famedlysdk/lib/src/StoreAPI.dart

110 lines
3.5 KiB
Dart

/*
* Copyright (c) 2019 Zender & Kurtz GbR.
*
* Authors:
* Christian Pauly <krille@famedly.com>
* Marcel Radzio <mtrnord@famedly.com>
*
* This file is part of famedlysdk.
*
* famedlysdk is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* famedlysdk is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with famedlysdk. If not, see <http://www.gnu.org/licenses/>.
*/
import 'dart:async';
import 'dart:core';
import 'package:famedlysdk/src/AccountData.dart';
import 'package:famedlysdk/src/Presence.dart';
import 'Client.dart';
import 'Event.dart';
import 'Room.dart';
import 'User.dart';
import 'sync/EventUpdate.dart';
import 'sync/RoomUpdate.dart';
import 'sync/UserUpdate.dart';
/// Responsible to store all data persistent and to query objects from the
/// database.
abstract class StoreAPI {
Client client;
Future<String> queryPrevBatch();
/// Will be automatically called when the client is logged in successfully.
Future<void> storeClient();
/// Clears all tables from the database.
Future<void> clear();
var txn;
Future<void> transaction(Future<void> queries());
/// Will be automatically called on every synchronisation. Must be called inside of
// /// [transaction].
Future<void> storePrevBatch(dynamic sync);
Future<void> storeRoomPrevBatch(Room room);
/// Stores a RoomUpdate object in the database. Must be called inside of
/// [transaction].
Future<void> storeRoomUpdate(RoomUpdate roomUpdate);
/// Stores an UserUpdate object in the database. Must be called inside of
/// [transaction].
Future<void> storeUserEventUpdate(UserUpdate userUpdate);
/// Stores an EventUpdate object in the database. Must be called inside of
/// [transaction].
Future<void> storeEventUpdate(EventUpdate eventUpdate);
/// Returns a User object by a given Matrix ID and a Room.
Future<User> getUser({String matrixID, Room room});
/// Loads all Users in the database to provide a contact list
/// except users who are in the Room with the ID [exceptRoomID].
Future<List<User>> loadContacts({String exceptRoomID = ""});
/// Returns all users of a room by a given [roomID].
Future<List<User>> loadParticipants(Room room);
/// Returns a list of events for the given room and sets all participants.
Future<List<Event>> getEventList(Room room);
/// Returns all rooms, the client is participating. Excludes left rooms.
Future<List<Room>> getRoomList({bool onlyLeft = false});
/// Returns a room without events and participants.
@deprecated
Future<Room> getRoomById(String id);
Future<List<Map<String, dynamic>>> getStatesFromRoomId(String id);
Future<void> forgetRoom(String roomID);
/// Searches for the event in the store.
Future<Event> getEventById(String eventID, Room room);
Future<Map<String, AccountData>> getAccountData();
Future<Map<String, Presence>> getPresences();
Future removeEvent(String eventId);
Future forgetNotification(String roomID);
Future addNotification(String roomID, String event_id, int uniqueID);
Future<List<Map<String, dynamic>>> getNotificationByRoom(String room_id);
}