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platform: Fix clash server reload on android
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parent
7eec3fb57a
commit
bda93d516b
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@ -7,7 +7,9 @@ import (
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"net"
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"net"
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"net/http"
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"net/http"
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"os"
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"os"
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"runtime"
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"strings"
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"strings"
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"syscall"
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"time"
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"time"
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"github.com/sagernet/sing-box/adapter"
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"github.com/sagernet/sing-box/adapter"
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@ -143,7 +145,18 @@ func (s *Server) PreStart() error {
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func (s *Server) Start() error {
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func (s *Server) Start() error {
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if s.externalController {
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if s.externalController {
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s.checkAndDownloadExternalUI()
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s.checkAndDownloadExternalUI()
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listener, err := net.Listen("tcp", s.httpServer.Addr)
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var (
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listener net.Listener
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err error
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)
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for i := 0; i < 3; i++ {
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listener, err = net.Listen("tcp", s.httpServer.Addr)
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if runtime.GOOS == "android" && errors.Is(err, syscall.EADDRINUSE) {
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time.Sleep(100 * time.Millisecond)
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continue
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}
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break
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}
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if err != nil {
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if err != nil {
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return E.Cause(err, "external controller listen error")
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return E.Cause(err, "external controller listen error")
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}
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}
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