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pymaster/server_entry.py

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from time import time
from struct import pack
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import ipaddress
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class ServerEntry:
challenge2 = 0
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gamedir = 'valve'
protocol = 0
players = 0
maxplayers = 0
bots = 0
gamemap = ''
version = '0'
servtype = 'd'
password = 0
os = 'l'
secure = 0
lan = 0
region = 255
product = ''
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nat = 0
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key = None
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def setInfoString(self, data):
infostring = data.replace('\n', '').replace('\r', '').replace('\0', '')
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split = infostring.split('\\')
for i in range(0, len(split), 2):
try:
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value = split[i + 1]
if( split[i] == 'challenge' ):
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self.challenge2 = int(value)
elif( split[i] == 'gamedir' ):
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self.gamedir = value.lower() # keep gamedir lowercase
elif( split[i] == 'protocol' ):
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self.protocol = int(value)
elif( split[i] == 'players' ):
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self.players = int(value)
elif( split[i] == 'max' ):
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self.maxplayers = int(value.split('.')[0])
elif( split[i] == 'bots' ):
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self.bots = int(value)
elif( split[i] == 'map' ):
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self.gamemap = value
elif( split[i] == 'version' ):
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self.version = value
elif( split[i] == 'type' ):
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self.servtype = value
elif( split[i] == 'password' ):
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self.password = value
elif( split[i] == 'os' ):
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self.os = value
elif( split[i] == 'secure' ):
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self.secure = value
elif( split[i] == 'lan' ):
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self.lan = value
elif( split[i] == 'region' ):
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self.region = value
elif( split[i] == 'product' ):
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self.product = value
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elif( split[i] == 'nat' ):
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self.nat = int(value)
elif split[i] == 'key':
self.nat = int(value, 16)
except IndexError:
pass
self.check = self.challenge == self.challenge2
return self.check
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def __init__(self, addr, challenge):
# Address
self.addr = addr
# Shortcuts for generating query
self.queryAddr = b''
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self.queryAddr += ipaddress.ip_address(addr[0]).packed
self.queryAddr += pack('!H', int(addr[1]))
# Random number that server must return
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self.challenge = challenge
self.sentChallengeAt = time()
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# This server is not checked
# So it will not get into queries
self.check = False
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# Remove server after this time.
# This maybe not instant
self.die = self.sentChallengeAt + 600