lovr/src/modules/headset/headset_pico.c

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C
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#include "headset/headset.h"
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#include "core/os.h"
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#include <string.h>
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#include <stdlib.h>
#include <time.h>
#include <pthread.h>
#include <unistd.h>
#include <EGL/egl.h>
#include <GLES3/gl3.h>
#include <android/log.h>
// Platform
bool lovrPlatformInit() {
lovrPlatformOpenConsole();
return true;
}
void lovrPlatformDestroy() {
//
}
const char* lovrPlatformGetName() {
return "Android";
}
static uint64_t epoch;
#define NS_PER_SEC 1000000000ULL
static uint64_t getTime() {
struct timespec t;
clock_gettime(CLOCK_MONOTONIC, &t);
return (uint64_t) t.tv_sec * NS_PER_SEC + (uint64_t) t.tv_nsec;
}
double lovrPlatformGetTime() {
return (getTime() - epoch) / (double) NS_PER_SEC;
}
void lovrPlatformSetTime(double time) {
epoch = getTime() - (uint64_t) (time * NS_PER_SEC + .5);
}
void lovrPlatformSleep(double seconds) {
seconds += .5e-9;
struct timespec t;
t.tv_sec = seconds;
t.tv_nsec = (seconds - t.tv_sec) * NS_PER_SEC;
while (nanosleep(&t, &t));
}
void lovrPlatformPollEvents() {
//
}
// To make regular printing work, a thread makes a pipe and redirects stdout and stderr to the write
// end of the pipe. The read end of the pipe is forwarded to __android_log_write.
static struct {
int handles[2];
pthread_t thread;
} logState;
static void* log_main(void* data) {
int* fd = data;
pipe(fd);
dup2(fd[1], STDOUT_FILENO);
dup2(fd[1], STDERR_FILENO);
setvbuf(stdout, 0, _IOLBF, 0);
setvbuf(stderr, 0, _IONBF, 0);
ssize_t length;
char buffer[1024];
while ((length = read(fd[0], buffer, sizeof(buffer) - 1)) > 0) {
buffer[length] = '\0';
__android_log_write(ANDROID_LOG_DEBUG, "LOVR", buffer);
}
return 0;
}
void lovrPlatformOpenConsole() {
pthread_create(&logState.thread, NULL, log_main, logState.handles);
pthread_detach(logState.thread);
}
size_t lovrPlatformGetHomeDirectory(char* buffer, size_t size) {
return 0;
}
size_t lovrPlatformGetDataDirectory(char* buffer, size_t size) {
buffer[0] = '\0';
return 0;
}
size_t lovrPlatformGetWorkingDirectory(char* buffer, size_t size) {
return getcwd(buffer, size) ? strlen(buffer) : 0;
}
size_t lovrPlatformGetExecutablePath(char* buffer, size_t size) {
ssize_t length = readlink("/proc/self/exe", buffer, size - 1);
if (length >= 0) {
buffer[length] = '\0';
return length;
} else {
return 0;
}
}
static char apkPath[1024];
size_t lovrPlatformGetBundlePath(char* buffer, size_t size) {
size_t length = strlen(apkPath);
if (length >= size) return 0;
memcpy(buffer, apkPath, length);
buffer[length] = '\0';
return length;
}
bool lovrPlatformCreateWindow(WindowFlags* flags) {
return true;
}
bool lovrPlatformHasWindow() {
return false;
}
void lovrPlatformGetWindowSize(int* width, int* height) {
if (width) *width = 0;
if (height) *height = 0;
}
void lovrPlatformGetFramebufferSize(int* width, int* height) {
*width = 0;
*height = 0;
}
void lovrPlatformSwapBuffers() {
//
}
void* lovrPlatformGetProcAddress(const char* function) {
return (void*) eglGetProcAddress(function);
}
void lovrPlatformOnQuitRequest(quitCallback callback) {
//
}
void lovrPlatformOnWindowFocus(windowFocusCallback callback) {
//
}
void lovrPlatformOnWindowResize(windowResizeCallback callback) {
//
}
void lovrPlatformOnMouseButton(mouseButtonCallback callback) {
//
}
void lovrPlatformOnKeyboardEvent(keyboardCallback callback) {
//
}
void lovrPlatformGetMousePosition(double* x, double* y) {
*x = *y = 0.;
}
void lovrPlatformSetMouseMode(MouseMode mode) {
//
}
bool lovrPlatformIsMouseDown(MouseButton button) {
return false;
}
bool lovrPlatformIsKeyDown(KeyCode key) {
return false;
}
// Headset backend
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static struct {
float offset;
} state;
static bool pico_init(float offset, uint32_t msaa) {
state.offset = offset;
return true;
}
static void pico_destroy(void) {
memset(&state, 0, sizeof(state));
}
static bool pico_getName(char* name, size_t length) {
return false;
}
static HeadsetOrigin pico_getOriginType(void) {
return ORIGIN_HEAD;
}
static double pico_getDisplayTime(void) {
return 0.;
}
static void pico_getDisplayDimensions(uint32_t* width, uint32_t* height) {
*width = 0;
*height = 0;
}
static const float* pico_getDisplayMask(uint32_t* count) {
*count = 0;
return NULL;
}
static uint32_t pico_getViewCount(void) {
return 2;
}
static bool pico_getViewPose(uint32_t view, float* position, float* orientation) {
return false;
}
static bool pico_getViewAngles(uint32_t view, float* left, float* right, float* up, float* down) {
return false;
}
static void pico_getClipDistance(float* clipNear, float* clipFar) {
*clipNear = 0.f;
*clipFar = 0.f;
}
static void pico_setClipDistance(float clipNear, float clipFar) {
//
}
static void pico_getBoundsDimensions(float* width, float* depth) {
*width = *depth = 0.f;
}
static const float* pico_getBoundsGeometry(uint32_t* count) {
*count = 0;
return NULL;
}
static bool pico_getPose(Device device, float* position, float* orientation) {
return false;
}
static bool pico_getVelocity(Device device, float* velocity, float* angularVelocity) {
return false;
}
static bool pico_isDown(Device device, DeviceButton button, bool* down, bool* changed) {
return false;
}
static bool pico_isTouched(Device device, DeviceButton button, bool* touched) {
return false;
}
static bool pico_getAxis(Device device, DeviceAxis axis, float* value) {
return false;
}
static bool pico_vibrate(Device device, float strength, float duration, float frequency) {
return false;
}
static struct ModelData* pico_newModelData(Device device) {
return NULL;
}
static void pico_renderTo(void (*callback)(void*), void* userdata) {
//
}
static void pico_update(float dt) {
//
}
HeadsetInterface lovrHeadsetPicoDriver = {
.driverType = DRIVER_PICO,
.init = pico_init,
.destroy = pico_destroy,
.getName = pico_getName,
.getOriginType = pico_getOriginType,
.getDisplayTime = pico_getDisplayTime,
.getDisplayDimensions = pico_getDisplayDimensions,
.getDisplayMask = pico_getDisplayMask,
.getViewCount = pico_getViewCount,
.getViewPose = pico_getViewPose,
.getViewAngles = pico_getViewAngles,
.getClipDistance = pico_getClipDistance,
.setClipDistance = pico_setClipDistance,
.getBoundsDimensions = pico_getBoundsDimensions,
.getBoundsGeometry = pico_getBoundsGeometry,
.getPose = pico_getPose,
.getVelocity = pico_getVelocity,
.isDown = pico_isDown,
.isTouched = pico_isTouched,
.getAxis = pico_getAxis,
.vibrate = pico_vibrate,
.newModelData = pico_newModelData,
.renderTo = pico_renderTo,
.update = pico_update
};