mirror of https://github.com/bjornbytes/lovr.git
26 lines
803 B
C
26 lines
803 B
C
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#include "api.h"
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#include "graphics/shader.h"
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#include "math/transform.h"
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int l_lovrShaderBlockGetSize(lua_State* L) {
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ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
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lua_pushinteger(L, lovrShaderBlockGetSize(block));
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return 1;
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}
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int l_lovrShaderBlockSend(lua_State* L) {
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ShaderBlock* block = luax_checktype(L, 1, ShaderBlock);
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const char* name = luaL_checkstring(L, 2);
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const Uniform* uniform = lovrShaderBlockGetUniform(block, name);
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lovrAssert(uniform, "Unknown uniform for ShaderBlock '%s'", name);
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uint8_t* data = ((uint8_t*) lovrShaderBlockMap(block)) + uniform->offset;
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luax_checkuniform(L, 3, uniform, data, name);
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return 0;
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}
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const luaL_Reg lovrShaderBlock[] = {
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{ "getSize", l_lovrShaderBlockGetSize },
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{ "send", l_lovrShaderBlockSend },
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{ NULL, NULL }
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};
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