2017-10-21 20:39:50 +00:00
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#include "graphics/texture.h"
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2018-07-19 23:58:59 +00:00
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#include "lib/map/map.h"
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#include "lib/vec/vec.h"
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2017-10-31 08:14:09 +00:00
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#include <stdbool.h>
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2016-07-16 02:17:27 +00:00
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2017-01-26 10:20:30 +00:00
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#pragma once
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2016-10-08 01:30:37 +00:00
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2018-07-19 23:58:59 +00:00
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#define LOVR_MAX_UNIFORM_LENGTH 64
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#define LOVR_MAX_ATTRIBUTE_LENGTH 64
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2018-07-28 22:46:46 +00:00
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#define MAX_SHADER_BLOCK_UNIFORMS 32
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2018-07-19 23:58:59 +00:00
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2017-10-21 20:39:50 +00:00
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typedef enum {
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UNIFORM_FLOAT,
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UNIFORM_MATRIX,
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UNIFORM_INT,
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UNIFORM_SAMPLER
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} UniformType;
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2017-08-09 07:56:13 +00:00
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typedef enum {
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SHADER_DEFAULT,
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2018-03-11 07:18:07 +00:00
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SHADER_CUBE,
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2018-03-05 10:02:25 +00:00
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SHADER_PANO,
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2017-08-09 07:56:13 +00:00
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SHADER_FONT,
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2018-07-17 06:51:11 +00:00
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SHADER_FILL,
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MAX_DEFAULT_SHADERS
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2017-08-09 07:56:13 +00:00
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} DefaultShader;
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2018-07-19 23:58:59 +00:00
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typedef struct {
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char name[LOVR_MAX_UNIFORM_LENGTH];
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2018-07-20 23:56:28 +00:00
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UniformType type;
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2018-07-19 23:58:59 +00:00
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int components;
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2018-07-20 23:56:28 +00:00
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int count;
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int location;
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2018-07-28 22:40:13 +00:00
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int offset;
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int size;
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2018-07-19 23:58:59 +00:00
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union {
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void* data;
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int* ints;
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float* floats;
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Texture** textures;
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} value;
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int baseTextureSlot;
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bool dirty;
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} Uniform;
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2018-07-28 22:40:13 +00:00
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typedef vec_t(Uniform) vec_uniform_t;
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2018-07-19 23:58:59 +00:00
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2018-07-09 07:51:09 +00:00
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typedef struct Shader Shader;
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2018-07-28 22:46:46 +00:00
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typedef struct ShaderBlock ShaderBlock;
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2018-07-09 07:51:09 +00:00
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2017-08-09 07:56:13 +00:00
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Shader* lovrShaderCreate(const char* vertexSource, const char* fragmentSource);
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Shader* lovrShaderCreateDefault(DefaultShader type);
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2018-02-26 08:59:03 +00:00
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void lovrShaderDestroy(void* ref);
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2017-10-21 20:39:50 +00:00
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void lovrShaderBind(Shader* shader);
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2016-11-13 10:35:26 +00:00
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int lovrShaderGetAttributeId(Shader* shader, const char* name);
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2018-07-09 09:05:30 +00:00
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bool lovrShaderHasUniform(Shader* shader, const char* name);
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2018-08-01 01:23:04 +00:00
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const Uniform* lovrShaderGetUniform(Shader* shader, const char* name);
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2017-10-21 20:39:50 +00:00
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void lovrShaderSetFloat(Shader* shader, const char* name, float* data, int count);
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void lovrShaderSetInt(Shader* shader, const char* name, int* data, int count);
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void lovrShaderSetMatrix(Shader* shader, const char* name, float* data, int count);
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void lovrShaderSetTexture(Shader* shader, const char* name, Texture** data, int count);
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2018-07-28 22:46:46 +00:00
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ShaderBlock* lovrShaderGetBlock(Shader* shader, const char* name);
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void lovrShaderSetBlock(Shader* shader, const char* name, ShaderBlock* block);
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ShaderBlock* lovrShaderBlockCreate(vec_uniform_t* uniforms);
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void lovrShaderBlockDestroy(void* ref);
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2018-08-01 01:23:04 +00:00
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size_t lovrShaderBlockGetSize(ShaderBlock* block);
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const Uniform* lovrShaderBlockGetUniform(ShaderBlock* block, const char* name);
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void* lovrShaderBlockMap(ShaderBlock* block);
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void lovrShaderBlockUnmap(ShaderBlock* block);
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