lovr/src/core/gpu_vk.c

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2022-04-21 07:27:13 +00:00
#include "gpu.h"
#include <string.h>
#define VK_NO_PROTOTYPES
#include <vulkan/vulkan.h>
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#else
#include <dlfcn.h>
#endif
// State
static struct {
void* library;
gpu_config config;
} state;
// Helpers
#define MIN(a, b) (a < b ? a : b)
#define MAX(a, b) (a > b ? a : b)
#define COUNTOF(x) (sizeof(x) / sizeof(x[0]))
#define VK(f, s) if (!vcheck(f, s))
#define CHECK(c, s) if (!check(c, s))
static VkBool32 relay(VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT flags, const VkDebugUtilsMessengerCallbackDataEXT* data, void* userdata);
static bool vcheck(VkResult result, const char* message);
static bool check(bool condition, const char* message);
// Loader
// Functions that don't require an instance
#define GPU_FOREACH_ANONYMOUS(X)\
X(vkCreateInstance)
// Functions that require an instance but don't require a device
#define GPU_FOREACH_INSTANCE(X)\
X(vkDestroyInstance)\
X(vkCreateDebugUtilsMessengerEXT)\
X(vkDestroyDebugUtilsMessengerEXT)\
X(vkDestroySurfaceKHR)\
X(vkEnumeratePhysicalDevices)\
X(vkGetPhysicalDeviceProperties2)\
X(vkGetPhysicalDeviceFeatures2)\
X(vkGetPhysicalDeviceMemoryProperties)\
X(vkGetPhysicalDeviceFormatProperties)\
X(vkGetPhysicalDeviceQueueFamilyProperties)\
X(vkGetPhysicalDeviceSurfaceSupportKHR)\
X(vkGetPhysicalDeviceSurfaceCapabilitiesKHR)\
X(vkGetPhysicalDeviceSurfaceFormatsKHR)\
X(vkCreateDevice)\
X(vkDestroyDevice)\
X(vkGetDeviceQueue)\
X(vkGetDeviceProcAddr)
// Functions that require a device
#define GPU_FOREACH_DEVICE(X)\
X(vkSetDebugUtilsObjectNameEXT)\
X(vkCmdBeginDebugUtilsLabelEXT)\
X(vkCmdEndDebugUtilsLabelEXT)\
X(vkDeviceWaitIdle)\
X(vkQueueSubmit)\
X(vkQueuePresentKHR)\
X(vkCreateSwapchainKHR)\
X(vkDestroySwapchainKHR)\
X(vkGetSwapchainImagesKHR)\
X(vkAcquireNextImageKHR)\
X(vkCreateCommandPool)\
X(vkDestroyCommandPool)\
X(vkResetCommandPool)\
X(vkAllocateCommandBuffers)\
X(vkBeginCommandBuffer)\
X(vkEndCommandBuffer)\
X(vkCreateFence)\
X(vkDestroyFence)\
X(vkResetFences)\
X(vkGetFenceStatus)\
X(vkWaitForFences)\
X(vkCreateSemaphore)\
X(vkDestroySemaphore)\
X(vkCmdPipelineBarrier)\
X(vkCreateQueryPool)\
X(vkDestroyQueryPool)\
X(vkCmdResetQueryPool)\
X(vkCmdWriteTimestamp)\
X(vkCmdCopyQueryPoolResults)\
X(vkCreateBuffer)\
X(vkDestroyBuffer)\
X(vkGetBufferMemoryRequirements)\
X(vkBindBufferMemory)\
X(vkCreateImage)\
X(vkDestroyImage)\
X(vkGetImageMemoryRequirements)\
X(vkBindImageMemory)\
X(vkCmdCopyBuffer)\
X(vkCmdCopyImage)\
X(vkCmdBlitImage)\
X(vkCmdCopyBufferToImage)\
X(vkCmdCopyImageToBuffer)\
X(vkCmdFillBuffer)\
X(vkCmdClearColorImage)\
X(vkAllocateMemory)\
X(vkFreeMemory)\
X(vkMapMemory)\
X(vkCreateSampler)\
X(vkDestroySampler)\
X(vkCreateRenderPass)\
X(vkDestroyRenderPass)\
X(vkCmdBeginRenderPass)\
X(vkCmdEndRenderPass)\
X(vkCreateImageView)\
X(vkDestroyImageView)\
X(vkCreateFramebuffer)\
X(vkDestroyFramebuffer)\
X(vkCreateShaderModule)\
X(vkDestroyShaderModule)\
X(vkCreateDescriptorSetLayout)\
X(vkDestroyDescriptorSetLayout)\
X(vkCreatePipelineLayout)\
X(vkDestroyPipelineLayout)\
X(vkCreateDescriptorPool)\
X(vkDestroyDescriptorPool)\
X(vkAllocateDescriptorSets)\
X(vkResetDescriptorPool)\
X(vkUpdateDescriptorSets)\
X(vkCreatePipelineCache)\
X(vkDestroyPipelineCache)\
X(vkCreateGraphicsPipelines)\
X(vkCreateComputePipelines)\
X(vkDestroyPipeline)\
X(vkCmdSetViewport)\
X(vkCmdSetScissor)\
X(vkCmdPushConstants)\
X(vkCmdBindPipeline)\
X(vkCmdBindDescriptorSets)\
X(vkCmdBindVertexBuffers)\
X(vkCmdBindIndexBuffer)\
X(vkCmdDraw)\
X(vkCmdDrawIndexed)\
X(vkCmdDrawIndirect)\
X(vkCmdDrawIndexedIndirect)\
X(vkCmdDispatch)\
X(vkCmdDispatchIndirect)
// Used to load/declare Vulkan functions without lots of clutter
#define GPU_LOAD_ANONYMOUS(fn) fn = (PFN_##fn) vkGetInstanceProcAddr(NULL, #fn);
#define GPU_LOAD_INSTANCE(fn) fn = (PFN_##fn) vkGetInstanceProcAddr(state.instance, #fn);
#define GPU_LOAD_DEVICE(fn) fn = (PFN_##fn) vkGetDeviceProcAddr(state.device, #fn);
#define GPU_DECLARE(fn) static PFN_##fn fn;
// Declare function pointers
GPU_FOREACH_ANONYMOUS(GPU_DECLARE)
GPU_FOREACH_INSTANCE(GPU_DECLARE)
GPU_FOREACH_DEVICE(GPU_DECLARE)
// Entry
bool gpu_init(gpu_config* config) {
state.config = *config;
// Load
#ifdef _WIN32
state.library = LoadLibraryA("vulkan-1.dll");
CHECK(state.library, "Failed to load vulkan library") return gpu_destroy(), false;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) GetProcAddress(state.library, "vkGetInstanceProcAddr");
#elif __APPLE__
state.library = dlopen("libvulkan.1.dylib", RTLD_NOW | RTLD_LOCAL);
CHECK(state.library, "Failed to load vulkan library") return gpu_destroy(), false;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) dlsym(state.library, "vkGetInstanceProcAddr");
#else
state.library = dlopen("libvulkan.so", RTLD_NOW | RTLD_LOCAL);
CHECK(state.library, "Failed to load vulkan library") return gpu_destroy(), false;
PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) dlsym(state.library, "vkGetInstanceProcAddr");
#endif
GPU_FOREACH_ANONYMOUS(GPU_LOAD_ANONYMOUS);
return true;
}
void gpu_destroy(void) {
#ifdef _WIN32
if (state.library) FreeLibrary(state.library);
#else
if (state.library) dlclose(state.library);
#endif
memset(&state, 0, sizeof(state));
}
// Helpers
static VkBool32 relay(VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT flags, const VkDebugUtilsMessengerCallbackDataEXT* data, void* userdata) {
if (state.config.callback) {
bool severe = severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
state.config.callback(state.config.userdata, data->pMessage, severe);
}
return VK_FALSE;
}
static bool vcheck(VkResult result, const char* message) {
if (result >= 0) return true;
if (!state.config.callback) return false;
#define CASE(x) case x: state.config.callback(state.config.userdata, "Vulkan error: " #x, false); break;
switch (result) {
CASE(VK_ERROR_OUT_OF_HOST_MEMORY);
CASE(VK_ERROR_OUT_OF_DEVICE_MEMORY);
CASE(VK_ERROR_INITIALIZATION_FAILED);
CASE(VK_ERROR_DEVICE_LOST);
CASE(VK_ERROR_MEMORY_MAP_FAILED);
CASE(VK_ERROR_LAYER_NOT_PRESENT);
CASE(VK_ERROR_EXTENSION_NOT_PRESENT);
CASE(VK_ERROR_FEATURE_NOT_PRESENT);
CASE(VK_ERROR_TOO_MANY_OBJECTS);
CASE(VK_ERROR_FORMAT_NOT_SUPPORTED);
CASE(VK_ERROR_FRAGMENTED_POOL);
CASE(VK_ERROR_OUT_OF_POOL_MEMORY);
default: break;
}
#undef CASE
state.config.callback(state.config.userdata, message, true);
return false;
}
static bool check(bool condition, const char* message) {
if (!condition && state.config.callback) {
state.config.callback(state.config.userdata, message, true);
}
return condition;
}