lovr/src/lovr/filesystem.c

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#include "lovr/filesystem.h"
#include "filesystem/filesystem.h"
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#include <stdlib.h>
#include <string.h>
// Loader to help Lua's require understand PhysFS.
static int filesystemLoader(lua_State* L) {
const char* module = luaL_checkstring(L, -1);
char* dot;
while ((dot = strchr(module, '.')) != NULL) {
*dot = '/';
}
const char* requirePath[] = {
"?.lua",
"?/init.lua"
};
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for (size_t i = 0; i < sizeof(requirePath) / sizeof(char*); i++) {
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char filename[256];
char* sub = strchr(requirePath[i], '?');
memset(filename, 0, 256);
if (sub) {
int index = (int) (sub - requirePath[i]);
strncat(filename, requirePath[i], index);
strncat(filename, module, strlen(module));
strncat(filename, requirePath[i] + index + 1, strlen(requirePath[i]) - index);
if (lovrFilesystemIsFile(filename)) {
int size;
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void* data = lovrFilesystemRead(filename, &size);
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if (data) {
if (!luaL_loadbuffer(L, data, size, filename)) {
return 1;
}
free(data);
}
}
}
}
return 0;
}
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const luaL_Reg lovrFilesystem[] = {
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{ "init", l_lovrFilesystemInitialize },
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{ "append", l_lovrFilesystemAppend },
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{ "exists", l_lovrFilesystemExists },
{ "getExecutablePath", l_lovrFilesystemGetExecutablePath },
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{ "getIdentity", l_lovrFilesystemGetIdentity },
{ "getRealDirectory", l_lovrFilesystemGetRealDirectory },
{ "getSource", l_lovrFilesystemGetSource },
{ "getUserDirectory", l_lovrFilesystemGetUserDirectory },
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{ "isDirectory", l_lovrFilesystemIsDirectory },
{ "isFile", l_lovrFilesystemIsFile },
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{ "load", l_lovrFilesystemLoad },
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{ "read", l_lovrFilesystemRead },
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{ "setIdentity", l_lovrFilesystemSetIdentity },
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{ "setSource", l_lovrFilesystemSetSource },
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{ "write", l_lovrFilesystemWrite },
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{ NULL, NULL }
};
int l_lovrFilesystemInit(lua_State* L) {
lua_newtable(L);
luaL_register(L, NULL, lovrFilesystem);
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// Add custom package loader
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lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
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lua_getglobal(L, "package");
lua_getfield(L, -1, "loaders");
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lua_remove(L, -2);
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if (lua_istable(L, -1)) {
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lua_pushinteger(L, 2); // Insert our loader after package.preload
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lua_pushcfunction(L, filesystemLoader);
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lua_call(L, 3, 0);
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}
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lua_pop(L, 1);
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return 1;
}
int l_lovrFilesystemInitialize(lua_State* L) {
const char* arg0 = luaL_checkstring(L, 1);
lovrFilesystemInit(arg0);
return 0;
}
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int l_lovrFilesystemAppend(lua_State* L) {
size_t size;
const char* path = luaL_checkstring(L, 1);
const char* content = luaL_checklstring(L, 2, &size);
lua_pushnumber(L, lovrFilesystemAppend(path, content, size));
return 1;
}
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int l_lovrFilesystemExists(lua_State* L) {
const char* path = luaL_checkstring(L, 1);
lua_pushboolean(L, lovrFilesystemExists(path));
return 1;
}
int l_lovrFilesystemGetExecutablePath(lua_State* L) {
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char buffer[1024];
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if (lovrFilesystemGetExecutablePath(buffer, sizeof(buffer))) {
lua_pushnil(L);
} else {
lua_pushstring(L, buffer);
}
return 1;
}
int l_lovrFilesystemGetIdentity(lua_State* L) {
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lua_pushstring(L, lovrFilesystemGetIdentity());
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return 1;
}
int l_lovrFilesystemGetRealDirectory(lua_State* L) {
const char* path = luaL_checkstring(L, 1);
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lua_pushstring(L, lovrFilesystemGetRealDirectory(path));
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return 1;
}
int l_lovrFilesystemGetSource(lua_State* L) {
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lua_pushstring(L, lovrFilesystemGetSource());
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return 1;
}
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int l_lovrFilesystemGetUserDirectory(lua_State* L) {
lua_pushstring(L, lovrFilesystemGetUserDirectory());
return 1;
}
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int l_lovrFilesystemIsDirectory(lua_State* L) {
const char* path = luaL_checkstring(L, 1);
lua_pushboolean(L, lovrFilesystemIsDirectory(path));
return 1;
}
int l_lovrFilesystemIsFile(lua_State* L) {
const char* path = luaL_checkstring(L, 1);
lua_pushboolean(L, lovrFilesystemIsFile(path));
return 1;
}
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int l_lovrFilesystemLoad(lua_State* L) {
const char* path = luaL_checkstring(L, 1);
int size;
char* content = lovrFilesystemRead(path, &size);
int status = luaL_loadbuffer(L, content, size, path);
switch (status) {
case LUA_ERRMEM: return luaL_error(L, "Memory allocation error: %s", lua_tostring(L, -1));
case LUA_ERRSYNTAX: return luaL_error(L, "Syntax error: %s", lua_tostring(L, -1));
default: return 1;
}
}
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int l_lovrFilesystemRead(lua_State* L) {
const char* path = luaL_checkstring(L, 1);
int size;
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char* content = lovrFilesystemRead(path, &size);
if (!content) {
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return luaL_error(L, "Could not read file '%s'", path);
}
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lua_pushlstring(L, content, size);
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free(content);
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return 1;
}
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int l_lovrFilesystemSetIdentity(lua_State* L) {
const char* identity = luaL_checkstring(L, 1);
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if (lovrFilesystemSetIdentity(identity)) {
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return 0;
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}
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return 0;
}
int l_lovrFilesystemSetSource(lua_State* L) {
const char* source = luaL_checkstring(L, 1);
lua_pushboolean(L, !lovrFilesystemSetSource(source));
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return 1;
}
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int l_lovrFilesystemWrite(lua_State* L) {
size_t size;
const char* path = luaL_checkstring(L, 1);
const char* content = luaL_checklstring(L, 2, &size);
lua_pushnumber(L, lovrFilesystemWrite(path, content, size));
return 1;
}