FurryChat/windows/runner/run_loop.cpp

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#include "run_loop.h"
#include <windows.h>
#include <algorithm>
RunLoop::RunLoop() {}
RunLoop::~RunLoop() {}
void RunLoop::Run() {
bool keep_running = true;
TimePoint next_flutter_event_time = TimePoint::clock::now();
while (keep_running) {
std::chrono::nanoseconds wait_duration =
std::max(std::chrono::nanoseconds(0),
next_flutter_event_time - TimePoint::clock::now());
::MsgWaitForMultipleObjects(
0, nullptr, FALSE, static_cast<DWORD>(wait_duration.count() / 1000),
QS_ALLINPUT);
bool processed_events = false;
MSG message;
// All pending Windows messages must be processed; MsgWaitForMultipleObjects
// won't return again for items left in the queue after PeekMessage.
while (::PeekMessage(&message, nullptr, 0, 0, PM_REMOVE)) {
processed_events = true;
if (message.message == WM_QUIT) {
keep_running = false;
break;
}
::TranslateMessage(&message);
::DispatchMessage(&message);
// Allow Flutter to process messages each time a Windows message is
// processed, to prevent starvation.
next_flutter_event_time =
std::min(next_flutter_event_time, ProcessFlutterMessages());
}
// If the PeekMessage loop didn't run, process Flutter messages.
if (!processed_events) {
next_flutter_event_time =
std::min(next_flutter_event_time, ProcessFlutterMessages());
}
}
}
void RunLoop::RegisterFlutterInstance(
flutter::FlutterEngine* flutter_instance) {
flutter_instances_.insert(flutter_instance);
}
void RunLoop::UnregisterFlutterInstance(
flutter::FlutterEngine* flutter_instance) {
flutter_instances_.erase(flutter_instance);
}
RunLoop::TimePoint RunLoop::ProcessFlutterMessages() {
TimePoint next_event_time = TimePoint::max();
for (auto instance : flutter_instances_) {
std::chrono::nanoseconds wait_duration = instance->ProcessMessages();
if (wait_duration != std::chrono::nanoseconds::max()) {
next_event_time =
std::min(next_event_time, TimePoint::clock::now() + wait_duration);
}
}
return next_event_time;
}