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First blood
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116
pymaster.py
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116
pymaster.py
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import socket
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import random
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import struct
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import sys
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from server_entry import ServerEntry
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from util import getAttrOrNone
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UDP_IP = "127.0.0.1"
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UDP_PORT = 27010
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sock = []
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def logPrint( msg ):
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if DEBUG:
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print( msg )
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class PyMaster:
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self.serverList = []
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self.sock = []
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def __init__(self):
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sock = socket.socket( socket.AF_INET, socket.SOCK_DGRAM )
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sock.bind( (UDP_IP, UDP_PORT) )
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logprint("Welcome to PyMaster!")
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logprint("I ask you again, are you my master?")
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logprint("Running on %s:%i" % UDP_IP, UDP_PORT)
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def serverLoop(self)
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data, addr = sock.recvfrom(1024)4
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logprint("received message: %s" % data)
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if data[0] == '1':
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self.clientQuery(data, addr);
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elif data[0] == 'q'
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self.sendChallengeToServer(data, addr);
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elif data[0] == '0'
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self.addServerToList(data, addr);
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elif data[0] == 'b'
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self.removeServerFromList(data, addr);
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else
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logprint("Unknown message: %s from %s" % data, addr)
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def clientQuery(self, data, addr):
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data = data.strip('1')
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region = data[0]
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queryAddr, rawFilter = data.split('\0')
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rawFilter = rawFilter.split('\\')
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queryFilter = namedtuple('QueryFilter', rawFilter[0::2])._make(rawFilter[1::2])
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#nor = getAttrOrNone(queryFilter, 'nor')
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#nand = getAttrOrNone(queryFilter, 'nand')
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#dedicated = getAttrOrNone(queryFilter, 'dedicated')
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#gamedir = getAttrOrNone(queryFilter, 'gamedir')
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#gamemap = getAttrOrNone(queryFilter, 'map')
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#linux = getAttrOrNone(queryFilter, 'linux')
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#empty = getAttrOrNone(queryFilter, 'empty')
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#full = getAttrOrNone(queryFilter, 'full')
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#proxy = getAttrOrNone(queryFilter, 'proxy')
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#noplayers = getAttrOrNone(queryFilter, 'noplayers')
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#white = getAttrOrNone(queryFilter, 'white')
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#name = getAttrOrNone(queryFilter, 'name')
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#version = getAttrOrNone(queryFilter, 'version_match')
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#gameaddr = getAttrOrNone(queryFilter, 'gameaddr')
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secure = getAttrOrNone(queryFilter, 'secure')
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packet = '\xff\xff\xff\xff\x66\x0a'
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for i in self.serverList:
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if( !i.check ):
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continue
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if( gamedir != None ):
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if( gamedir != i.serverInfo.gamedir):
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continue
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# Use pregenerated address string
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packet += self.queryAddr
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def sendChallengeToServer(self, data, addr):
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# Generate a 32 bit challenge number
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challenge = random.randint(0, 2**32-1)
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# Add server to list
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self.serverList.append(ServerEntry(addr, challenge))
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# And send him a challenge
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packet = '\xff\xff\xff\xff\x73\x0a'
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packet += struct.pack('I', challenge)
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socket.sendto(packet, addr)
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def addServerToList(self, data, addr):
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# Remove the header
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serverInfo = data.strip('\x30\x0a\x5c')
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# Find a server with
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for serverEntry in self.serverList:
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if (serverEntry.addr == addr):
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serverEntry.setInfoString(serverInfo)
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def removeServerFromList(self, data, addr):
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for i in self.serverList:
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if (i.addr == addr):
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self.serverList.remove(i)
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def main( argv = None ):
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if argv is None:
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argv = sys.argv
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masterMain = PyMaster()
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while True:
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masterMain.serverLoop()
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if __name__ == "__main__":
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sys.exit( main( ) )
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30
server_entry.py
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30
server_entry.py
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@ -0,0 +1,30 @@
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from collections import namedtuple
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from time import time
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class ServerEntry:
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def setInfoString(self, data):
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infostring = data.translate(None, '\n\r\0')
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split = infostring.split('\\')
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self.serverInfo = namedtuple('ServerInfo', split[0::2])._make(split[1::2])
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self.check = int(self.serverInfo.challenge) == self.challenge
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def __init__(self, addr, challenge):
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# Address
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self.addr = addr
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# Shortcuts for generating query
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self.queryAddr = ""
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for i in addr[0].split('.'):
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self.queryAddr += struct.pack('B', int(i))
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self.queryAddr += struct.pack('H', addr[1])
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# Random number that server must return
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self.challenge = challenge
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# This server is not checked
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# So it will not get into queries
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self.check = False
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# Remove server after this time.
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# This maybe not instant
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self.die = time() + 600.0
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