2016-11-19 09:28:01 +00:00
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#include "glfw.h"
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2016-11-19 07:41:23 +00:00
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#include "util.h"
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2016-11-08 11:14:33 +00:00
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2017-01-11 17:22:18 +00:00
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struct CanvasState;
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2016-11-14 01:28:22 +00:00
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2016-11-08 11:14:33 +00:00
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#ifndef LOVR_TEXTURE_TYPES
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#define LOVR_TEXTURE_TYPES
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2016-11-26 07:54:45 +00:00
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typedef struct {
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void* data;
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int width;
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int height;
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int channels;
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} TextureData;
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2016-11-08 22:44:22 +00:00
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typedef enum {
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FILTER_NEAREST = GL_NEAREST,
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FILTER_LINEAR = GL_LINEAR
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} FilterMode;
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typedef enum {
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WRAP_CLAMP = GL_CLAMP_TO_EDGE,
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WRAP_REPEAT = GL_REPEAT,
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WRAP_MIRRORED_REPEAT = GL_MIRRORED_REPEAT,
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WRAP_CLAMP_ZERO = GL_CLAMP_TO_BORDER
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} WrapMode;
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2017-01-12 07:38:28 +00:00
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typedef enum {
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PROJECTION_ORTHOGRAPHIC,
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PROJECTION_PERSPECTIVE
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} TextureProjection;
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2016-11-08 11:14:33 +00:00
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typedef struct {
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2016-11-19 07:41:23 +00:00
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Ref ref;
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2016-11-26 07:54:45 +00:00
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TextureData* textureData;
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2016-11-08 11:14:33 +00:00
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GLuint id;
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2017-01-15 01:38:25 +00:00
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GLuint msaaId;
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2017-01-12 07:38:28 +00:00
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GLuint framebuffer;
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GLuint resolveFramebuffer;
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GLuint depthBuffer;
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2017-01-12 07:38:28 +00:00
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TextureProjection projection;
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2016-11-08 22:44:22 +00:00
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FilterMode filterMin;
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FilterMode filterMag;
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WrapMode wrapHorizontal;
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WrapMode wrapVertical;
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2017-01-15 01:38:25 +00:00
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int msaa;
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2016-11-08 11:14:33 +00:00
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} Texture;
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#endif
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2017-01-12 07:38:28 +00:00
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Texture* lovrTextureCreate(TextureData* textureData);
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2017-01-15 01:38:25 +00:00
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Texture* lovrTextureCreateWithFramebuffer(TextureData* textureData, TextureProjection projection, int msaa);
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2016-11-19 07:41:23 +00:00
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void lovrTextureDestroy(const Ref* ref);
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2016-11-26 07:54:45 +00:00
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void lovrTextureDataDestroy(TextureData* textureData);
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2016-11-17 09:30:40 +00:00
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void lovrTextureBind(Texture* texture);
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2017-01-12 04:26:08 +00:00
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void lovrTextureBindFramebuffer(Texture* texture);
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2017-01-15 01:38:25 +00:00
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void lovrTextureResolveMSAA(Texture* texture);
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2016-11-17 09:30:40 +00:00
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void lovrTextureRefresh(Texture* texture);
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2016-11-08 11:14:33 +00:00
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int lovrTextureGetHeight(Texture* texture);
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int lovrTextureGetWidth(Texture* texture);
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2016-11-08 22:44:22 +00:00
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void lovrTextureGetFilter(Texture* texture, FilterMode* min, FilterMode* mag);
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void lovrTextureSetFilter(Texture* texture, FilterMode min, FilterMode mag);
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void lovrTextureGetWrap(Texture* texture, WrapMode* horizontal, WrapMode* vertical);
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void lovrTextureSetWrap(Texture* texture, WrapMode horizontal, WrapMode vertical);
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