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lovr/src/graphics/skybox.h

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#include "glfw.h"
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#include "util.h"
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#pragma once
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typedef struct {
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Ref ref;
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GLuint texture;
} Skybox;
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Skybox* lovrSkyboxCreate(void** data, size_t* size);
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void lovrSkyboxDestroy(const Ref* ref);