Merge branch 'soru/performance' into 'master'
Greatly imporve initial loading performance See merge request famedly/famedlysdk!377
This commit is contained in:
commit
ac720df3d2
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@ -58,6 +58,8 @@ class Client {
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Set<KeyVerificationMethod> verificationMethods;
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Set<String> importantStateEvents;
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/// Create a client
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/// clientName = unique identifier of this client
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/// debug: Print debug output?
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@ -66,13 +68,37 @@ class Client {
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/// verificationMethods: A set of all the verification methods this client can handle. Includes:
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/// KeyVerificationMethod.numbers: Compare numbers. Most basic, should be supported
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/// KeyVerificationMethod.emoji: Compare emojis
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/// importantStateEvents: A set of all the important state events to load when the client connects.
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/// To speed up performance only a set of state events is loaded on startup, those that are
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/// needed to display a room list. All the remaining state events are automatically post-loaded
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/// when opening the timeline of a room or manually by calling `room.postLoad()`.
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/// This set will always include the following state events:
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/// - m.room.name
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/// - m.room.avatar
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/// - m.room.message
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/// - m.room.encrypted
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/// - m.room.encryption
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/// - m.room.canonical_alias
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/// - m.room.tombstone
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/// - *some* m.room.member events, where needed
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Client(this.clientName,
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{this.debug = false,
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this.database,
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this.enableE2eeRecovery = false,
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this.verificationMethods,
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http.Client httpClient}) {
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http.Client httpClient,
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this.importantStateEvents}) {
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verificationMethods ??= <KeyVerificationMethod>{};
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importantStateEvents ??= <String>{};
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importantStateEvents.addAll([
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EventTypes.RoomName,
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EventTypes.RoomAvatar,
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EventTypes.Message,
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EventTypes.Encrypted,
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EventTypes.Encryption,
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EventTypes.RoomCanonicalAlias,
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EventTypes.RoomTombstone,
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]);
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api = MatrixApi(debug: debug, httpClient: httpClient);
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onLoginStateChanged.stream.listen((loginState) {
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if (debug) {
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@ -644,7 +670,7 @@ class Client {
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_rooms = await database.getRoomList(this, onlyLeft: false);
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_sortRooms();
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accountData = await database.getAccountData(id);
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presences = await database.getPresences(id);
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presences.clear();
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}
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onLoginStateChanged.add(LoginState.logged);
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@ -744,14 +770,6 @@ class Client {
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}
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if (sync.presence != null) {
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for (final newPresence in sync.presence) {
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if (database != null) {
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await database.storePresence(
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id,
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newPresence.type,
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newPresence.senderId,
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jsonEncode(newPresence.toJson()),
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);
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}
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presences[newPresence.senderId] = newPresence;
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onPresence.add(newPresence);
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}
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@ -969,6 +987,16 @@ class Client {
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if (event['type'] == EventTypes.Encrypted && encryptionEnabled) {
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update = await update.decrypt(room);
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}
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if (event['type'] == EventTypes.Message &&
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!room.isDirectChat &&
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database != null &&
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room.getState(EventTypes.RoomMember, event['sender']) == null) {
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// In order to correctly render room list previews we need to fetch the member from the database
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final user = await database.getUser(id, event['sender'], room);
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if (user != null) {
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room.setState(user);
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}
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}
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if (type != 'ephemeral' && database != null) {
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await database.storeEventUpdate(id, update);
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}
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@ -157,9 +157,12 @@ class Database extends _$Database {
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? t.membership.equals('leave')
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: t.membership.equals('leave').not()))
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.get();
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final resStates = await getAllRoomStates(client.id).get();
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final resStates = await getImportantRoomStates(
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client.id, client.importantStateEvents.toList())
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.get();
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final resAccountData = await getAllRoomAccountData(client.id).get();
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final roomList = <sdk.Room>[];
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final allMembersToPostload = <String, Set<String>>{};
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for (final r in res) {
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final room = await sdk.Room.getRoomFromTableRow(
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r,
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@ -168,6 +171,81 @@ class Database extends _$Database {
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roomAccountData: resAccountData.where((rs) => rs.roomId == r.roomId),
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);
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roomList.add(room);
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// let's see if we need any m.room.member events
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final membersToPostload = <String>{};
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// the lastEvent message preview might have an author we need to fetch, if it is a group chat
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if (room.getState(EventTypes.Message) != null && !room.isDirectChat) {
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membersToPostload.add(room.getState(EventTypes.Message).senderId);
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}
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// if the room has no name and no canonical alias, its name is calculated
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// based on the heroes of the room
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if (room.getState(EventTypes.RoomName) == null &&
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room.getState(EventTypes.RoomCanonicalAlias) == null &&
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room.mHeroes != null) {
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// we don't have a name and no canonical alias, so we'll need to
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// post-load the heroes
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membersToPostload.addAll(room.mHeroes.where((h) => h.isNotEmpty));
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}
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// okay, only load from the database if we actually have stuff to load
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if (membersToPostload.isNotEmpty) {
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// save it for loading later
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allMembersToPostload[room.id] = membersToPostload;
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}
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}
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// now we postload all members, if thre are any
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if (allMembersToPostload.isNotEmpty) {
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// we will generate a query to fetch as many events as possible at once, as that
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// significantly improves performance. However, to prevent too large queries from being constructed,
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// we limit to only fetching 500 rooms at once.
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// This value might be fine-tune-able to be larger (and thus increase performance more for very large accounts),
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// however this very conservative value should be on the safe side.
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const MAX_ROOMS_PER_QUERY = 500;
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// as we iterate over our entries in separate chunks one-by-one we use an iterator
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// which persists accross the chunks, and thus we just re-sume iteration at the place
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// we prreviously left off.
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final entriesIterator = allMembersToPostload.entries.iterator;
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// now we iterate over all our 500-room-chunks...
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for (var i = 0;
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i < allMembersToPostload.keys.length;
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i += MAX_ROOMS_PER_QUERY) {
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// query the current chunk and build the query
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final membersRes = await (select(roomStates)
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..where((s) {
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// all chunks have to have the reight client id and must be of type `m.room.member`
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final basequery = s.clientId.equals(client.id) &
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s.type.equals('m.room.member');
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// this is where the magic happens. Here we build a query with the form
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// OR room_id = '!roomId1' AND state_key IN ('@member') OR room_id = '!roomId2' AND state_key IN ('@member')
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// subqueries holds our query fragment
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Expression<bool> subqueries;
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// here we iterate over our chunk....we musn't forget to progress our iterator!
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// we must check for if our chunk is done *before* progressing the
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// iterator, else we might progress it twice around chunk edges, missing on rooms
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for (var j = 0;
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j < MAX_ROOMS_PER_QUERY && entriesIterator.moveNext();
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j++) {
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final entry = entriesIterator.current;
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// builds room_id = '!roomId1' AND state_key IN ('@member')
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final q =
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s.roomId.equals(entry.key) & s.stateKey.isIn(entry.value);
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// adds it either as the start of subqueries or as a new OR condition to it
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if (subqueries == null) {
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subqueries = q;
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} else {
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subqueries = subqueries | q;
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}
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}
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// combinde the basequery with the subquery together, giving our final query
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return basequery & subqueries;
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}))
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.get();
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// now that we got all the entries from the database, set them as room states
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for (final dbMember in membersRes) {
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final room = roomList.firstWhere((r) => r.id == dbMember.roomId);
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final event = sdk.Event.fromDb(dbMember, room);
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room.setState(event);
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}
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}
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}
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return roomList;
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}
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@ -192,22 +270,6 @@ class Database extends _$Database {
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return newAccountData;
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}
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Future<Map<String, api.Presence>> getPresences(int clientId) async {
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final newPresences = <String, api.Presence>{};
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final rawPresences = await getAllPresences(clientId).get();
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for (final d in rawPresences) {
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// TODO: Why is this not working?
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try {
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final content = sdk.Event.getMapFromPayload(d.content);
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var presence = api.Presence.fromJson(content);
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presence.senderId = d.sender;
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presence.type = d.type;
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newPresences[d.sender] = api.Presence.fromJson(content);
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} catch (_) {}
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}
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return newPresences;
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}
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/// Stores a RoomUpdate object in the database. Must be called inside of
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/// [transaction].
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final Set<String> _ensuredRooms = {};
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@ -5999,35 +5999,6 @@ abstract class _$Database extends GeneratedDatabase {
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);
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}
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DbPresence _rowToDbPresence(QueryRow row) {
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return DbPresence(
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clientId: row.readInt('client_id'),
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type: row.readString('type'),
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sender: row.readString('sender'),
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content: row.readString('content'),
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);
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}
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Selectable<DbPresence> getAllPresences(int client_id) {
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return customSelect('SELECT * FROM presences WHERE client_id = :client_id',
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variables: [Variable.withInt(client_id)],
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readsFrom: {presences}).map(_rowToDbPresence);
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}
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Future<int> storePresence(
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int client_id, String type, String sender, String content) {
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return customInsert(
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'INSERT OR REPLACE INTO presences (client_id, type, sender, content) VALUES (:client_id, :type, :sender, :content)',
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variables: [
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Variable.withInt(client_id),
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Variable.withString(type),
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Variable.withString(sender),
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Variable.withString(content)
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],
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updates: {presences},
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);
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}
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Future<int> updateEvent(String unsigned, String content, String prev_content,
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int client_id, String event_id, String room_id) {
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return customUpdate(
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@ -6077,6 +6048,22 @@ abstract class _$Database extends GeneratedDatabase {
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);
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}
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Selectable<DbRoomState> getImportantRoomStates(
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int client_id, List<String> events) {
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var $arrayStartIndex = 2;
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final expandedevents = $expandVar($arrayStartIndex, events.length);
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$arrayStartIndex += events.length;
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return customSelect(
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'SELECT * FROM room_states WHERE client_id = :client_id AND type IN ($expandedevents)',
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variables: [
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Variable.withInt(client_id),
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for (var $ in events) Variable.withString($)
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],
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readsFrom: {
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roomStates
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}).map(_rowToDbRoomState);
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}
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Selectable<DbRoomState> getAllRoomStates(int client_id) {
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return customSelect(
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'SELECT * FROM room_states WHERE client_id = :client_id',
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@ -6084,6 +6071,23 @@ abstract class _$Database extends GeneratedDatabase {
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readsFrom: {roomStates}).map(_rowToDbRoomState);
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}
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Selectable<DbRoomState> getUnimportantRoomStatesForRoom(
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int client_id, String room_id, List<String> events) {
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var $arrayStartIndex = 3;
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final expandedevents = $expandVar($arrayStartIndex, events.length);
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$arrayStartIndex += events.length;
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return customSelect(
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'SELECT * FROM room_states WHERE client_id = :client_id AND room_id = :room_id AND type NOT IN ($expandedevents)',
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variables: [
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Variable.withInt(client_id),
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Variable.withString(room_id),
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for (var $ in events) Variable.withString($)
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],
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readsFrom: {
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roomStates
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}).map(_rowToDbRoomState);
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}
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Future<int> storeEvent(
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int client_id,
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String event_id,
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@ -6192,6 +6196,23 @@ abstract class _$Database extends GeneratedDatabase {
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}).map(_rowToDbRoomState);
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}
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Selectable<DbRoomState> dbGetUsers(
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int client_id, List<String> mxids, String room_id) {
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var $arrayStartIndex = 2;
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final expandedmxids = $expandVar($arrayStartIndex, mxids.length);
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$arrayStartIndex += mxids.length;
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return customSelect(
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'SELECT * FROM room_states WHERE client_id = :client_id AND type = \'m.room.member\' AND state_key IN ($expandedmxids) AND room_id = :room_id',
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variables: [
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Variable.withInt(client_id),
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for (var $ in mxids) Variable.withString($),
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Variable.withString(room_id)
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],
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readsFrom: {
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roomStates
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}).map(_rowToDbRoomState);
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}
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DbEvent _rowToDbEvent(QueryRow row) {
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return DbEvent(
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clientId: row.readInt('client_id'),
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@ -206,11 +206,11 @@ setRoomPrevBatch: UPDATE rooms SET prev_batch = :prev_batch WHERE client_id = :c
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updateRoomSortOrder: UPDATE rooms SET oldest_sort_order = :oldest_sort_order, newest_sort_order = :newest_sort_order WHERE client_id = :client_id AND room_id = :room_id;
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getAllAccountData: SELECT * FROM account_data WHERE client_id = :client_id;
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storeAccountData: INSERT OR REPLACE INTO account_data (client_id, type, content) VALUES (:client_id, :type, :content);
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getAllPresences: SELECT * FROM presences WHERE client_id = :client_id;
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storePresence: INSERT OR REPLACE INTO presences (client_id, type, sender, content) VALUES (:client_id, :type, :sender, :content);
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updateEvent: UPDATE events SET unsigned = :unsigned, content = :content, prev_content = :prev_content WHERE client_id = :client_id AND event_id = :event_id AND room_id = :room_id;
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updateEventStatus: UPDATE events SET status = :status, event_id = :new_event_id WHERE client_id = :client_id AND event_id = :old_event_id AND room_id = :room_id;
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getImportantRoomStates: SELECT * FROM room_states WHERE client_id = :client_id AND type IN :events;
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getAllRoomStates: SELECT * FROM room_states WHERE client_id = :client_id;
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getUnimportantRoomStatesForRoom: SELECT * FROM room_states WHERE client_id = :client_id AND room_id = :room_id AND type NOT IN :events;
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storeEvent: INSERT OR REPLACE INTO events (client_id, event_id, room_id, sort_order, origin_server_ts, sender, type, unsigned, content, prev_content, state_key, status) VALUES (:client_id, :event_id, :room_id, :sort_order, :origin_server_ts, :sender, :type, :unsigned, :content, :prev_content, :state_key, :status);
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storeRoomState: INSERT OR REPLACE INTO room_states (client_id, event_id, room_id, sort_order, origin_server_ts, sender, type, unsigned, content, prev_content, state_key) VALUES (:client_id, :event_id, :room_id, :sort_order, :origin_server_ts, :sender, :type, :unsigned, :content, :prev_content, :state_key);
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getAllRoomAccountData: SELECT * FROM room_account_data WHERE client_id = :client_id;
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|
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@ -101,6 +101,25 @@ class Room {
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_oldestSortOrder, _newestSortOrder, client.id, id);
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}
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/// Flag if the room is partial, meaning not all state events have been loaded yet
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bool partial = true;
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/// Load all the missing state events for the room from the database. If the room has already been loaded, this does nothing.
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Future<void> postLoad() async {
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if (!partial || client.database == null) {
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return;
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}
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final allStates = await client.database
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.getUnimportantRoomStatesForRoom(
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client.id, id, client.importantStateEvents.toList())
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.get();
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for (final state in allStates) {
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final newState = Event.fromDb(state, this);
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setState(newState);
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}
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partial = false;
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}
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/// Returns the [Event] for the given [typeKey] and optional [stateKey].
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/// If no [stateKey] is provided, it defaults to an empty string.
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Event getState(String typeKey, [String stateKey = '']) =>
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|
@ -934,6 +953,7 @@ class Room {
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Future<Timeline> getTimeline(
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{onTimelineUpdateCallback onUpdate,
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onTimelineInsertCallback onInsert}) async {
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await postLoad();
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var events;
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if (client.database != null) {
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events = await client.database.getEventList(client.id, this);
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|
@ -1033,6 +1053,15 @@ class Room {
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if (getState(EventTypes.RoomMember, mxID) != null) {
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return getState(EventTypes.RoomMember, mxID).asUser;
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}
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if (client.database != null) {
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// it may be in the database
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final user = await client.database.getUser(client.id, mxID, this);
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if (user != null) {
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setState(user);
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if (onUpdate != null) onUpdate.add(id);
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return user;
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}
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}
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if (mxID == null || !_requestingMatrixIds.add(mxID)) return null;
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Map<String, dynamic> resp;
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||||
try {
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||||
|
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