lovr/src/api/types/canvas.c

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#include "api.h"
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#include "graphics/canvas.h"
static int luax_checkattachment(lua_State* L, int index, Attachment* attachment) {
attachment->texture = luax_checktype(L, index++, Texture);
attachment->slice = lua_type(L, index) == LUA_TNUMBER ? lua_tointeger(L, index++) - 1 : 0;
attachment->level = lua_type(L, index) == LUA_TNUMBER ? lua_tointeger(L, index++) - 1 : 0;
return index;
}
int l_lovrCanvasGetTexture(lua_State* L) {
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Canvas* canvas = luax_checktype(L, 1, Canvas);
int count;
const Attachment* attachments = lovrCanvasGetAttachments(canvas, &count);
for (int i = 0; i < count; i++) {
luax_pushobject(L, attachments[i].texture);
}
return count;
}
int l_lovrCanvasSetTexture(lua_State* L) {
Canvas* canvas = luax_checktype(L, 1, Canvas);
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Attachment attachments[MAX_CANVAS_ATTACHMENTS];
int count;
int index = 2;
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int top = lua_gettop(L);
for (count = 0; count < MAX_CANVAS_ATTACHMENTS && index <= top; count++) {
index = luax_checkattachment(L, index, attachments + count);
}
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lovrCanvasSetAttachments(canvas, attachments, count);
return 0;
}
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const luaL_Reg lovrCanvas[] = {
{ "getTexture", l_lovrCanvasGetTexture },
{ "setTexture", l_lovrCanvasSetTexture },
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{ NULL, NULL }
};