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lovr/src/api/types/material.c

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2017-10-21 21:05:58 +00:00
#include "api/lovr.h"
#include "graphics/material.h"
int l_lovrMaterialGetColor(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialColor colorType = *(MaterialColor*) luax_optenum(L, 2, "diffuse", &MaterialColors, "color");
Color color = lovrMaterialGetColor(material, colorType);
lua_pushinteger(L, color.r);
lua_pushinteger(L, color.g);
lua_pushinteger(L, color.b);
lua_pushinteger(L, color.a);
return 4;
}
int l_lovrMaterialSetColor(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialColor colorType = COLOR_DIFFUSE;
int index = 2;
if (lua_type(L, index) == LUA_TSTRING) {
colorType = *(MaterialColor*) luax_checkenum(L, index, &MaterialColors, "color");
index++;
}
Color color = luax_checkcolor(L, index);
lovrMaterialSetColor(material, colorType, color);
return 0;
}
int l_lovrMaterialGetTexture(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialTexture textureType = *(MaterialTexture*) luax_optenum(L, 2, "diffuse", &MaterialTextures, "texture");
Texture* texture = lovrMaterialGetTexture(material, textureType);
luax_pushtype(L, Texture, texture);
return 1;
}
int l_lovrMaterialSetTexture(lua_State* L) {
Material* material = luax_checktype(L, 1, Material);
MaterialTexture textureType = TEXTURE_DIFFUSE;
int index = 2;
if (lua_type(L, index) == LUA_TSTRING) {
textureType = *(MaterialTexture*) luax_checkenum(L, index, &MaterialTextures, "texture");
index++;
}
Texture* texture = lua_isnoneornil(L, index) ? NULL : luax_checktype(L, index, Texture);
lovrMaterialSetTexture(material, textureType, texture);
return 0;
}
const luaL_Reg lovrMaterial[] = {
{ "getColor", l_lovrMaterialGetColor },
{ "setColor", l_lovrMaterialSetColor },
{ "getTexture", l_lovrMaterialGetTexture },
{ "setTexture", l_lovrMaterialSetTexture },
{ NULL, NULL }
};