lovr/etc/shaders/fill_layer.frag

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GLSL
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#version 460
#extension GL_EXT_multiview : require
#extension GL_GOOGLE_include_directive : require
#include "lovr.glsl"
layout(set = 1, binding = 1) uniform texture2DArray ArrayTexture;
vec4 lovrmain() {
vec2 uv = vec2(2 * UV.x, UV.y);
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return Color * getPixel(ArrayTexture, uv, 0);
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}