lovr/src/main.c

181 lines
5.0 KiB
C
Raw Normal View History

2018-09-27 04:55:54 +00:00
#include "resources/boot.lua.h"
2019-05-18 00:11:22 +00:00
#include "api/api.h"
2018-10-29 19:01:20 +00:00
#include "platform.h"
2018-09-27 04:55:54 +00:00
#include "util.h"
#include <stdbool.h>
2018-05-15 04:38:50 +00:00
#include <string.h>
2018-02-17 17:18:08 +00:00
#include <stdlib.h>
2018-10-29 20:52:50 +00:00
lua_State* lovrInit(lua_State* L, int argc, char** argv);
2019-02-14 17:22:00 +00:00
void lovrDestroy(void* arg);
2018-11-15 16:21:26 +00:00
int main(int argc, char** argv);
2018-09-27 04:55:54 +00:00
#ifndef LOVR_USE_OCULUS_MOBILE
2018-11-16 15:36:44 +00:00
#ifdef EMSCRIPTEN
#include <emscripten.h>
typedef struct {
lua_State* L;
lua_State* T;
int argc;
char** argv;
} lovrEmscriptenContext;
void lovrDestroy(void* arg) {
2019-02-14 17:22:00 +00:00
if (arg) {
lovrEmscriptenContext* context = arg;
lua_State* L = context->L;
emscripten_cancel_main_loop();
lua_close(L);
}
2018-11-16 15:36:44 +00:00
}
static void emscriptenLoop(void* arg) {
lovrEmscriptenContext* context = arg;
2019-03-07 09:04:45 +00:00
lua_State* T = context->T;
2018-11-16 15:36:44 +00:00
2019-03-07 09:04:45 +00:00
luax_geterror(T);
luax_clearerror(T);
if (lua_resume(T, 1) != LUA_YIELD) {
bool restart = lua_type(T, -1) == LUA_TSTRING && !strcmp(lua_tostring(T, -1), "restart");
int status = lua_tonumber(T, -1);
2018-11-16 15:36:44 +00:00
lua_close(context->L);
emscripten_cancel_main_loop();
if (restart) {
main(context->argc, context->argv);
} else {
lovrPlatformDestroy();
exit(status);
}
}
}
#endif
2016-08-08 20:51:22 +00:00
int main(int argc, char** argv) {
2018-09-27 04:45:45 +00:00
if (argc > 1 && (!strcmp(argv[1], "--version") || !strcmp(argv[1], "-v"))) {
lovrPlatformOpenConsole();
2018-10-29 19:01:20 +00:00
lovrLog("LOVR %d.%d.%d (%s)\n", LOVR_VERSION_MAJOR, LOVR_VERSION_MINOR, LOVR_VERSION_PATCH, LOVR_VERSION_ALIAS);
2018-02-17 17:18:08 +00:00
exit(0);
}
2018-05-15 04:38:50 +00:00
int status;
2018-10-29 20:52:50 +00:00
bool restart;
do {
lua_State* L = luaL_newstate();
luax_setmainthread(L);
2018-10-29 20:52:50 +00:00
luaL_openlibs(L);
lua_State* T = lovrInit(L, argc, argv);
if (!T) {
return 1;
}
2018-10-29 20:52:50 +00:00
lovrSetErrorCallback((errorFn*) luax_vthrow, T);
2018-10-29 20:52:50 +00:00
#ifdef EMSCRIPTEN
lovrEmscriptenContext context = { L, T, argc, argv };
emscripten_set_main_loop_arg(emscriptenLoop, (void*) &context, 0, 1);
return 0;
#else
while (lua_resume(T, 0) == LUA_YIELD) {
2019-05-20 11:02:25 +00:00
lovrPlatformSleep(.001);
2018-10-29 20:52:50 +00:00
}
restart = lua_type(T, -1) == LUA_TSTRING && !strcmp(lua_tostring(T, -1), "restart");
status = lua_tonumber(T, -1);
lua_close(L);
#endif
} while (restart);
2018-11-16 11:59:06 +00:00
lovrPlatformDestroy();
2018-10-29 20:52:50 +00:00
return status;
2016-07-07 07:04:24 +00:00
}
2018-09-27 04:55:54 +00:00
#endif
typedef enum { // What flag is being searched for?
ARGFLAG_NONE, // Not processing a flag
ARGFLAG_ROOT
} ArgFlag;
2018-10-29 20:52:50 +00:00
lua_State* lovrInit(lua_State* L, int argc, char** argv) {
2018-11-16 11:59:06 +00:00
lovrAssert(lovrPlatformInit(), "Failed to initialize platform");
lovrPlatformSetTime(0.);
2018-09-27 04:55:54 +00:00
// arg table
// Args follow the lua standard https://en.wikibooks.org/wiki/Lua_Programming/command_line_parameter
// In this standard, the contents of argv are put in a global table named "arg", but with indices offset
// such that the "script" (in lovr, the game path) is at index 0. So all arguments (if any) intended for
// the script/game are at successive indices starting with 1, and the exe and its arguments are in normal
// order but stored in negative indices.
//
// Lovr can be run in ways normal lua can't. It can be run with an empty argv, or with no script (if fused).
// So in the case of lovr:
// * The script path will always be at index 0, but it can be nil.
// * For a fused executable, whatever is given in argv as script name is still at 0, but will be ignored.
// * The exe (argv[0]) will always be the lowest-integer index. If it's present, it will always be -1 or less.
// * Any named arguments parsed by Lovr will be stored in the arg table at their named keys.
// * An exe name will always be stored in the arg table at string key "exe", even if none was supplied in argv.
2018-09-27 04:55:54 +00:00
lua_newtable(L);
// push dummy "lovr" in case argv is empty
2018-12-16 05:45:32 +00:00
lua_pushliteral(L, "lovr");
lua_setfield(L, -2, "exe");
ArgFlag currentFlag = ARGFLAG_NONE;
int lovrArgs = 0; // Arg count up to but not including the game path
// One pass to parse flags
2018-09-27 04:55:54 +00:00
for (int i = 0; i < argc; i++) {
if (lovrArgs > 0) {
// This argument is an argument to a -- flag
if (currentFlag == ARGFLAG_ROOT) {
lua_pushstring(L, argv[i]);
lua_setfield(L, -2, "root");
currentFlag = ARGFLAG_NONE;
// This argument is a -- flag
} else if (!strcmp(argv[i], "--root") || !strcmp(argv[i], "-r")) {
currentFlag = ARGFLAG_ROOT;
} else if (!strcmp(argv[i], "--console")) {
lovrPlatformOpenConsole();
// This is the game path
} else {
break;
}
} else { // Found exe name
lua_pushstring(L, argv[i]);
lua_setfield(L, -2, "exe");
}
lovrArgs++;
}
// Now that we know the negative offset to start at, copy all args in the table
for (int i = 0; i < argc; i++) {
2018-09-27 04:55:54 +00:00
lua_pushstring(L, argv[i]);
lua_rawseti(L, -2, -lovrArgs + i);
2018-09-27 04:55:54 +00:00
}
2018-09-27 04:55:54 +00:00
lua_setglobal(L, "arg");
lua_getglobal(L, "package");
lua_getfield(L, -1, "preload");
luaL_register(L, NULL, lovrModules);
lua_pop(L, 2);
2018-09-27 04:55:54 +00:00
lua_pushcfunction(L, luax_getstack);
if (luaL_loadbuffer(L, (const char*) boot_lua, boot_lua_len, "boot.lua") || lua_pcall(L, 0, 1, -2)) {
2018-10-29 19:01:20 +00:00
lovrWarn("%s\n", lua_tostring(L, -1));
2018-10-29 20:52:50 +00:00
return NULL;
2018-09-27 04:55:54 +00:00
}
2018-10-29 20:52:50 +00:00
lua_State* T = lua_newthread(L);
2018-09-27 04:55:54 +00:00
lua_pushvalue(L, -2);
2018-10-29 20:52:50 +00:00
lua_xmove(L, T, 1);
return T;
2018-09-27 04:55:54 +00:00
}