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lovr/src/api/physics.c

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#include "api/lovr.h"
#include "physics/physics.h"
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map_int_t ShapeTypes;
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int l_lovrPhysicsInit(lua_State* L) {
lua_newtable(L);
luaL_register(L, NULL, lovrPhysics);
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luax_registertype(L, "World", lovrWorld);
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luax_registertype(L, "Collider", lovrCollider);
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luax_extendtype(L, "Shape", "SphereShape", lovrShape, lovrSphereShape);
luax_extendtype(L, "Shape", "BoxShape", lovrShape, lovrBoxShape);
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luax_extendtype(L, "Shape", "CapsuleShape", lovrShape, lovrCapsuleShape);
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luax_extendtype(L, "Shape", "CylinderShape", lovrShape, lovrCylinderShape);
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map_init(&ShapeTypes);
map_set(&ShapeTypes, "sphere", SHAPE_SPHERE);
map_set(&ShapeTypes, "box", SHAPE_BOX);
map_set(&ShapeTypes, "capsule", SHAPE_CAPSULE);
map_set(&ShapeTypes, "cylinder", SHAPE_CYLINDER);
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lovrPhysicsInit();
return 1;
}
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int l_lovrPhysicsNewWorld(lua_State* L) {
luax_pushtype(L, World, lovrWorldCreate());
return 1;
}
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int l_lovrPhysicsNewSphereShape(lua_State* L) {
float radius = luaL_optnumber(L, 1, 1.f);
luax_pushtype(L, SphereShape, lovrSphereShapeCreate(radius));
return 1;
}
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int l_lovrPhysicsNewBoxShape(lua_State* L) {
float x = luaL_optnumber(L, 1, 1.f);
float y = luaL_optnumber(L, 2, x);
float z = luaL_optnumber(L, 3, x);
luax_pushtype(L, BoxShape, lovrBoxShapeCreate(x, y, z));
return 1;
}
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int l_lovrPhysicsNewCapsuleShape(lua_State* L) {
float radius = luaL_optnumber(L, 1, 1.f);
float length = luaL_optnumber(L, 2, 1.f);
luax_pushtype(L, CapsuleShape, lovrCapsuleShapeCreate(radius, length));
return 1;
}
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int l_lovrPhysicsNewCylinderShape(lua_State* L) {
float radius = luaL_optnumber(L, 1, 1.f);
float length = luaL_optnumber(L, 2, 1.f);
luax_pushtype(L, CylinderShape, lovrCylinderShapeCreate(radius, length));
return 1;
}
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const luaL_Reg lovrPhysics[] = {
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{ "newWorld", l_lovrPhysicsNewWorld },
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{ "newSphereShape", l_lovrPhysicsNewSphereShape },
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{ "newBoxShape", l_lovrPhysicsNewBoxShape },
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{ "newCapsuleShape", l_lovrPhysicsNewCapsuleShape },
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{ "newCylinderShape", l_lovrPhysicsNewCylinderShape },
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{ NULL, NULL }
};