re-work state lazy loading after discussion
This commit is contained in:
parent
b7b369923f
commit
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@ -58,6 +58,8 @@ class Client {
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Set<KeyVerificationMethod> verificationMethods;
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Set<KeyVerificationMethod> verificationMethods;
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Set<String> importantStateEvents;
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/// Create a client
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/// Create a client
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/// clientName = unique identifier of this client
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/// clientName = unique identifier of this client
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/// debug: Print debug output?
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/// debug: Print debug output?
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@ -66,13 +68,37 @@ class Client {
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/// verificationMethods: A set of all the verification methods this client can handle. Includes:
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/// verificationMethods: A set of all the verification methods this client can handle. Includes:
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/// KeyVerificationMethod.numbers: Compare numbers. Most basic, should be supported
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/// KeyVerificationMethod.numbers: Compare numbers. Most basic, should be supported
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/// KeyVerificationMethod.emoji: Compare emojis
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/// KeyVerificationMethod.emoji: Compare emojis
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/// importantStateEvents: A set of all the important state events to load when the client connects.
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/// To speed up performance only a set of state events is loaded on startup, those that are
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/// needed to display a room list. All the remaining state events are automatically post-loaded
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/// when opening the timeline of a room or manually by calling `room.postLoad()`.
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/// This set will always include the following state events:
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/// - m.room.name
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/// - m.room.avatar
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/// - m.room.message
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/// - m.room.encrypted
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/// - m.room.encryption
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/// - m.room.canonical_alias
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/// - m.room.tombstone
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/// - *some* m.room.member events, where needed
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Client(this.clientName,
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Client(this.clientName,
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{this.debug = false,
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{this.debug = false,
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this.database,
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this.database,
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this.enableE2eeRecovery = false,
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this.enableE2eeRecovery = false,
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this.verificationMethods,
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this.verificationMethods,
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http.Client httpClient}) {
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http.Client httpClient,
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this.importantStateEvents}) {
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verificationMethods ??= <KeyVerificationMethod>{};
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verificationMethods ??= <KeyVerificationMethod>{};
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importantStateEvents ??= <String>{};
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importantStateEvents.addAll([
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'm.room.name',
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'm.room.avatar',
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'm.room.message',
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'm.room.encrypted',
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'm.room.encryption',
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'm.room.canonical_alias',
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'm.room.tombstone',
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]);
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api = MatrixApi(debug: debug, httpClient: httpClient);
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api = MatrixApi(debug: debug, httpClient: httpClient);
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onLoginStateChanged.stream.listen((loginState) {
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onLoginStateChanged.stream.listen((loginState) {
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if (debug) {
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if (debug) {
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@ -533,10 +559,6 @@ class Client {
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final StreamController<KeyVerification> onKeyVerificationRequest =
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final StreamController<KeyVerification> onKeyVerificationRequest =
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StreamController.broadcast();
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StreamController.broadcast();
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/// When a new update entered, be it a sync or an avatar post-loaded
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/// payload will always be true
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final StreamController<bool> onUpdate = StreamController.broadcast();
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/// Matrix synchronisation is done with https long polling. This needs a
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/// Matrix synchronisation is done with https long polling. This needs a
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/// timeout which is usually 30 seconds.
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/// timeout which is usually 30 seconds.
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int syncTimeoutSec = 30;
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int syncTimeoutSec = 30;
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@ -646,9 +668,6 @@ class Client {
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}
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}
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_userDeviceKeys = await database.getUserDeviceKeys(this);
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_userDeviceKeys = await database.getUserDeviceKeys(this);
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_rooms = await database.getRoomList(this, onlyLeft: false);
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_rooms = await database.getRoomList(this, onlyLeft: false);
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for (final r in rooms) {
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r.onUpdate.stream.listen((v) => _addUpdate());
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}
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_sortRooms();
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_sortRooms();
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accountData = await database.getAccountData(id);
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accountData = await database.getAccountData(id);
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presences.clear();
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presences.clear();
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@ -768,7 +787,6 @@ class Client {
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encryption.handleDeviceOneTimeKeysCount(sync.deviceOneTimeKeysCount);
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encryption.handleDeviceOneTimeKeysCount(sync.deviceOneTimeKeysCount);
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}
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}
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onSync.add(sync);
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onSync.add(sync);
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_addUpdate();
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}
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}
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Future<void> _handleDeviceListsEvents(DeviceListsUpdate deviceLists) async {
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Future<void> _handleDeviceListsEvents(DeviceListsUpdate deviceLists) async {
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@ -1009,7 +1027,6 @@ class Client {
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roomAccountData: {},
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roomAccountData: {},
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client: this,
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client: this,
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);
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);
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newRoom.onUpdate.stream.listen((v) => _addUpdate());
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rooms.insert(position, newRoom);
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rooms.insert(position, newRoom);
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}
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}
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// If the membership is "leave" then remove the item and stop here
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// If the membership is "leave" then remove the item and stop here
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@ -1420,16 +1437,6 @@ class Client {
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}
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}
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}
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}
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Timer _updateTimer;
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void _addUpdate() {
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// we only want max. one update per 50ms
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_updateTimer ??= Timer(Duration(milliseconds: 50), () {
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onUpdate.add(true);
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_updateTimer = null;
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});
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}
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bool _disposed = false;
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bool _disposed = false;
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/// Stops the synchronization and closes the database. After this
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/// Stops the synchronization and closes the database. After this
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@ -157,9 +157,12 @@ class Database extends _$Database {
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? t.membership.equals('leave')
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? t.membership.equals('leave')
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: t.membership.equals('leave').not()))
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: t.membership.equals('leave').not()))
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.get();
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.get();
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final resStates = await getImportantRoomStates(client.id).get();
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final resStates = await getImportantRoomStates(
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client.id, client.importantStateEvents.toList())
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.get();
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final resAccountData = await getAllRoomAccountData(client.id).get();
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final resAccountData = await getAllRoomAccountData(client.id).get();
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final roomList = <sdk.Room>[];
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final roomList = <sdk.Room>[];
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final allMembersToPostload = <String, Set<String>>{};
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for (final r in res) {
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for (final r in res) {
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final room = await sdk.Room.getRoomFromTableRow(
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final room = await sdk.Room.getRoomFromTableRow(
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r,
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r,
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@ -168,6 +171,81 @@ class Database extends _$Database {
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roomAccountData: resAccountData.where((rs) => rs.roomId == r.roomId),
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roomAccountData: resAccountData.where((rs) => rs.roomId == r.roomId),
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);
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);
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roomList.add(room);
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roomList.add(room);
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// let's see if we need any m.room.member events
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final membersToPostload = <String>{};
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// the lastEvent message preview might have an author we need to fetch, if it is a group chat
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if (room.getState(EventTypes.Message) != null && !room.isDirectChat) {
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membersToPostload.add(room.getState(EventTypes.Message).senderId);
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}
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// if the room has no name and no canonical alias, its name is calculated
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// based on the heroes of the room
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if (room.getState(EventTypes.RoomName) == null &&
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room.getState(EventTypes.RoomCanonicalAlias) == null &&
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room.mHeroes != null) {
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// we don't have a name and no canonical alias, so we'll need to
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// post-load the heroes
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membersToPostload.addAll(room.mHeroes.where((h) => h.isNotEmpty));
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}
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// okay, only load from the database if we actually have stuff to load
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if (membersToPostload.isNotEmpty) {
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// save it for loading later
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allMembersToPostload[room.id] = membersToPostload;
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}
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}
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// now we postload all members, if thre are any
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if (allMembersToPostload.isNotEmpty) {
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// we will generate a query to fetch as many events as possible at once, as that
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// significantly improves performance. However, to prevent too large queries from being constructed,
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// we limit to only fetching 500 rooms at once.
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// This value might be fine-tune-able to be larger (and thus increase performance more for very large accounts),
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// however this very conservative value should be on the safe side.
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final MAX_ROOMS_PER_QUERY = 500;
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// as we iterate over our entries in separate chunks one-by-one we use an iterator
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// which persists accross the chunks, and thus we just re-sume iteration at the place
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// we prreviously left off.
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final entriesIterator = allMembersToPostload.entries.iterator;
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// now we iterate over all our 500-room-chunks...
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for (var i = 0;
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i < allMembersToPostload.keys.length;
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i += MAX_ROOMS_PER_QUERY) {
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// query the current chunk and build the query
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final membersRes = await (select(roomStates)
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..where((s) {
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// all chunks have to have the reight client id and must be of type `m.room.member`
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final basequery = s.clientId.equals(client.id) &
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s.type.equals('m.room.member');
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// this is where the magic happens. Here we build a query with the form
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// OR room_id = '!roomId1' AND state_key IN ('@member') OR room_id = '!roomId2' AND state_key IN ('@member')
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// subqueries holds our query fragment
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Expression<bool> subqueries;
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// here we iterate over our chunk....we musn't forget to progress our iterator!
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// we must check for if our chunk is done *before* progressing the
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// iterator, else we might progress it twice around chunk edges, missing on rooms
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for (var j = 0;
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j < MAX_ROOMS_PER_QUERY && entriesIterator.moveNext();
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j++) {
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final entry = entriesIterator.current;
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// builds room_id = '!roomId1' AND state_key IN ('@member')
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final q =
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s.roomId.equals(entry.key) & s.stateKey.isIn(entry.value);
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// adds it either as the start of subqueries or as a new OR condition to it
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if (subqueries == null) {
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subqueries = q;
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} else {
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subqueries = subqueries | q;
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}
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}
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// combinde the basequery with the subquery together, giving our final query
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return basequery & subqueries;
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}))
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.get();
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// now that we got all the entries from the database, set them as room states
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for (final dbMember in membersRes) {
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final room = roomList.firstWhere((r) => r.id == dbMember.roomId);
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final event = sdk.Event.fromDb(dbMember, room);
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room.setState(event);
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}
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}
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}
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}
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return roomList;
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return roomList;
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}
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}
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@ -6048,11 +6048,20 @@ abstract class _$Database extends GeneratedDatabase {
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);
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);
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}
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}
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Selectable<DbRoomState> getImportantRoomStates(int client_id) {
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Selectable<DbRoomState> getImportantRoomStates(
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int client_id, List<String> events) {
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var $arrayStartIndex = 2;
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final expandedevents = $expandVar($arrayStartIndex, events.length);
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$arrayStartIndex += events.length;
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return customSelect(
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return customSelect(
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'SELECT * FROM room_states WHERE client_id = :client_id AND type <> \'m.room.member\'',
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'SELECT * FROM room_states WHERE client_id = :client_id AND type IN ($expandedevents)',
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variables: [Variable.withInt(client_id)],
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variables: [
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readsFrom: {roomStates}).map(_rowToDbRoomState);
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Variable.withInt(client_id),
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for (var $ in events) Variable.withString($)
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],
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readsFrom: {
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roomStates
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}).map(_rowToDbRoomState);
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}
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}
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Selectable<DbRoomState> getAllRoomStates(int client_id) {
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Selectable<DbRoomState> getAllRoomStates(int client_id) {
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@ -6063,11 +6072,20 @@ abstract class _$Database extends GeneratedDatabase {
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}
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}
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Selectable<DbRoomState> getUnimportantRoomStatesForRoom(
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Selectable<DbRoomState> getUnimportantRoomStatesForRoom(
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int client_id, String room_id) {
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int client_id, String room_id, List<String> events) {
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var $arrayStartIndex = 3;
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final expandedevents = $expandVar($arrayStartIndex, events.length);
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$arrayStartIndex += events.length;
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return customSelect(
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return customSelect(
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'SELECT * FROM room_states WHERE client_id = :client_id AND room_id = :room_id AND type = \'m.room.member\'',
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'SELECT * FROM room_states WHERE client_id = :client_id AND room_id = :room_id AND type NOT IN ($expandedevents)',
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variables: [Variable.withInt(client_id), Variable.withString(room_id)],
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variables: [
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readsFrom: {roomStates}).map(_rowToDbRoomState);
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Variable.withInt(client_id),
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Variable.withString(room_id),
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for (var $ in events) Variable.withString($)
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],
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readsFrom: {
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roomStates
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}).map(_rowToDbRoomState);
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}
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}
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Future<int> storeEvent(
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Future<int> storeEvent(
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@ -6178,6 +6196,23 @@ abstract class _$Database extends GeneratedDatabase {
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}).map(_rowToDbRoomState);
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}).map(_rowToDbRoomState);
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}
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}
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Selectable<DbRoomState> dbGetUsers(
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int client_id, List<String> mxids, String room_id) {
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var $arrayStartIndex = 2;
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final expandedmxids = $expandVar($arrayStartIndex, mxids.length);
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$arrayStartIndex += mxids.length;
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return customSelect(
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'SELECT * FROM room_states WHERE client_id = :client_id AND type = \'m.room.member\' AND state_key IN ($expandedmxids) AND room_id = :room_id',
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variables: [
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Variable.withInt(client_id),
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for (var $ in mxids) Variable.withString($),
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Variable.withString(room_id)
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],
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readsFrom: {
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roomStates
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}).map(_rowToDbRoomState);
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}
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DbEvent _rowToDbEvent(QueryRow row) {
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DbEvent _rowToDbEvent(QueryRow row) {
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return DbEvent(
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return DbEvent(
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clientId: row.readInt('client_id'),
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clientId: row.readInt('client_id'),
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@ -208,10 +208,9 @@ getAllAccountData: SELECT * FROM account_data WHERE client_id = :client_id;
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storeAccountData: INSERT OR REPLACE INTO account_data (client_id, type, content) VALUES (:client_id, :type, :content);
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storeAccountData: INSERT OR REPLACE INTO account_data (client_id, type, content) VALUES (:client_id, :type, :content);
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updateEvent: UPDATE events SET unsigned = :unsigned, content = :content, prev_content = :prev_content WHERE client_id = :client_id AND event_id = :event_id AND room_id = :room_id;
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updateEvent: UPDATE events SET unsigned = :unsigned, content = :content, prev_content = :prev_content WHERE client_id = :client_id AND event_id = :event_id AND room_id = :room_id;
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updateEventStatus: UPDATE events SET status = :status, event_id = :new_event_id WHERE client_id = :client_id AND event_id = :old_event_id AND room_id = :room_id;
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updateEventStatus: UPDATE events SET status = :status, event_id = :new_event_id WHERE client_id = :client_id AND event_id = :old_event_id AND room_id = :room_id;
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--getImportantRoomStates: SELECT * FROM room_states WHERE client_id = :client_id AND type IN ('m.room.name', 'm.room.avatar', 'm.room.message', 'm.room.encrypted', 'm.room.encryption', 'im.ponies.room_emotes');
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getImportantRoomStates: SELECT * FROM room_states WHERE client_id = :client_id AND type IN :events;
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getImportantRoomStates: SELECT * FROM room_states WHERE client_id = :client_id AND type <> 'm.room.member';
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getAllRoomStates: SELECT * FROM room_states WHERE client_id = :client_id;
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getAllRoomStates: SELECT * FROM room_states WHERE client_id = :client_id;
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getUnimportantRoomStatesForRoom: SELECT * FROM room_states WHERE client_id = :client_id AND room_id = :room_id AND type = 'm.room.member';
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getUnimportantRoomStatesForRoom: SELECT * FROM room_states WHERE client_id = :client_id AND room_id = :room_id AND type NOT IN :events;
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storeEvent: INSERT OR REPLACE INTO events (client_id, event_id, room_id, sort_order, origin_server_ts, sender, type, unsigned, content, prev_content, state_key, status) VALUES (:client_id, :event_id, :room_id, :sort_order, :origin_server_ts, :sender, :type, :unsigned, :content, :prev_content, :state_key, :status);
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storeEvent: INSERT OR REPLACE INTO events (client_id, event_id, room_id, sort_order, origin_server_ts, sender, type, unsigned, content, prev_content, state_key, status) VALUES (:client_id, :event_id, :room_id, :sort_order, :origin_server_ts, :sender, :type, :unsigned, :content, :prev_content, :state_key, :status);
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storeRoomState: INSERT OR REPLACE INTO room_states (client_id, event_id, room_id, sort_order, origin_server_ts, sender, type, unsigned, content, prev_content, state_key) VALUES (:client_id, :event_id, :room_id, :sort_order, :origin_server_ts, :sender, :type, :unsigned, :content, :prev_content, :state_key);
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storeRoomState: INSERT OR REPLACE INTO room_states (client_id, event_id, room_id, sort_order, origin_server_ts, sender, type, unsigned, content, prev_content, state_key) VALUES (:client_id, :event_id, :room_id, :sort_order, :origin_server_ts, :sender, :type, :unsigned, :content, :prev_content, :state_key);
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getAllRoomAccountData: SELECT * FROM room_account_data WHERE client_id = :client_id;
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getAllRoomAccountData: SELECT * FROM room_account_data WHERE client_id = :client_id;
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@ -101,13 +101,17 @@ class Room {
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_oldestSortOrder, _newestSortOrder, client.id, id);
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_oldestSortOrder, _newestSortOrder, client.id, id);
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}
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}
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||||||
|
/// Flag if the room is partial, meaning not all state events have been loaded yet
|
||||||
bool partial = true;
|
bool partial = true;
|
||||||
|
|
||||||
|
/// Load all the missing state events for the room from the database. If the room has already been loaded, this does nothing.
|
||||||
Future<void> postLoad() async {
|
Future<void> postLoad() async {
|
||||||
if (!partial || client.database == null) {
|
if (!partial || client.database == null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
final allStates = await client.database
|
final allStates = await client.database
|
||||||
.getUnimportantRoomStatesForRoom(client.id, id)
|
.getUnimportantRoomStatesForRoom(
|
||||||
|
client.id, id, client.importantStateEvents.toList())
|
||||||
.get();
|
.get();
|
||||||
for (final state in allStates) {
|
for (final state in allStates) {
|
||||||
final newState = Event.fromDb(state, this);
|
final newState = Event.fromDb(state, this);
|
||||||
|
|
Loading…
Reference in a new issue