lovr/etc/shaders/unlit.frag

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GLSL
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2022-05-28 03:47:07 +00:00
#version 460
#extension GL_EXT_multiview : require
layout(location = 0) in vec4 inColor;
layout(location = 1) in vec2 inUV;
layout(location = 0) out vec4 outColor;
void main() {
outColor = inColor;
}