lovr/README.md

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LÖVR
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===
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LÖVR lets you make VR games with Lua!
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Example
---
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In a folder called `myGame`, create a file called `main.lua` with this in it:
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```lua
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function lovr.update(dt)
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t = (t or 0) + dt
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end
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function lovr.draw(eye)
lovr.graphics.setColor(80, 0, 160)
lovr.graphics.translate(0, 1, -1)
lovr.graphics.rotate(t * 2, .70, .70, 0)
lovr.graphics.translate(0, -1, 1)
lovr.graphics.cube(0, 1, -1, 1)
end
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```
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Drag the `myGame` folder onto a shortcut to `lovr.exe`. You should see a spinning purple cube! See instructions below on compiling `lovr.exe`.
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Dependencies
---
- LuaJIT
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- GLFW (3.2+) and OpenGL (3.2+)
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- assimp
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- SteamVR (OpenVR)
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Supported Hardware
---
- HTC Vive
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Support for other hardware will happen eventually.
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Compiling
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---
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### Windows (CMake)
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- Install [lovr-deps](https://github.com/bjornbytes/lovr-deps):
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```sh
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cd lovr
git clone --recursive https://github.com/bjornbytes/lovr-deps deps
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```
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Next, build using the CMake GUI or using the CMake command line.
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```sh
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mkdir build
cd build
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cmake ..
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```
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This should output a Visual Studio solution, which can be built using Visual Studio. Or you can just build it with CMake:
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```sh
cmake --build .
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```
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The executable will then exist at `/path/to/lovr/build/Debug/lovr.exe`. The recommended way to create and run a game from this point is:
- Create a shortcut to the `lovr.exe` executable somewhere convenient.
- Create a folder for your game: `MySuperAwesomeGame`.
- Create a `main.lua` file in the folder and put your code in there.
- Drag the `MySuperAwesomeGame` folder onto the shortcut to `lovr.exe`.
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### OSX (tup)
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Used for development, not generally recommended.
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One-time setup:
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```sh
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cd lovr
git clone git@github.com:ValveSoftware/openvr ..
export DYLD_LIBRARY_PATH=`pwd`/../openvr/lib/osx32
brew install assimp glfw3 luajit
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```
Compiling:
```sh
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tup
```
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Running a game:
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```sh
$ ./lovr /path/to/game
```