Fix pointsize limit for WebGL;

This commit is contained in:
bjorn 2017-10-22 16:26:48 -07:00
parent cc651e7b4e
commit 00726fe89e
1 changed files with 1 additions and 1 deletions

View File

@ -352,7 +352,7 @@ void lovrGraphicsSetFont(Font* font) {
GraphicsLimits lovrGraphicsGetLimits() { GraphicsLimits lovrGraphicsGetLimits() {
if (!state.limits.initialized) { if (!state.limits.initialized) {
#ifdef EMSCRIPTEN #ifdef EMSCRIPTEN
state.limits.pointSizes[0] = state.limits.pointSizes[1] = 1.f; glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, state.limits.pointSizes);
#else #else
glGetFloatv(GL_POINT_SIZE_RANGE, state.limits.pointSizes); glGetFloatv(GL_POINT_SIZE_RANGE, state.limits.pointSizes);
#endif #endif