114 lines
3.8 KiB
Dart
114 lines
3.8 KiB
Dart
/*
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* Copyright (c) 2019 Zender & Kurtz GbR.
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*
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* Authors:
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* Christian Pauly <krille@famedly.com>
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* Marcel Radzio <mtrnord@famedly.com>
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*
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* This file is part of famedlysdk.
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*
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* famedlysdk is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* famedlysdk is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with famedlysdk. If not, see <http://www.gnu.org/licenses/>.
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*/
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import 'dart:async';
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import 'dart:core';
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import 'package:famedlysdk/src/account_data.dart';
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import 'package:famedlysdk/src/presence.dart';
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import 'package:famedlysdk/src/utils/device_keys_list.dart';
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import 'client.dart';
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import 'event.dart';
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import 'room.dart';
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import 'user.dart';
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import 'sync/event_update.dart';
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import 'sync/room_update.dart';
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import 'sync/user_update.dart';
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abstract class StoreAPI {
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/// Whether this is a simple store which only stores the client credentials and
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/// end to end encryption stuff or the whole sync payloads.
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final bool extended = false;
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/// Link back to the client.
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Client client;
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/// Will be automatically called when the client is logged in successfully.
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Future<void> storeClient();
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/// Clears all tables from the database.
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Future<void> clear();
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Future<void> storeUserDeviceKeys(Map<String, DeviceKeysList> userDeviceKeys);
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Future<Map<String, DeviceKeysList>> getUserDeviceKeys();
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}
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/// Responsible to store all data persistent and to query objects from the
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/// database.
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abstract class ExtendedStoreAPI extends StoreAPI {
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/// Whether this is a simple store which only stores the client credentials and
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/// end to end encryption stuff or the whole sync payloads.
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final bool extended = true;
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/// The current trans
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Future<void> setRoomPrevBatch(String roomId, String prevBatch);
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/// Performs these query or queries inside of an transaction.
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Future<void> transaction(void queries());
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/// Will be automatically called on every synchronisation. Must be called inside of
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// /// [transaction].
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void storePrevBatch(String prevBatch);
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Future<void> storeRoomPrevBatch(Room room);
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/// Stores a RoomUpdate object in the database. Must be called inside of
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/// [transaction].
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Future<void> storeRoomUpdate(RoomUpdate roomUpdate);
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/// Stores an UserUpdate object in the database. Must be called inside of
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/// [transaction].
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Future<void> storeUserEventUpdate(UserUpdate userUpdate);
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/// Stores an EventUpdate object in the database. Must be called inside of
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/// [transaction].
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Future<void> storeEventUpdate(EventUpdate eventUpdate);
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/// Returns a User object by a given Matrix ID and a Room.
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Future<User> getUser({String matrixID, Room room});
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/// Returns a list of events for the given room and sets all participants.
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Future<List<Event>> getEventList(Room room);
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/// Returns all rooms, the client is participating. Excludes left rooms.
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Future<List<Room>> getRoomList({bool onlyLeft = false});
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/// Deletes this room from the database.
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Future<void> forgetRoom(String roomID);
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/// Sets notification and highlight count to 0 for this room.
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Future<void> resetNotificationCount(String roomID);
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/// Searches for the event in the store.
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Future<Event> getEventById(String eventID, Room room);
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/// Returns all account data for this client.
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Future<Map<String, AccountData>> getAccountData();
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/// Returns all stored presences for this client.
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Future<Map<String, Presence>> getPresences();
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/// Removes this event from the store.
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Future removeEvent(String eventId);
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}
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