lovr/src/headset/headset.h

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#ifndef LOVR_HEADSET_TYPES
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#define LOVR_HEADSET_TYPES
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typedef void (*headsetRenderCallback)(int eyeIndex, void* userdata);
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typedef enum {
CONTROLLER_HAND_LEFT,
CONTROLLER_HAND_RIGHT
} ControllerHand;
typedef struct {
ControllerHand hand;
} Controller;
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typedef struct {
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char (*isPresent)(void* headset);
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const char* (*getType)(void* headset);
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void (*getDisplayDimensions)(void* headset, int* width, int* height);
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void (*getClipDistance)(void* headset, float* near, float* far);
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void (*setClipDistance)(void* headset, float near, float far);
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void (*getTrackingSize)(void* headset, float* width, float* depth);
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char (*isBoundsVisible)(void* headset);
void (*setBoundsVisible)(void* headset, char visible);
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void (*getPosition)(void* headset, float* x, float* y, float* z);
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void (*getOrientation)(void* headset, float* w, float* x, float* y, float* z);
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void (*getVelocity)(void* headset, float* x, float* y, float* z);
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void (*getAngularVelocity)(void* headset, float* x, float* y, float* z);
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Controller* (*getController)(void* headset, ControllerHand hand);
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char (*isControllerPresent)(void* headset, Controller* controller);
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void (*getControllerPosition)(void* headset, Controller* controller, float* x, float* y, float* z);
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void (*getControllerOrientation)(void* headset, Controller* controller, float* w, float* x, float* y, float* z);
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float (*getControllerAxis)(void* headset, Controller* controller);
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ControllerHand (*getControllerHand)(void* headset, Controller* controller);
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void (*renderTo)(void* headset, headsetRenderCallback callback, void* userdata);
} HeadsetInterface;
typedef struct {
void* state;
HeadsetInterface* interface;
} Headset;
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#endif
void lovrHeadsetInit();
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char lovrHeadsetIsPresent();
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const char* lovrHeadsetGetType();
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void lovrHeadsetGetDisplayDimensions(int* width, int* height);
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void lovrHeadsetGetClipDistance(float* near, float* far);
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void lovrHeadsetSetClipDistance(float near, float far);
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void lovrHeadsetGetTrackingSize(float* width, float* depth);
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char lovrHeadsetIsBoundsVisible();
void lovrHeadsetSetBoundsVisible(char isVisible);
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void lovrHeadsetGetPosition(float* x, float* y, float* z);
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void lovrHeadsetGetOrientation(float* w, float* x, float* y, float* z);
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void lovrHeadsetGetVelocity(float* x, float* y, float* z);
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void lovrHeadsetGetAngularVelocity(float* x, float* y, float* z);
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Controller* lovrHeadsetGetController(ControllerHand hand);
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char lovrHeadsetIsControllerPresent(Controller* controller);
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void lovrHeadsetGetControllerPosition(Controller* controller, float* x, float* y, float* z);
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void lovrHeadsetGetControllerOrientation(Controller* controller, float* w, float* x, float* y, float* z);
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float lovrHeadsetGetControllerAxis(Controller* controller);
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ControllerHand lovrHeadsetGetControllerHand(Controller* controller);
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void lovrHeadsetRenderTo(headsetRenderCallback callback, void* userdata);