fediauth/onboard.lua

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local FORMNAME = "otp-enable"
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minetest.register_chatcommand("otp_disable", {
privs = { otp_enabled = true },
func = function(name)
-- clear priv
local privs = minetest.get_player_privs(name)
privs.otp_enabled = true
minetest.set_player_privs(name, privs)
return true, "OTP login disabled"
end
})
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minetest.register_chatcommand("otp_enable", {
func = function(name)
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if name == "singleplayer" then
return false, "OTP not available in singleplayer"
end
-- issuer name
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local issuer = "Minetest"
if minetest.settings:get("server_name") ~= "" then
issuer = minetest.settings:get("server_name")
elseif minetest.settings:get("server_address") ~= "" then
issuer = minetest.settings:get("server_address")
end
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local secret_b32 = otp.get_player_secret_b32(name)
-- url for the qr code
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local url = "otpauth://totp/" .. issuer .. ":" .. name .. "?algorithm=SHA1&" ..
"digits=6&issuer=" .. issuer .. "&period=30&" ..
"secret=" .. secret_b32
local ok, code = otp.qrcode(url)
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if not ok then
return false, "qr code generation failed"
end
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local png = otp.create_qr_png(code)
local formspec = "size[10,10]" ..
"image[1,0.6;5,5;^[png:" .. minetest.encode_base64(png) .. "]" ..
"field[1,9;5,1;code;Code;]"
minetest.show_formspec(name, FORMNAME, formspec)
end
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= FORMNAME then
return
end
if fields.code then
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local playername = player:get_player_name()
local secret_b32 = otp.get_player_secret_b32(playername)
local expected_code = otp.generate_totp(secret_b32)
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if expected_code == fields.code then
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-- set priv
local privs = minetest.get_player_privs(playername)
privs.otp_enabled = true
minetest.set_player_privs(playername, privs)
minetest.chat_send_player(playername, "Code validation succeeded, OTP login enabled")
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else
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minetest.chat_send_player(playername, "Code validation failed!")
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end
end
end)