mirror of https://github.com/bjornbytes/lovr.git
Collider shape is required I think;
Jolt doesn't really support bodies without shapes.
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@ -27,22 +27,14 @@ static int l_lovrColliderGetWorld(lua_State* L) {
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static int l_lovrColliderGetShape(lua_State* L) {
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Collider* collider = luax_checktype(L, 1, Collider);
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Shape* shape = lovrColliderGetShape(collider);
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if (shape) {
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luax_pushshape(L, shape);
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} else {
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lua_pushnil(L);
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}
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luax_pushshape(L, shape);
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return 1;
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}
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static int l_lovrColliderSetShape(lua_State* L) {
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Collider* collider = luax_checktype(L, 1, Collider);
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if (lua_isnoneornil(L, 2)) {
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lovrColliderSetShape(collider, NULL);
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} else {
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Shape* shape = luax_checkshape(L, 2);
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lovrColliderSetShape(collider, shape);
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}
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Shape* shape = luax_checkshape(L, 2);
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lovrColliderSetShape(collider, shape);
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return 0;
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}
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@ -426,12 +426,6 @@ void lovrColliderSetShape(Collider* collider, Shape* shape) {
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}
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void lovrColliderGetShapeOffset(Collider* collider, float* position, float* orientation) {
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if (!collider->shape) {
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vec3_set(position, 0.f, 0.f, 0.f);
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quat_identity(orientation);
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return;
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}
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const JPH_Shape* shape = JPH_BodyInterface_GetShape(collider->world->body_interface, collider->id);
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if (JPH_Shape_GetSubType(shape) == JPH_ShapeSubType_RotatedTranslated) {
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@ -448,10 +442,6 @@ void lovrColliderGetShapeOffset(Collider* collider, float* position, float* orie
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}
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void lovrColliderSetShapeOffset(Collider* collider, float* position, float* orientation) {
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if (!collider->shape) {
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return;
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}
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const JPH_Shape* shape = JPH_BodyInterface_GetShape(collider->world->body_interface, collider->id);
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if (JPH_Shape_GetSubType(shape) == JPH_ShapeSubType_RotatedTranslated) {
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