famedlysdk/lib/src/RoomList.dart

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2019-06-21 11:30:39 +00:00
/*
* Copyright (c) 2019 Zender & Kurtz GbR.
*
* Authors:
* Christian Pauly <krille@famedly.com>
* Marcel Radzio <mtrnord@famedly.com>
*
* This file is part of famedlysdk.
*
* famedlysdk is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* famedlysdk is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with famedlysdk. If not, see <http://www.gnu.org/licenses/>.
*/
import 'dart:async';
import 'dart:core';
import 'Client.dart';
import 'Event.dart';
import 'Room.dart';
import 'User.dart';
import 'utils/ChatTime.dart';
import 'utils/MxContent.dart';
import 'sync/EventUpdate.dart';
import 'sync/RoomUpdate.dart';
/// Represents a list of rooms for this client, which will automatically update
/// itself and call the [onUpdate], [onInsert] and [onDelete] callbacks. To get
/// the initial room list, use the store or create a RoomList instance by using
/// [client.getRoomList].
class RoomList {
final Client client;
List<Room> rooms = [];
final bool onlyLeft;
final bool onlyDirect;
final bool onlyGroups;
/// Will be called, when the room list has changed. Can be used e.g. to update
/// the state of a StatefulWidget.
final onUpdateCallback onUpdate;
/// Will be called, when a new room is added to the list.
final onInsertCallback onInsert;
/// Will be called, when a room has been removed from the list.
final onRemoveCallback onRemove;
StreamSubscription<EventUpdate> eventSub;
StreamSubscription<RoomUpdate> roomSub;
RoomList(
{this.client,
this.rooms,
this.onUpdate,
this.onInsert,
this.onRemove,
this.onlyLeft = false,
this.onlyDirect = false,
this.onlyGroups = false}) {
eventSub ??= client.connection.onEvent.stream.listen(_handleEventUpdate);
roomSub ??= client.connection.onRoomUpdate.stream.listen(_handleRoomUpdate);
}
void _handleRoomUpdate(RoomUpdate chatUpdate) async {
// Update the chat list item.
// Search the room in the rooms
num j = 0;
for (j = 0; j < rooms.length; j++) {
if (rooms[j].id == chatUpdate.id) break;
}
final bool found = (j < rooms.length - 1 && rooms[j].id == chatUpdate.id);
// Does the chat already exist in the list rooms?
if (!found && chatUpdate.membership != "leave") {
num position = chatUpdate.membership == "invite" ? 0 : j;
ChatTime timestamp =
chatUpdate.membership == "invite" ? ChatTime.now() : ChatTime(0);
// Add the new chat to the list
Room newRoom = Room(
id: chatUpdate.id,
name: "",
membership: chatUpdate.membership,
prev_batch: chatUpdate.prev_batch,
highlightCount: chatUpdate.highlight_count,
notificationCount: chatUpdate.notification_count);
rooms.insert(position, newRoom);
onInsert(position);
}
// If the membership is "leave" then remove the item and stop here
else if (found && chatUpdate.membership == "leave") {
final Room removed = rooms.removeAt(j);
onRemove(j);
}
// Update notification and highlight count
else if (found &&
chatUpdate.membership != "leave" &&
(rooms[j].notificationCount != chatUpdate.notification_count ||
rooms[j].highlightCount != chatUpdate.highlight_count)) {
rooms[j].notificationCount = chatUpdate.notification_count;
rooms[j].highlightCount = chatUpdate.highlight_count;
}
sortAndUpdate();
}
void _handleEventUpdate(EventUpdate eventUpdate) {
// Is the event necessary for the chat list? If not, then return
if (!(eventUpdate.type == "timeline" ||
eventUpdate.eventType == "m.room.avatar" ||
eventUpdate.eventType == "m.room.name")) return;
// Search the room in the rooms
num j = 0;
for (j = 0; j < rooms.length; j++) {
if (rooms[j].id == eventUpdate.roomID) break;
}
final bool found = (j < rooms.length && rooms[j].id == eventUpdate.roomID);
if (!found) return;
// Is this an old timeline event? Then stop here...
/*if (eventUpdate.type == "timeline" &&
ChatTime(eventUpdate.content["origin_server_ts"]) <=
rooms[j].timeCreated) return;*/
if (eventUpdate.type == "timeline") {
// Update the last message preview
String body = eventUpdate.content["content"]["body"] ?? "";
rooms[j].lastEvent = Event(
eventUpdate.content["id"],
User(eventUpdate.content["sender"]),
ChatTime(eventUpdate.content["origin_server_ts"]),
room: rooms[j],
content: eventUpdate.content["content"],
environment: "timeline",
status: 2,
);
}
if (eventUpdate.eventType == "m.room.name") {
// Update the room name
rooms[j].name = eventUpdate.content["content"]["name"];
} else if (eventUpdate.eventType == "m.room.avatar") {
// Update the room avatar
rooms[j].avatar = MxContent(eventUpdate.content["content"]["url"]);
}
sortAndUpdate();
}
sortAndUpdate() {
rooms?.sort((a, b) =>
b.timeCreated.toTimeStamp().compareTo(a.timeCreated.toTimeStamp()));
onUpdate();
}
}
typedef onUpdateCallback = void Function();
typedef onInsertCallback = void Function(int insertID);
typedef onRemoveCallback = void Function(int insertID);