Hopefully fix room list sorting
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parent
0854cb81af
commit
011e427056
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@ -428,10 +428,10 @@ class Event {
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/// Trys to decrypt this event and persists it in the database afterwards
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/// Trys to decrypt this event and persists it in the database afterwards
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Future<Event> decryptAndStore([String updateType = 'timeline']) async {
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Future<Event> decryptAndStore([String updateType = 'timeline']) async {
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final newEvent = decrypted;
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final newEvent = decrypted;
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if (newEvent.type == EventTypes.Encrypted || room.client.database == null) {
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if (newEvent.type == EventTypes.Encrypted) {
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return newEvent; // decryption failed or we don't have a database
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return newEvent; // decryption failed
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}
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}
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await room.client.database.storeEventUpdate(
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await room.client.database?.storeEventUpdate(
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room.client.id,
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room.client.id,
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EventUpdate(
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EventUpdate(
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eventType: newEvent.typeKey,
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eventType: newEvent.typeKey,
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@ -441,6 +441,9 @@ class Event {
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sortOrder: newEvent.sortOrder,
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sortOrder: newEvent.sortOrder,
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),
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),
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);
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);
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if (updateType != 'history') {
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room.setState(newEvent);
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}
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return newEvent;
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return newEvent;
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}
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}
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@ -273,10 +273,7 @@ class Room {
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Future<void> _tryAgainDecryptLastMessage() async {
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Future<void> _tryAgainDecryptLastMessage() async {
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if (getState('m.room.encrypted') != null) {
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if (getState('m.room.encrypted') != null) {
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final decrypted = await getState('m.room.encrypted').decryptAndStore();
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await getState('m.room.encrypted').decryptAndStore();
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if (decrypted.type != EventTypes.Encrypted) {
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setState(decrypted);
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}
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}
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}
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}
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}
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@ -405,14 +402,22 @@ class Room {
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String notificationSettings;
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String notificationSettings;
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Event get lastEvent {
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Event get lastEvent {
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var lastSortOrder = -1e32; // this bound to be small enough
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// as lastEvent calculation is based on the state events we unfortunately cannot
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// use sortOrder here: With many state events we just know which ones are the
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// newest ones, without knowing in which order they actually happened. As such,
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// using the origin_server_ts is the best guess for this algorithm. While not
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// perfect, it is only used for the room preview in the room list and sorting
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// said room list, so it should be good enough.
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var lastTime = DateTime.fromMillisecondsSinceEpoch(0);
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var lastEvent = getState('m.room.message');
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var lastEvent = getState('m.room.message');
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if (lastEvent == null) {
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if (lastEvent == null) {
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states.forEach((final String key, final entry) {
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states.forEach((final String key, final entry) {
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if (!entry.containsKey('')) return;
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if (!entry.containsKey('')) return;
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final Event state = entry[''];
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final Event state = entry[''];
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if (state.sortOrder != null && state.sortOrder > lastSortOrder) {
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if (state.time != null &&
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lastSortOrder = state.sortOrder;
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state.time.millisecondsSinceEpoch >
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lastTime.millisecondsSinceEpoch) {
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lastTime = state.time;
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lastEvent = state;
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lastEvent = state;
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}
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}
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});
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});
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