* Position lock by default without entities
* Make immortal player
This commit is contained in:
localhost_frssoft 2023-10-03 19:56:31 +03:00
parent c433898c26
commit 7f89f9f2e8
2 changed files with 32 additions and 61 deletions

View file

@ -16,16 +16,8 @@ local formspecfediadd = "size[9,10]" ..
local feditempstore = {} local feditempstore = {}
local failed_counter = {} local failed_counter = {}
local armor_stor = {}
local cubic_jail_entities = {} local playerpos_stor = {}
function fediauth.remove_lock_cube(playername)
if cubic_jail_entities[playername] == nil then return end
for _, obj in ipairs(cubic_jail_entities[playername]) do
obj:remove()
end
cubic_jail_entities[playername] = nil
minetest.log("action", "[fediauth] cubic jail removed for: '" .. playername .. "'")
end
minetest.register_entity("fediauth:checkmark", { minetest.register_entity("fediauth:checkmark", {
initial_properties = { initial_properties = {
@ -41,22 +33,6 @@ minetest.register_entity("fediauth:checkmark", {
on_detach = function(self, parent) self.object:remove() end on_detach = function(self, parent) self.object:remove() end
}) })
minetest.register_entity("fediauth:stopper", {
initial_properties = {
pointable = false,
physical = true,
collide_with_objects = true,
armor_group = { immortal = 1 },
collisionbox = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
visual = "sprite",
visual_size = {x = 1, y = 1 },
textures = { "ignore" },
use_texture_alpha = true,
static_save = true,
glow = 10,
}
})
function fediauth.verified_checkmark(player, verified) function fediauth.verified_checkmark(player, verified)
local tag = player:get_player_name() local tag = player:get_player_name()
local props = player:get_properties() local props = player:get_properties()
@ -70,34 +46,15 @@ end
-- Code formspec on join for fediauth enabled players -- Code formspec on join for fediauth enabled players
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local playername = player:get_player_name() local playername = player:get_player_name()
local player_pos = player:getpos() playerpos_stor[playername] = player:getpos()
armor_stor[playername] = player:get_armor_groups()
if minetest.settings.get_bool("fediauth.make_immortal_player", true) then
player:set_armor_groups({immortal = 1})
end
if fediauth.is_player_bypassed(playername) then return end if fediauth.is_player_bypassed(playername) then return end
if fediauth.is_player_enabled(playername) or minetest.settings:get_bool("fediauth.fedi_required", false) then if fediauth.is_player_enabled(playername) or minetest.settings:get_bool("fediauth.fedi_required", false) then
minetest.log("action", "[fediauth] session start for player: '" .. playername .. "'") minetest.log("action", "[fediauth] session start for player: '" .. playername .. "'")
if minetest.settings:get_bool("fediauth.create_lock_jail_cube") then
local cube = {}
for x=-2,2 do
for y=-2,2 do
for z=-2,2 do
if x ~= 0 then
table.insert(cube, {player_pos.x + x, player_pos.y + y, player_pos.z + z})
elseif y ~= 0 and y ~= 1 then
table.insert(cube, {player_pos.x + x, player_pos.y + y, player_pos.z + z})
elseif z ~= 0 then
table.insert(cube, {player_pos.x + x, player_pos.y + y, player_pos.z + z})
end
end
end
end
local cube_entities = {}
for _, i in ipairs(cube) do
table.insert(cube_entities, minetest.add_entity({x=i[1], y=i[2], z=i[3]}, "fediauth:stopper", nil))
end
cubic_jail_entities[playername] = cube_entities
cube = nil
minetest.log("action", "[fediauth] cubic jail created for: '" .. playername .. "'")
end
-- start fediauth session time -- start fediauth session time
fediauth_sessions[player:get_player_name()] = os.time() fediauth_sessions[player:get_player_name()] = os.time()
@ -158,7 +115,6 @@ minetest.register_on_leaveplayer(function(player, timed_out)
local playername = player:get_player_name() local playername = player:get_player_name()
fediauth_sessions[playername] = nil fediauth_sessions[playername] = nil
fediauth.discard_passw(playername) fediauth.discard_passw(playername)
fediauth.remove_lock_cube(playername)
end) end)
-- check sessions periodically and kick if timed out -- check sessions periodically and kick if timed out
@ -237,16 +193,29 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
fediauth.regrant_privs(playername) fediauth.regrant_privs(playername)
fediauth.discard_passw(playername) fediauth.discard_passw(playername)
fediauth.verified_checkmark(player, true) fediauth.verified_checkmark(player, true)
if minetest.settings:get_bool("fediauth.create_lock_jail_cube") then player:set_armor_groups(armor_stor[playername])
fediauth.remove_lock_cube(playername)
end
else else
fediauth.discard_passw(playername) fediauth.discard_passw(playername)
minetest.kick_player(playername, "fediauth code validation failed") minetest.kick_player(playername, "fediauth code validation failed")
fediauth.regrant_privs(playername) fediauth.regrant_privs(playername)
if minetest.settings:get_bool("fediauth.create_lock_jail_cube") then
fediauth.remove_lock_cube(playername)
end
failed_counter[playername] = (failed_counter[playername] or 0) + 1 failed_counter[playername] = (failed_counter[playername] or 0) + 1
end end
end) end)
if minetest.settings:get_bool("fediauth.position_lock", true) then
minetest.register_globalstep(function(dtime)
for _,player in pairs(minetest.get_connected_players()) do
local playername = player:get_player_name()
local playerpos = player:get_pos()
if fediauth_sessions[playername] ~= nil then
if playerpos ~= playerpos_stor[playername] then -- position lock, stupid, but works as possible
-- maybe compatible with others mods who override physics
player:add_velocity({x = (playerpos_stor[playername].x - playerpos.x) * 2,
y = (playerpos_stor[playername].y - playerpos.y) * 2,
z = (playerpos_stor[playername].z - playerpos.z) * 2})
player:set_pos(playerpos_stor[playername])
end
end
end
end)
end

View file

@ -16,5 +16,7 @@ fediauth.restricted_instances (Restrict instance domains) string example.com,ano
# Supported on: Pleroma/Akkoma and their forks # Supported on: Pleroma/Akkoma and their forks
fediauth.automatic_delete (Mark messages for delete*) bool false fediauth.automatic_delete (Mark messages for delete*) bool false
# Unstable and can cause out of memory. Create jail/lock cube entities around player fediauth.position_lock (Lock position player) bool true
fediauth.create_lock_jail_cube (Create jail/lock cube) bool false
# Makes player immortal during fediauth proccess
fediauth.make_immortal_player (Make immortal player) bool true