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polish / screenshots
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parent
9f3633ea58
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46
auth.lua
46
auth.lua
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@ -1,46 +0,0 @@
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-- builtin auth handler
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local auth_handler = minetest.get_auth_handler()
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local old_get_auth = auth_handler.get_auth
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-- time for otp to be enabled until properly logged in
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local otp_time = 300
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-- playername => start_time
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local otp_sessions = {}
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minetest.register_on_joinplayer(function(player)
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-- reset otp session upon login
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local playername = player:get_player_name()
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otp_sessions[player:get_player_name()] = nil
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print("minetest.register_on_joinplayer(" .. playername .. ")")
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end)
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-- override "get_auth" from builtin auth handler
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auth_handler.get_auth = function(name)
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local auth = old_get_auth(name)
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print("auth_handler.get_auth(" .. name .. ")")
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if name == "singleplayer" or not auth.privileges.otp_enabled then
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-- singleplayer or otp not set up
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return auth
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end
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-- minetest.disconnect_player(name, "something, something")
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local now = os.time()
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local otp_session = otp_sessions[name]
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if not otp_session or (now - otp_session) > otp_time then
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-- otp session expired or not set up
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otp_sessions[name] = now
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end
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-- replace runtime password with legacy password hash
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--auth.password = minetest.get_password_hash(name, "enter")
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return auth
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end
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minetest.register_on_prejoinplayer(function(name)
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print("minetest.register_on_prejoinplayer(" .. name .. ")")
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end)
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2
init.lua
2
init.lua
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@ -13,7 +13,7 @@ otp = {
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dofile(MP.."/functions.lua")
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dofile(MP.."/onboard.lua")
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dofile(MP.."/auth.lua")
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dofile(MP.."/join.lua")
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dofile(MP.."/privs.lua")
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if minetest.get_modpath("mtt") and mtt.enabled then
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87
join.lua
Normal file
87
join.lua
Normal file
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@ -0,0 +1,87 @@
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local FORMNAME = "otp-check"
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-- time for otp code verification
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local otp_time = 300
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-- playername => start_time
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local otp_sessions = {}
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-- privs to revoke until the verification code is validated
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local temp_revoke_privs = {"interact", "shout", "privs", "basic_privs", "server", "ban", "kick"}
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local function revoke_privs(playername)
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local privs = minetest.get_player_privs(playername)
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if otp.storage:get_string(playername .. "_privs") == "" then
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otp.storage:set_string(playername .. "_privs", minetest.serialize(privs))
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for _, priv in ipairs(temp_revoke_privs) do
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privs[priv] = nil
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minetest.set_player_privs(playername, privs)
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end
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end
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end
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local function regrant_privs(playername)
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local stored_priv_str = otp.storage:get_string(playername .. "_privs")
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if stored_priv_str ~= "" then
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local privs = minetest.deserialize(stored_priv_str)
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minetest.set_player_privs(playername, privs)
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otp.storage:set_string(playername .. "_privs", "")
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end
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end
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-- Code formspec on join for otp enabled players
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minetest.register_on_joinplayer(function(player)
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local playername = player:get_player_name()
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if minetest.check_player_privs(playername, "otp_enabled") then
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-- start otp session time
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otp_sessions[player:get_player_name()] = os.time()
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-- revoke important privs and re-grant again on code-verification
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revoke_privs(playername)
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-- send verification formspec
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local formspec = "size[10,2]" ..
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"label[1,0;Please enter your OTP code below]" ..
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"field[1,1.3;4,1;code;Code;]" ..
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"button_exit[5,1;3,1;submit;Verify]"
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minetest.show_formspec(playername, FORMNAME, formspec)
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end
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end)
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-- clear otp session on leave
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minetest.register_on_leaveplayer(function(player)
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local playername = player:get_player_name()
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otp_sessions[playername] = nil
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end)
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-- check sessions periodically and kick if timed out
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local function session_check()
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local now = os.time()
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for name, start_time in pairs(otp_sessions) do
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if (now - start_time) > otp_time then
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minetest.kick_player(name, "OTP Code validation timed out")
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otp_sessions[name] = nil
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end
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end
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minetest.after(5, session_check)
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end
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minetest.after(5, session_check)
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-- otp check
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= FORMNAME then
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return
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end
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local playername = player:get_player_name()
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local secret_b32 = otp.get_player_secret_b32(playername)
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local expected_code = otp.generate_totp(secret_b32)
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if expected_code == fields.code then
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minetest.chat_send_player(playername, "OTP Code validation succeeded")
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otp_sessions[playername] = nil
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regrant_privs(playername)
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else
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minetest.kick_player(playername, "OTP Code validation failed")
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end
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end)
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20
onboard.lua
20
onboard.lua
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@ -1,22 +1,20 @@
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local FORMNAME = "otp-enable"
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local FORMNAME = "otp-onboard"
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minetest.register_chatcommand("otp_disable", {
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privs = { otp_enabled = true },
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description = "Disable the otp verification",
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privs = { otp_enabled = true, interact = true },
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func = function(name)
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-- clear priv
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local privs = minetest.get_player_privs(name)
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privs.otp_enabled = true
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privs.otp_enabled = nil
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minetest.set_player_privs(name, privs)
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return true, "OTP login disabled"
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end
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})
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minetest.register_chatcommand("otp_enable", {
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description = "Enable the otp verification",
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func = function(name)
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if name == "singleplayer" then
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return false, "OTP not available in singleplayer"
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end
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-- issuer name
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local issuer = "Minetest"
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if minetest.settings:get("server_name") ~= "" then
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@ -38,9 +36,11 @@ minetest.register_chatcommand("otp_enable", {
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end
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local png = otp.create_qr_png(code)
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local formspec = "size[10,10]" ..
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"image[1,0.6;5,5;^[png:" .. minetest.encode_base64(png) .. "]" ..
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"field[1,9;5,1;code;Code;]"
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local formspec = "size[9,10]" ..
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"image[1.5,0.6;7,7;^[png:" .. minetest.encode_base64(png) .. "]" ..
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"label[1,7;Use the above QR code in your OTP-App to obtain a verification code]" ..
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"field[1,9;4,1;code;Code;]" ..
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"button_exit[5,8.7;3,1;submit;Verify]"
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minetest.show_formspec(name, FORMNAME, formspec)
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end
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@ -1,4 +1,5 @@
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minetest.register_privilege("otp_enabled", {
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description = "otp enabled player"
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description = "otp enabled player",
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give_to_singleplayer = false
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})
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36
readme.md
36
readme.md
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@ -1,11 +1,45 @@
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# (T)OTP mod for minetest
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* State: **WIP**
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* State: **Stable**
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# Overview
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Lets security-aware players use the `/otp_enable` command to protect their account with a second factor.
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Players that have the OTP enabled have to enter a verification code upon joining the game.
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# OTP Authenticator app
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* https://freeotp.github.io/
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# Screenshots
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OTP verification form
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![](./screenshot1.png)
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OTP Setup form
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![](./screenshot2.png)
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# Links / References
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* https://en.wikipedia.org/wiki/Time-based_one-time_password
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* https://en.wikipedia.org/wiki/HMAC-based_one-time_password
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* https://en.wikipedia.org/wiki/HMAC
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* https://github.com/google/google-authenticator/wiki/Key-Uri-Format
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# Chatcommands
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* `/otp_enable` Starts the OTP onboarding process
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* `/otp_disable` Disables the OTP Login
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# Privileges
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* `otp_enabled` Players with this privilege have to verify the OTP Code upon login (automatically granted on successful `/otp_enable`)
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# License
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* Code: `MIT`
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* Textures: `CC-BY-SA 3.0`
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* "basexx.lua" `MIT` https://github.com/aiq/basexx/blob/master/lib/basexx.lua
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* "qrencode.lua" `BSD` https://github.com/speedata/luaqrcode/blob/master/qrencode.lua
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BIN
screenshot1.png
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screenshot1.png
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After Width: | Height: | Size: 393 KiB |
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screenshot2.png
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screenshot2.png
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After Width: | Height: | Size: 269 KiB |
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