change emote packs slightly
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@ -497,25 +497,14 @@ class Room {
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return resp['event_id'];
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return resp['event_id'];
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}
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}
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/// Sends a normal text message to this room. Returns the event ID generated
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/// return all current emote packs for this room
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/// by the server for this message.
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Map<String, Map<String, String>> get emotePacks {
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Future<String> sendTextEvent(String message, {String txid, Event inReplyTo, bool parseMarkdown = true}) {
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final packs = <String, Map<String, String>>{};
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final event = <String, dynamic>{
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'msgtype': 'm.text',
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'body': message,
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};
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if (message.startsWith('/me ')) {
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event['msgtype'] = 'm.emote';
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event['body'] = message.substring(4);
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}
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if (parseMarkdown) {
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// load the emote packs
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final emotePacks = <String, Map<String, String>>{};
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final addEmotePack = (String packName, Map<String, dynamic> content) {
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final addEmotePack = (String packName, Map<String, dynamic> content) {
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emotePacks[packName] = <String, String>{};
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packs[packName] = <String, String>{};
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content.forEach((key, value) {
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content.forEach((key, value) {
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if (key is String && value is String && value.startsWith('mxc://')) {
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if (key is String && value is String && value.startsWith('mxc://')) {
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emotePacks[packName][key] = value;
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packs[packName][key] = value;
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}
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}
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});
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});
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};
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};
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@ -527,7 +516,22 @@ class Room {
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if (userEmotes != null && userEmotes.content['short'] is Map) {
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if (userEmotes != null && userEmotes.content['short'] is Map) {
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addEmotePack('user', userEmotes.content['short']);
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addEmotePack('user', userEmotes.content['short']);
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}
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}
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final html = markdown(event['body'], emotePacks);
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return packs;
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}
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/// Sends a normal text message to this room. Returns the event ID generated
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/// by the server for this message.
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Future<String> sendTextEvent(String message, {String txid, Event inReplyTo, bool parseMarkdown = true, Map<String, Map<String, String>> emotePacks}) {
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final event = <String, dynamic>{
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'msgtype': 'm.text',
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'body': message,
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};
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if (message.startsWith('/me ')) {
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event['msgtype'] = 'm.emote';
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event['body'] = message.substring(4);
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}
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if (parseMarkdown) {
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final html = markdown(event['body'], emotePacks ?? this.emotePacks);
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// if the decoded html is the same as the body, there is no need in sending a formatted message
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// if the decoded html is the same as the body, there is no need in sending a formatted message
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if (HtmlUnescape().convert(html) != event['body']) {
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if (HtmlUnescape().convert(html) != event['body']) {
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event['format'] = 'org.matrix.custom.html';
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event['format'] = 'org.matrix.custom.html';
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