#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
int lovrGraphicsClear(lua_State* L);
int lovrGraphicsPresent(lua_State* L);
int lovrGraphicsSetShader(lua_State* L);
int lovrGraphicsNewModel(lua_State* L);
int lovrGraphicsShader(lua_State* L);
extern const luaL_Reg lovrGraphics[];