: '0xcaa9fa'
magenta: '0xff79c6'
cyan: '0x8be9fd'
white: '0xffffff'

View file

@ -1,34 +0,0 @@
# falcon colorscheme for alacritty
# by fenetikm, https://github.com/fenetikm/falcon
colors:
# Default colors
primary:
background: '0x020221'
foreground: '0xb4b4b9'
# Colors the cursor will use if `custom_cursor_colors` is true
cursor:
text: '0x020221'
cursor: '0xffe8c0'
# Normal colors
normal:
black: '0x000004'
red: '0xff3600'
green: '0x718e3f'
yellow: '0xffc552'
blue: '0x635196'
magenta: '0xff761a'
cyan: '0x34bfa4'
white: '0xb4b4b9'
# Bright colors
bright:
black: '0x020221'
red: '0xff8e78'
green: '0xb1bf75'
yellow: '0xffd392'
blue: '0x99a4bc'
magenta: '0xffb07b'
cyan: '0x8bccbf'
white: '0xf8f8ff'

View file

@ -1,25 +0,0 @@
colors:
primary:
background: '0x272a34'
foreground: '0xFFFFFF'
normal:
black: '0x1F2229'
red: '0xEC0101'
green: '0x47D4B9'
yellow: '0xFF8A18'
blue: '0x277FFF'
magenta: '0xD71655'
cyan: '0x05A1F7'
white: '0xFFFFFF'
bright:
black: '0x1F2229'
red: '0xD41919'
green: '0x5EBDAB'
yellow: '0xFEA44C'
blue: '0x367bf0'
magenta: '0xBF2E5D'
cyan: '0x49AEE6'
white: '0xFFFFFF'

View file

@ -1,28 +0,0 @@
# Colors (Gotham)
colors:
# Default colors
primary:
background: '0x0a0f14'
foreground: '0x98d1ce'
# Normal colors
normal:
black: '0x0a0f14'
red: '0xc33027'
green: '0x26a98b'
yellow: '0xedb54b'
blue: '0x195465'
magenta: '0x4e5165'
cyan: '0x33859d'
white: '0x98d1ce'
# Bright colors
bright:
black: '0x10151b'
red: '0xd26939'
green: '0x081f2d'
yellow: '0x245361'
blue: '0x093748'
magenta: '0x888ba5'
cyan: '0x599caa'
white: '0xd3ebe9'

View file

@ -1,30 +0,0 @@
# Colors (Gruvbox dark)
colors:
# Default colors
primary:
# hard contrast: background = '0x1d2021'
background: '0x282828'
# soft contrast: background = '0x32302f'
foreground: '0xebdbb2'
# Normal colors
normal:
black: '0x282828'
red: '0xcc241d'
green: '0x98971a'
yellow: '0xd79921'
blue: '0x458588'
magenta: '0xb16286'
cyan: '0x689d6a'
white: '0xa89984'
# Bright colors
bright:
black: '0x928374'
red: '0xfb4934'
green: '0xb8bb26'
yellow: '0xfabd2f'
blue: '0x83a598'
magenta: '0xd3869b'
cyan: '0x8ec07c'
white: '0xebdbb2'

View file

@ -1,30 +0,0 @@
# Colors (Gruvbox light)
colors:
# Default colors
primary:
# hard contrast: background = '0xf9f5d7'
background: '0xfbf1c7'
# soft contrast: background = '0xf2e5bc'
foreground: '0x3c3836'
# Normal colors
normal:
black: '0xfbf1c7'
red: '0xcc241d'
green: '0x98971a'
yellow: '0xd79921'
blue: '0x458588'
magenta: '0xb16286'
cyan: '0x689d6a'
white: '0x7c6f64'
# Bright colors
bright:
black: '0x928374'
red: '0x9d0006'
green: '0x79740e'
yellow: '0xb57614'
blue: '0x076678'
magenta: '0x8f3f71'
cyan: '0x427b58'
white: '0x3c3836'

View file

@ -1,26 +0,0 @@
# Colors (Gruvbox Material Dark Medium)
colors:
primary:
background: '0x282828'
foreground: '0xdfbf8e'
normal:
black: '0x665c54'
red: '0xea6962'
green: '0xa9b665'
yellow: '0xe78a4e'
blue: '0x7daea3'
magenta: '0xd3869b'
cyan: '0x89b482'
white: '0xdfbf8e'
bright:
black: '0x928374'
red: '0xea6962'
green: '0xa9b665'
yellow: '0xe3a84e'
blue: '0x7daea3'
magenta: '0xd3869b'
cyan: '0x89b482'
white: '0xdfbf8e'

View file

@ -1,33 +0,0 @@
# Colors (High Contrast)
colors:
# Default colors
primary:
background: '0x444444'
foreground: '0xdddddd'
# Colors the cursor will use if `custom_cursor_colors` is true
cursor:
text: '0xaaaaaa'
cursor: '0xffffff'
# Normal colors
normal:
black: '0x000000'
red: '0xff0000'
green: '0x00ff00'
yellow: '0xffff00'
blue: '0x0000ff'
magenta: '0xff00ff'
cyan: '0x00ffff'
white: '0xffffff'
# Bright colors
bright:
black: '0x000000'
red: '0xff0000'
green: '0x00ff00'
yellow: '0xffff00'
blue: '0x0000ff'
magenta: '0xff00ff'
cyan: '0x00ffff'
white: '0xffffff'

View file

@ -1,28 +0,0 @@
# Colors (Horizon Dark)
colors:
# Primary colors
primary:
background: '0x1c1e26'
foreground: '0xe0e0e0'
# Normal colors
normal:
black: '0x16161c'
red: '0xe95678'
green: '0x29d398'
yellow: '0xfab795'
blue: '0x26bbd9'
magenta: '0xee64ac'
cyan: '0x59e1e3'
white: '0xd5d8da'
# Bright colors
bright:
black: '0x5b5858'
red: '0xec6a88'
green: '0x3fdaa4'
yellow: '0xfbc3a7'
blue: '0x3fc4de'
magenta: '0xf075b5'
cyan: '0x6be4e6'
white: '0xd5d8da'

View file

@ -1,31 +0,0 @@
# Colors (Hyper)
colors:
# Default colors
primary:
background: '0x000000'
foreground: '0xffffff'
cursor:
text: '0xF81CE5'
cursor: '0xffffff'
# Normal colors
normal:
black: '0x000000'
red: '0xfe0100'
green: '0x33ff00'
yellow: '0xfeff00'
blue: '0x0066ff'
magenta: '0xcc00ff'
cyan: '0x00ffff'
white: '0xd0d0d0'
# Bright colors
bright:
black: '0x808080'
red: '0xfe0100'
green: '0x33ff00'
yellow: '0xfeff00'
blue: '0x0066ff'
magenta: '0xcc00ff'
cyan: '0x00ffff'
white: '0xFFFFFF'

View file

@ -1,28 +0,0 @@
# Colors (iTerm 2 default theme)
colors:
# Default colors
primary:
background: '0x101421'
foreground: '0xfffbf6'
# Normal colors
normal:
black: '0x2e2e2e'
red: '0xeb4129'
green: '0xabe047'
yellow: '0xf6c744'
blue: '0x47a0f3'
magenta: '0x7b5cb0'
cyan: '0x64dbed'
white: '0xe5e9f0'
# Bright colors
bright:
black: '0x565656'
red: '0xec5357'
green: '0xc0e17d'
yellow: '0xf9da6a'
blue: '0x49a4f8'
magenta: '0xa47de9'
cyan: '0x99faf2'
white: '0xffffff'

View file

@ -1,33 +0,0 @@
# Colors (Dim)
colors:
# Default colors
primary:
background: '0x333333'
foreground: '0xdddddd'
# Colors the cursor will use if `custom_cursor_colors` is true
cursor:
text: '0xaaaaaa'
cursor: '0xffffff'
# Normal colors
normal:
black: '0x000000'
red: '0xbb0000'
green: '0x00bb00'
yellow: '0xbbbb00'
blue: '0x0000bb'
magenta: '0xbb00bb'
cyan: '0x00bbbb'
white: '0xbbbbbb'
# Bright colors
bright:
black: '0x000000'
red: '0xbb0000'
green: '0x00bb00'
yellow: '0xbbbb00'
blue: '0x0000bb'
magenta: '0xbb00bb'
cyan: '0x00bbbb'
white: '0xbbbbbb'

View file

@ -1,28 +0,0 @@
# Colors (Material Theme)
colors:
# Default colors
primary:
background: '0x1e282d'
foreground: '0xc4c7d1'
# Normal colors
normal:
black: '0x666666'
red: '0xeb606b'
green: '0xc3e88d'
yellow: '0xf7eb95'
blue: '0x80cbc4'
magenta: '0xff2f90'
cyan: '0xaeddff'
white: '0xffffff'
# Bright colors
bright:
black: '0xff262b'
red: '0xeb606b'
green: '0xc3e88d'
yellow: '0xf7eb95'
blue: '0x7dc6bf'
magenta: '0x6c71c4'
cyan: '0x35434d'
white: '0xffffff'

View file

@ -1,28 +0,0 @@
# Colors (Material Theme)
colors:
# Default colors
primary:
background: '0x1e282d'
foreground: '0xc4c7d1'
# Normal colors
normal:
black: '0x666666'
red: '0xeb606b'
green: '0xc3e88d'
yellow: '0xf7eb95'
blue: '0x80cbc4'
magenta: '0xff2f90'
cyan: '0xaeddff'
white: '0xffffff'
# Bright colors
bright:
black: '0xa1a1a1'
red: '0xeb606b'
green: '0xc3e88d'
yellow: '0xf7eb95'
blue: '0x7dc6bf'
magenta: '0x6c71c4'
cyan: '0x35434d'
white: '0xffffff'

View file

@ -1,28 +0,0 @@
# Colors (Nord)
colors:
# Default colors
primary:
background: '0x2E3440'
foreground: '0xD8DEE9'
# Normal colors
normal:
black: '0x3B4252'
red: '0xBF616A'
green: '0xA3BE8C'
yellow: '0xEBCB8B'
blue: '0x81A1C1'
magenta: '0xB48EAD'
cyan: '0x88C0D0'
white: '0xE5E9F0'
# Bright colors
bright:
black: '0x4C566A'
red: '0xBF616A'
green: '0xA3BE8C'
yellow: '0xEBCB8B'
blue: '0x81A1C1'
magenta: '0xB48EAD'
cyan: '0x8FBCBB'
white: '0xECEFF4'

View file

@ -1,28 +0,0 @@
# Colors (One Dark)
colors:
# Default colors
primary:
background: '0x1e2127'
foreground: '0xabb2bf'
# Normal colors
normal:
black: '0x1e2127'
red: '0xe06c75'
green: '0x98c379'
yellow: '0xd19a66'
blue: '0x61afef'
magenta: '0xc678dd'
cyan: '0x56b6c2'
white: '0xabb2bf'
# Bright colors
bright:
black: '0x5c6370'
red: '0xe06c75'
green: '0x98c379'
yellow: '0xd19a66'
blue: '0x61afef'
magenta: '0xc678dd'
cyan: '0x56b6c2'
white: '0xffffff'

View file

@ -1,32 +0,0 @@
# Colors (PaperColor - Light)
colors:
# Default colors
primary:
background: '0xeeeeee'
foreground: '0x878787'
cursor:
text: '0xeeeeee'
cursor: '0x878787'
# Normal colors
normal:
black: '0xeeeeee'
red: '0xaf0000'
green: '0x008700'
yellow: '0x5f8700'
blue: '0x0087af'
magenta: '0x878787'
cyan: '0x005f87'
white: '0x444444'
# Bright colors
bright:
black: '0xbcbcbc'
red: '0xd70000'
green: '0xd70087'
yellow: '0x8700af'
blue: '0xd75f00'
magenta: '0xd75f00'
cyan: '0x005faf'
white: '0x005f87'

View file

@ -1,26 +0,0 @@
# Colors (Pencil Dark)
colors:
# Default Colors
primary:
background: '0x212121'
foreground: '0xf1f1f1'
# Normal colors
normal:
black: '0x212121'
red: '0xc30771'
green: '0x10a778'
yellow: '0xa89c14'
blue: '0x008ec4'
magenta: '0x523c79'
cyan: '0x20a5ba'
white: '0xe0e0e0'
# Bright colors
bright:
black: '0x818181'
red: '0xfb007a'
green: '0x5fd7af'
yellow: '0xf3e430'
blue: '0x20bbfc'
magenta: '0x6855de'
cyan: '0x4fb8cc'
white: '0xf1f1f1'

View file

@ -1,26 +0,0 @@
# Colors (Pencil Light)
colors:
# Default Colors
primary:
background: '0xf1f1f1'
foreground: '0x424242'
# Normal colors
normal:
black: '0x212121'
red: '0xc30771'
green: '0x10a778'
yellow: '0xa89c14'
blue: '0x008ec4'
magenta: '0x523c79'
cyan: '0x20a5ba'
white: '0xe0e0e0'
# Bright colors
bright:
black: '0x212121'
red: '0xfb007a'
green: '0x5fd7af'
yellow: '0xf3e430'
blue: '0x20bbfc'
magenta: '0x6855de'
cyan: '0x4fb8cc'
white: '0xf1f1f1'

View file

@ -1,28 +0,0 @@
# Colors (Snazzy)
colors:
# Default colors
primary:
background: '0x282a36'
foreground: '0xeff0eb'
# Normal colors
normal:
black: '0x282a36'
red: '0xff5c57'
green: '0x5af78e'
yellow: '0xf3f99d'
blue: '0x57c7ff'
magenta: '0xff6ac1'
cyan: '0x9aedfe'
white: '0xf1f1f0'
# Bright colors
bright:
black: '0x686868'
red: '0xff5c57'
green: '0x5af78e'
yellow: '0xf3f99d'
blue: '0x57c7ff'
magenta: '0xff6ac1'
cyan: '0x9aedfe'
white: '0xf1f1f0'

View file

@ -1,28 +0,0 @@
# Colors (Solarized Dark)
colors:
# Default colors
primary:
background: '0x002b36'
foreground: '0x839496'
# Normal colors
normal:
black: '0x073642'
red: '0xdc322f'
green: '0x859900'
yellow: '0xb58900'
blue: '0x268bd2'
magenta: '0xd33682'
cyan: '0x2aa198'
white: '0xeee8d5'
# Bright colors
bright:
black: '0x002b36'
red: '0xcb4b16'
green: '0x586e75'
yellow: '0x657b83'
blue: '0x839496'
magenta: '0x6c71c4'
cyan: '0x93a1a1'
white: '0xfdf6e3'

View file

@ -1,28 +0,0 @@
# Colors (Solarized Light)
colors:
# Default colors
primary:
background: '0xfdf6e3'
foreground: '0x586e75'
# Normal colors
normal:
black: '0x073642'
red: '0xdc322f'
green: '0x859900'
yellow: '0xb58900'
blue: '0x268bd2'
magenta: '0xd33682'
cyan: '0x2aa198'
white: '0xeee8d5'
# Bright colors
bright:
black: '0x002b36'
red: '0xcb4b16'
green: '0x586e75'
yellow: '0x657b83'
blue: '0x839496'
magenta: '0x6c71c4'
cyan: '0x93a1a1'
white: '0xfdf6e3'

View file

@ -1,31 +0,0 @@
# Colors (Taerminal)
colors:
# Default colors
primary:
background: '0x26282a'
foreground: '0xf0f0f0'
cursor:
background: '0xf0f0f0'
foreground: '0x26282a'
# Normal colors
normal:
black: '0x26282a'
red: '0xff8878'
green: '0xb4fb73'
yellow: '0xfffcb7'
blue: '0x8bbce5'
magenta: '0xffb2fe'
cyan: '0xa2e1f8'
white: '0xf1f1f1'
# Bright colors
bright:
black: '0x6f6f6f'
red: '0xfe978b'
green: '0xd6fcba'
yellow: '0xfffed5'
blue: '0xc2e3ff'
magenta: '0xffc6ff'
cyan: '0xc0e9f8'
white: '0xffffff'

View file

@ -1,26 +0,0 @@
# GNOME Terminal Tango Dark
colors:
primary:
background: '0x2e3436'
foreground: '0xd3d7cf'
normal:
black: '0x2e3436'
red: '0xcc0000'
green: '0x4e9a06'
yellow: '0xc4a000'
blue: '0x3465a4'
magenta: '0x75507b'
cyan: '0x06989a'
white: '0xd3d7cf'
bright:
black: '0x555753'
red: '0xef2929'
green: '0x8ae234'
yellow: '0xfce94f'
blue: '0x729fcf'
magenta: '0xad7fa8'
cyan: '0x34e2e2'
white: '0xeeeeec'

View file

@ -1,27 +0,0 @@
colors:
# Default colors
primary:
background: '0x282828'
foreground: '0xeeeeee'
# Normal colors
normal:
black: '0x282828'
red: '0xf43753'
green: '0xc9d05c'
yellow: '0xffc24b'
blue: '0xb3deef'
magenta: '0xd3b987'
cyan: '0x73cef4'
white: '0xeeeeee'
# Bright colors
bright:
black: '0x4c4c4c'
red: '0xf43753'
green: '0xc9d05c'
yellow: '0xffc24b'
blue: '0xb3deef'
magenta: '0xd3b987'
cyan: '0x73cef4'
white: '0xfeffff'

View file

@ -1,28 +0,0 @@
# Colors (Terminal.app)
colors:
# Default colors
primary:
background: '0x000000'
foreground: '0xb6b6b6'
# Normal colors
normal:
black: '0x000000'
red: '0x990000'
green: '0x00a600'
yellow: '0x999900'
blue: '0x0000b2'
magenta: '0xb200b2'
cyan: '0x00a6b2'
white: '0xbfbfbf'
# Bright colors
bright:
black: '0x666666'
red: '0xe50000'
green: '0x00d900'
yellow: '0xe5e500'
blue: '0x0000ff'
magenta: '0xe500e5'
cyan: '0x00e5e5'
white: '0xe5e5e5'

View file

@ -1,27 +0,0 @@
colors:
# Default colors
primary:
background: '0x1D1F28'
foreground: '0xFDFDFD'
# Normal colors
normal:
# Bright colors
black: '0x282A36'
red: '0xF37F97'
green: '0x5ADECD'
yellow: '0xF2A272'
blue: '0x8897F4'
magenta: '0xC574DD'
cyan: '0x79E6F3'
white: '0xFDFDFD'
bright:
black: '0x414458'
red: '0xFF4971'
green: '0x18E3C8'
yellow: '0xEBCB8B'
blue: '0xFF8037'
magenta: '0x556FFF'
cyan: '0x3FDCEE'
white: '0xBEBEC1'
indexed_colors: []

View file

@ -1,33 +0,0 @@
# Colors (Tomorrow Night)
colors:
# Default colors
primary:
background: '0x1d1f21'
foreground: '0xc5c8c6'
# Colors the cursor will use if `custom_cursor_colors` is true
cursor:
text: '0x1d1f21'
cursor: '0xffffff'
# Normal colors
normal:
black: '0x1d1f21'
red: '0xcc6666'
green: '0xb5bd68'
yellow: '0xe6c547'
blue: '0x81a2be'
magenta: '0xb294bb'
cyan: '0x70c0ba'
white: '0x373b41'
# Bright colors
bright:
black: '0x666666'
red: '0xff3334'
green: '0x9ec400'
yellow: '0xf0c674'
blue: '0x81a2be'
magenta: '0xb77ee0'
cyan: '0x54ced6'
white: '0x282a2e'

View file

@ -1,28 +0,0 @@
# Colors (Tomorrow Night Bright)
colors:
# Default colors
primary:
background: '0x000000'
foreground: '0xeaeaea'
# Normal colors
normal:
black: '0x000000'
red: '0xd54e53'
green: '0xb9ca4a'
yellow: '0xe6c547'
blue: '0x7aa6da'
magenta: '0xc397d8'
cyan: '0x70c0ba'
white: '0x424242'
# Bright colors
bright:
black: '0x666666'
red: '0xff3334'
green: '0x9ec400'
yellow: '0xe7c547'
blue: '0x7aa6da'
magenta: '0xb77ee0'
cyan: '0x54ced6'
white: '0x2a2a2a'

View file

@ -1,28 +0,0 @@
# Colors (Wombat)
colors:
# Default colors
primary:
background: '0x1f1f1f'
foreground: '0xe5e1d8'
# Normal colors
normal:
black: '0x000000'
red: '0xf7786d'
green: '0xbde97c'
yellow: '0xefdfac'
blue: '0x6ebaf8'
magenta: '0xef88ff'
cyan: '0x90fdf8'
white: '0xe5e1d8'
# Bright colors
bright:
black: '0xb4b4b4'
red: '0xf99f92'
green: '0xe3f7a1'
yellow: '0xf2e9bf'
blue: '0xb3d2ff'
magenta: '0xe5bdff'
cyan: '0xc2fefa'
white: '0xffffff'

View file

@ -1,27 +0,0 @@
# XTerm's default colors
colors:
# Default colors
primary:
background: '0x000000'
foreground: '0xffffff'
# Normal colors
normal:
black: '0x000000'
red: '0xcd0000'
green: '0x00cd00'
yellow: '0xcdcd00'
blue: '0x0000ee'
magenta: '0xcd00cd'
cyan: '0x00cdcd'
white: '0xe5e5e5'
# Bright colors
bright:
black: '0x7f7f7f'
red: '0xff0000'
green: '0x00ff00'
yellow: '0xffff00'
blue: '0x5c5cff'
magenta: '0xff00ff'
cyan: '0x00ffff'
white: '0xffffff'

View file

@ -1,128 +0,0 @@
" ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
" ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
" ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
" ░░░░░░░░░░░░░░░░░░░░░█░█░█▀█░█▀▄░█░█░▀█▀░█░█░▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
" ░░░░░░░░░░░░░░░░░░░░░█▀█░█░█░█▀▄░█▀█░░█░░█▀▄░░░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
" ░░░░░░░░░░░░░░░░░░░░░▀░▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀░▀░░░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
" ░░░░░░░░░░░░░░░░░░░░░█▀▄░█▀█░▀█▀░█▀▀░▀█▀░█░░░█▀▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░
" ░░░░░░░░░░░░░░░░░░░░░█░█░█░█░░█░░█▀▀░░█░░█░░░█▀▀░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░
" ░░░░░░░░░░░░░░░░░░░░░▀▀░░▀▀▀░░▀░░▀░░░▀▀▀░▀▀▀░▀▀▀░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░
" ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
" ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
" ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
syntax enable
syntax on
set nocompatible
set relativenumber
set nu rnu
set wildmenu
set mouse=a
set noshowmode
set tabstop=2
set shiftwidth=2
set expandtab
set guifont="Mononoki"\ 14
"set guifont="Fira Mono for Powerline"\ 14
set encoding=UTF-8
set path+=**
"---Plugins---"
call plug#begin('~/.vim/plugged')
Plug 'fatih/vim-go', { 'tag': '*' }
Plug 'mboughaba/i3config.vim'
Plug 'neovimhaskell/haskell-vim'
Plug 'gchrisdone/hindent'
Plug 'gjaspervdj/stylish-haskell'
Plug 'jaspervdj/stylish-haskell'
Plug 'chrisdone/hindent'
Plug 'dense-analysis/ale'
Plug 'itchyny/lightline.vim'
Plug 'terryma/vim-multiple-cursors'
Plug 'tpope/vim-surround'
Plug 'preservim/nerdtree'
Plug 'phanviet/vim-monokai-pro'
Plug 'sonph/onehalf', {'rtp': 'vim/'}
Plug 'sheerun/vim-polyglot'
Plug 'ayu-theme/ayu-vim' " or other package manager
Plug 'sickill/vim-monokai'
Plug 'yarisgutierrez/ayu-lightline'
Plug 'vim-airline/vim-airline'
Plug 'vim-airline/vim-airline-themes'
Plug 'ryanoasis/vim-devicons'
Plug 'prettier/vim-prettier', { 'do': 'yarn install' }
Plug 'arcticicestudio/nord-vim'
Plug 'autozimu/LanguageClient-neovim'
Plug 'lervag/vimtex'
Plug 'ap/vim-css-color'
Plug 'joshdick/onedark.vim'
Plug 'dracula/vim'
Plug 'morhetz/gruvbox'
Plug 'rust-lang/rust.vim'
call plug#end()
aug i3config_ft_detection
au!
au BufNewFile,BufRead ~/.config/i3/config set filetype=i3config
aug end
if !has('gui_running')
set t_Co=256
endif
let g:molokai_original = 1
" ---AirLine--- "
let g:airline_powerline_fonts = 1
let g:airline#extensions#tabline#enabled = 1
let g:airline#extensions#tabline#left_sep = ' '
let g:airline#extensions#tabline#left_alt_sep = '|'
"Use 24-bit (true-color) mode in Vim/Neovim when outside tmux.
"If you're using tmux version 2.2 or later, you can remove the outermost $TMUX check and use tmux's 24-bit color support
"(see < http://sunaku.github.io/tmux-24bit-color.html#usage > for more information.)
if (empty($TMUX))
if (has("nvim"))
"For Neovim 0.1.3 and 0.1.4 < https://github.com/neovim/neovim/pull/2198 >
let $NVIM_TUI_ENABLE_TRUE_COLOR=1
endif
"For Neovim > 0.1.5 and Vim > patch 7.4.1799 < https://github.com/vim/vim/commit/61be73bb0f965a895bfb064ea3e55476ac175162 >
"Based on Vim patch 7.4.1770 (`guicolors` option) < https://github.com/vim/vim/commit/8a633e3427b47286869aa4b96f2bfc1fe65b25cd >
" < https://github.com/neovim/neovim/wiki/Following-HEAD#20160511 >
if (has("termguicolors"))
set termguicolors
endif
endif
set termguicolors " enable true colors support
"let ayucolor="mirage" " for mirage version of theme
let ayucolor="dark" " for dark version of theme
" colorscheme onedark
let g:gruvbox_italic=1
colorscheme gruvbox
let g:airline_theme='gruvbox'
let g:onedark_terminal_italics = 1
"keybuildings"
map <C-o> :NERDTreeToggle<CR>
let g:prettier#config#print_width = 'auto'
let g:prettier#config#tab_width = 'auto'
let g:prettier#config#use_tabs = 'auto'
let g:prettier#config#parser = ''
let g:prettier#config#config_precedence = 'file-override'
let g:prettier#config#prose_wrap = 'preserve'
let g:prettier#config#html_whitespace_sensitivity = 'css'
let g:prettier#config#require_pragma = 'false'
" Prettier
let g:prettier#autoformat = 1
let g:prettier#exec_cmd_path = "/usr/bin/prettier"
let g:prettier#config#trailing_comma = 'none'
"--Ale--"
let g:ale_fix_on_save = 1
let b:ale_fixers = ['prettier', 'eslint']

View file

@ -1,504 +0,0 @@
# |
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# | ░░░░░░░░░░░░░░░░░░░░░█░█░█▀█░█▀▄░█░█░▀█▀░█░█░▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# | ░░░░░░░░░░░░░░░░░░░░░█▀█░█░█░█▀▄░█▀█░░█░░█▀▄░░░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# | ░░░░░░░░░░░░░░░░░░░░░▀░▀░▀▀▀░▀░▀░▀░▀░▀▀▀░▀░▀░░░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# | ░░░░░░░░░░░░░░░░░░░░░█▀▄░█▀█░▀█▀░█▀▀░▀█▀░█░░░█▀▀░█▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# | ░░░░░░░░░░░░░░░░░░░░░█░█░█░█░░█░░█▀▀░░█░░█░░░█▀▀░▀▀█░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# | ░░░░░░░░░░░░░░░░░░░░░▀▀░░▀▀▀░░▀░░▀░░░▀▀▀░▀▀▀░▀▀▀░▀▀▀░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# | ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
# |
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = false;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 14;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
shadow-opacity = 0.75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -15;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -10;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
#"name = 'Notification'",
"name = 'Polybar tray window'",
"name = 'xmobar'",
"class_g = 'Conky'",
"class_g = 'Polybar'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = false
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 1;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 1;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
inactive-dim = 0
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
opacity-rule = [
"90:class_g = 'Alacritty'",
"95:class_g = 'Emacs'",
"80:class_g *= 'Alacritty'",
"78:class_g *= 'Zathura'",
"80:class_g = 'dropdown'",
"50:class_g = 'Firefox'",
"90:class_g *= 'emacs'",
"70:class_g = 'dmenu'",
"95:name *= 'alacritty'",
"90:name *= 'emacs'",
"85:name *= 'xmobar'",
"85:class_g = 'Spotify'",
"60:class_g = 'Polybar'"
]
#################################
# Background-Blurring #
#################################
blur:
{
method = "dual_kawase";
size = 10;
deviation = 2.0;
};
# Parameters for background blurring, see the *BLUR* section for more information.
#blur-method = dual_kawase
#blur-size = 12
#
#blur-deviation = true
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
# "window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
# backend = 'glx'
backend = "glx";
# Enable/disable VSync.
# vsync = false
vsync = false
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
corner-radius = 5
rounded-corners-exclude = [
"name = 'xmobar'",
]
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
#
unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
#log-file = '/path/to/your/log/file'
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:
{
tooltip = {
# fade: Fade the particular type of windows.
fade = false;
# shadow: Give those windows shadow
shadow = true;
# opacity: Default opacity for the type of windows.
opacity = 0.85;
# focus: Whether to always consider windows of this type focused.
focus = true;
};
dock = {
full-shadow = true;
opacity = 0.85;
}
dnd = {
shadow = false;
}
popup_menu = {
full-shaodw = false;
opacity = 0.5;
}
dropdown_menu = {
full-shaodw = false;
opacity = 0.3;
}
notification = {
# fade: Fade the particular type of windows.
fade = true;
# shadow: Give those windows shadow
shadow = true;
# opacity: Default opacity for the type of windows.
opacity = 0.8;
# focus: Whether to always consider windows of this type focused.
focus = true;
};
};

3
.gitmodules vendored
View file

@ -1,3 +1,6 @@
[submodule "my-nixos"] [submodule "my-nixos"]
path = my-nixos path = my-nixos
url = https://github.com/Horhik/my-nixos url = https://github.com/Horhik/my-nixos
[submodule "master"]
path = master
url = https://github.com/Horhik/my-nixos