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Remove status, it's unuseful now
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parent
6d505099af
commit
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15
pymaster.py
15
pymaster.py
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@ -54,8 +54,6 @@ class PyMaster:
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self.addServerToList(data, addr)
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elif( data[0] == MasterProtocol.removeServer ):
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self.removeServerFromList(data, addr)
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elif( data[0] == MasterProtocol.statusRequest ):
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self.sendStatus(data, addr)
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else:
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logPrint("Unknown message: {0} from {1}:{2}".format(data, addr[0], addr[1]))
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@ -183,19 +181,6 @@ class PyMaster:
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serverEntry.setInfoString( serverInfo )
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def sendStatus( self, data, addr ):
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logPrint("Status Request: from {0}:{1}".format(addr[0], addr[1]))
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count = len(self.serverList)
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packet = b'Server\t\t\tGame\tMap\t\tPlayers\tVersion\tChallenge\tCheck\n'
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for i in self.serverList:
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line = '{0}:{1}\t{2}\t{3}\t{4}/{5}\t{6}\t{7}\t{8}\n'.format(i.addr[0], i.addr[1],
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i.gamedir, i.gamemap, i.players,
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i.maxplayers, i.version, i.challenge, i.check)
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packet += line.encode('latin_1')
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self.sock.sendto(packet, addr)
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def main( argv = None ):
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if argv is None:
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argv = sys.argv
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