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lovr/src/api/types/shapes.c

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#include "api/lovr.h"
#include "physics/physics.h"
int l_lovrShapeGetType(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
luax_pushenum(L, &ShapeTypes, lovrShapeGetType(shape));
return 1;
}
int l_lovrShapeGetBody(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
Body* body = lovrShapeGetBody(shape);
if (body) {
luax_pushtype(L, Body, body);
} else {
lua_pushnil(L);
}
return 1;
}
int l_lovrShapeSetBody(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
if (lua_isnoneornil(L, 2)) {
lovrShapeSetBody(shape, NULL);
} else {
Body* body = luax_checktype(L, 2, Body);
lovrShapeSetBody(shape, body);
}
return 0;
}
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int l_lovrShapeIsEnabled(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
lua_pushboolean(L, lovrShapeIsEnabled(shape));
return 1;
}
int l_lovrShapeSetEnabled(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
int enabled = lua_toboolean(L, 2);
lovrShapeSetEnabled(shape, enabled);
return 0;
}
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int l_lovrShapeGetUserData(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
int ref = (int) lovrShapeGetUserData(shape);
lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
return 1;
}
int l_lovrShapeSetUserData(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
uint64_t ref = (int) lovrShapeGetUserData(shape);
if (ref) {
luaL_unref(L, LUA_REGISTRYINDEX, ref);
}
if (lua_gettop(L) < 2) {
lua_pushnil(L);
}
lua_settop(L, 2);
ref = luaL_ref(L, LUA_REGISTRYINDEX);
lovrShapeSetUserData(shape, (void*) ref);
return 0;
}
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int l_lovrShapeGetPosition(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
float x, y, z;
lovrShapeGetPosition(shape, &x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
}
int l_lovrShapeSetPosition(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
float x = luaL_checknumber(L, 1);
float y = luaL_checknumber(L, 2);
float z = luaL_checknumber(L, 3);
lovrShapeSetPosition(shape, x, y, z);
return 0;
}
int l_lovrShapeGetOrientation(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
float angle, x, y, z;
lovrShapeGetOrientation(shape, &angle, &x, &y, &z);
lua_pushnumber(L, angle);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 4;
}
int l_lovrShapeSetOrientation(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
float angle = luaL_checknumber(L, 1);
float x = luaL_checknumber(L, 2);
float y = luaL_checknumber(L, 3);
float z = luaL_checknumber(L, 4);
lovrShapeSetOrientation(shape, angle, x, y, z);
return 0;
}
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int l_lovrShapeGetCategory(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
uint32_t category = lovrShapeGetCategory(shape);
int count = 0;
for (int i = 0; i < 32; i++) {
if (category & (1 << i)) {
lua_pushinteger(L, i + 1);
count++;
}
}
return count;
}
int l_lovrShapeSetCategory(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
uint32_t category = 0;
for (int i = 2; i <= lua_gettop(L); i++) {
category |= (1 << luaL_checkinteger(L, i));
}
lovrShapeSetCategory(shape, category);
return 0;
}
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int l_lovrShapeGetMask(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
uint32_t mask = lovrShapeGetMask(shape);
int count = 0;
for (int i = 0; i < 32; i++) {
if (mask & (1 << i)) {
lua_pushinteger(L, i + 1);
count++;
}
}
return count;
}
int l_lovrShapeSetMask(lua_State* L) {
Shape* shape = luax_checktypeof(L, 1, Shape);
uint32_t mask = 0;
for (int i = 2; i <= lua_gettop(L); i++) {
mask |= (1 << luaL_checkinteger(L, i));
}
lovrShapeSetMask(shape, ~mask);
return 0;
}
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const luaL_Reg lovrShape[] = {
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{ "getType", l_lovrShapeGetType },
{ "getBody", l_lovrShapeGetBody },
{ "setBody", l_lovrShapeSetBody },
{ "isEnabled", l_lovrShapeIsEnabled },
{ "setEnabled", l_lovrShapeSetEnabled },
{ "getUserData", l_lovrShapeGetUserData },
{ "setUserData", l_lovrShapeSetUserData },
{ "getPosition", l_lovrShapeGetPosition },
{ "setPosition", l_lovrShapeSetPosition },
{ "getOrientation", l_lovrShapeGetOrientation },
{ "setOrientation", l_lovrShapeSetOrientation },
{ "getCategory", l_lovrShapeGetCategory },
{ "setCategory", l_lovrShapeSetCategory },
{ "getMask", l_lovrShapeGetMask },
{ "setMask", l_lovrShapeSetMask },
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{ NULL, NULL }
};
int l_lovrSphereShapeGetRadius(lua_State* L) {
SphereShape* sphere = luax_checktype(L, 1, SphereShape);
lua_pushnumber(L, lovrSphereShapeGetRadius(sphere));
return 1;
}
int l_lovrSphereShapeSetRadius(lua_State* L) {
SphereShape* sphere = luax_checktype(L, 1, SphereShape);
float radius = luaL_checknumber(L, 2);
lovrSphereShapeSetRadius(sphere, radius);
return 0;
}
const luaL_Reg lovrSphereShape[] = {
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{ "getRadius", l_lovrSphereShapeGetRadius },
{ "setRadius", l_lovrSphereShapeSetRadius },
{ NULL, NULL }
};
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int l_lovrBoxShapeGetDimensions(lua_State* L) {
BoxShape* box = luax_checktype(L, 1, BoxShape);
float x, y, z;
lovrBoxShapeGetDimensions(box, &x, &y, &z);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
lua_pushnumber(L, z);
return 3;
}
int l_lovrBoxShapeSetDimensions(lua_State* L) {
BoxShape* box = luax_checktype(L, 1, BoxShape);
float x = luaL_checknumber(L, 2);
float y = luaL_checknumber(L, 3);
float z = luaL_checknumber(L, 4);
lovrBoxShapeSetDimensions(box, x, y, z);
return 0;
}
const luaL_Reg lovrBoxShape[] = {
{ "getDimensions", l_lovrBoxShapeGetDimensions },
{ "setDimensions", l_lovrBoxShapeSetDimensions },
{ NULL, NULL }
};
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int l_lovrCapsuleShapeGetRadius(lua_State* L) {
CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape);
lua_pushnumber(L, lovrCapsuleShapeGetRadius(capsule));
return 1;
}
int l_lovrCapsuleShapeSetRadius(lua_State* L) {
CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape);
float radius = luaL_checknumber(L, 2);
lovrCapsuleShapeSetRadius(capsule, radius);
return 0;
}
int l_lovrCapsuleShapeGetLength(lua_State* L) {
CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape);
lua_pushnumber(L, lovrCapsuleShapeGetLength(capsule));
return 1;
}
int l_lovrCapsuleShapeSetLength(lua_State* L) {
CapsuleShape* capsule = luax_checktype(L, 1, CapsuleShape);
float length = luaL_checknumber(L, 2);
lovrCapsuleShapeSetLength(capsule, length);
return 0;
}
const luaL_Reg lovrCapsuleShape[] = {
{ "getRadius", l_lovrCapsuleShapeGetRadius },
{ "setRadius", l_lovrCapsuleShapeSetRadius },
{ "getLength", l_lovrCapsuleShapeGetLength },
{ "setLength", l_lovrCapsuleShapeSetLength },
{ NULL, NULL }
};
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int l_lovrCylinderShapeGetRadius(lua_State* L) {
CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape);
lua_pushnumber(L, lovrCylinderShapeGetRadius(cylinder));
return 1;
}
int l_lovrCylinderShapeSetRadius(lua_State* L) {
CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape);
float radius = luaL_checknumber(L, 2);
lovrCylinderShapeSetRadius(cylinder, radius);
return 0;
}
int l_lovrCylinderShapeGetLength(lua_State* L) {
CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape);
lua_pushnumber(L, lovrCylinderShapeGetLength(cylinder));
return 1;
}
int l_lovrCylinderShapeSetLength(lua_State* L) {
CylinderShape* cylinder = luax_checktype(L, 1, CylinderShape);
float length = luaL_checknumber(L, 2);
lovrCylinderShapeSetLength(cylinder, length);
return 0;
}
const luaL_Reg lovrCylinderShape[] = {
{ "getRadius", l_lovrCylinderShapeGetRadius },
{ "setRadius", l_lovrCylinderShapeSetRadius },
{ "getLength", l_lovrCylinderShapeGetLength },
{ "setLength", l_lovrCylinderShapeSetLength },
{ NULL, NULL }
};