mirror of https://github.com/bjornbytes/lovr.git
ARB_compute_shader; ARB_program_interface_query; ARB_shader_storage_buffer_object;
This commit is contained in:
parent
1946f860f8
commit
085ee71d86
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@ -1,12 +1,15 @@
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/*
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OpenGL, OpenGL ES loader generated by glad 0.1.25 on Sat Jul 21 14:28:38 2018.
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OpenGL, OpenGL ES loader generated by glad 0.1.26 on Fri Aug 3 00:32:58 2018.
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=3.3, gles2=3.0
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Profile: core
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Extensions:
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GL_ARB_compute_shader,
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GL_ARB_program_interface_query,
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GL_ARB_shader_storage_buffer_object,
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GL_ARB_texture_storage,
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GL_ARB_viewport_array,
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GL_EXT_texture_compression_s3tc,
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@ -19,9 +22,9 @@
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Omit khrplatform: True
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Commandline:
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--profile="core" --api="gl=3.3,gles2=3.0" --generator="c" --spec="gl" --no-loader --local-files --omit-khrplatform --extensions="GL_ARB_texture_storage,GL_ARB_viewport_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_sRGB,GL_NV_stereo_view_rendering,GL_NV_viewport_array2"
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--profile="core" --api="gl=3.3,gles2=3.0" --generator="c" --spec="gl" --no-loader --local-files --omit-khrplatform --extensions="GL_ARB_compute_shader,GL_ARB_program_interface_query,GL_ARB_shader_storage_buffer_object,GL_ARB_texture_storage,GL_ARB_viewport_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_sRGB,GL_NV_stereo_view_rendering,GL_NV_viewport_array2"
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Online:
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http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.0&extensions=GL_ARB_texture_storage&extensions=GL_ARB_viewport_array&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_sRGB&extensions=GL_NV_stereo_view_rendering&extensions=GL_NV_viewport_array2
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http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.0&extensions=GL_ARB_compute_shader&extensions=GL_ARB_program_interface_query&extensions=GL_ARB_shader_storage_buffer_object&extensions=GL_ARB_texture_storage&extensions=GL_ARB_viewport_array&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_sRGB&extensions=GL_NV_stereo_view_rendering&extensions=GL_NV_viewport_array2
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*/
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#include <stdio.h>
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#include <string.h>
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#include "glad.h"
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struct gladGLversionStruct GLVersion;
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struct gladGLversionStruct GLVersion = { 0, 0 };
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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#define _GLAD_IS_SOME_NEW_VERSION 1
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@ -128,431 +131,443 @@ static int has_ext(const char *ext) {
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return 0;
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}
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int GLAD_GL_VERSION_1_0;
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int GLAD_GL_VERSION_1_1;
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int GLAD_GL_VERSION_1_2;
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int GLAD_GL_VERSION_1_3;
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int GLAD_GL_VERSION_1_4;
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int GLAD_GL_VERSION_1_5;
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int GLAD_GL_VERSION_2_0;
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int GLAD_GL_VERSION_2_1;
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int GLAD_GL_VERSION_3_0;
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int GLAD_GL_VERSION_3_1;
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int GLAD_GL_VERSION_3_2;
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int GLAD_GL_VERSION_3_3;
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int GLAD_GL_ES_VERSION_2_0;
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int GLAD_GL_ES_VERSION_3_0;
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
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PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
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PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
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PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
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PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
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PFNGLBINDSAMPLERPROC glad_glBindSampler;
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PFNGLLINEWIDTHPROC glad_glLineWidth;
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PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
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PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
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PFNGLCOMPILESHADERPROC glad_glCompileShader;
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
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PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
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PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
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PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
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PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
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PFNGLENABLEIPROC glad_glEnablei;
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PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
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PFNGLCREATESHADERPROC glad_glCreateShader;
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PFNGLISBUFFERPROC glad_glIsBuffer;
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PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
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PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
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PFNGLHINTPROC glad_glHint;
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PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
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PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
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PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
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PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
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PFNGLPOINTSIZEPROC glad_glPointSize;
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PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
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PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
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PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
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PFNGLWAITSYNCPROC glad_glWaitSync;
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PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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PFNGLUNIFORM3IPROC glad_glUniform3i;
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
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PFNGLUNIFORM3FPROC glad_glUniform3f;
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PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
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PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
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PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
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PFNGLCOLORMASKIPROC glad_glColorMaski;
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
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PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
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PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
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PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
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PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
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PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
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PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
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PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
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PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
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PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
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PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
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PFNGLDRAWARRAYSPROC glad_glDrawArrays;
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PFNGLUNIFORM1UIPROC glad_glUniform1ui;
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PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
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PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
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PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
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PFNGLCLEARPROC glad_glClear;
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PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
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PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
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PFNGLISENABLEDPROC glad_glIsEnabled;
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PFNGLSTENCILOPPROC glad_glStencilOp;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
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PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
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PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
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PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
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PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
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PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
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PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
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PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
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PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
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PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
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PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
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PFNGLGETQUERYIVPROC glad_glGetQueryiv;
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PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
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PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
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PFNGLISSHADERPROC glad_glIsShader;
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PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
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PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
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PFNGLENABLEPROC glad_glEnable;
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PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
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PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
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PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
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PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
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PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
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PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
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PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
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PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
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PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
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PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
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PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
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PFNGLFLUSHPROC glad_glFlush;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
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PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
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PFNGLFENCESYNCPROC glad_glFenceSync;
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PFNGLCOLORP3UIPROC glad_glColorP3ui;
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PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
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PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
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PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
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PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
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PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
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PFNGLGENSAMPLERSPROC glad_glGenSamplers;
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PFNGLCLAMPCOLORPROC glad_glClampColor;
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PFNGLUNIFORM4IVPROC glad_glUniform4iv;
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PFNGLCLEARSTENCILPROC glad_glClearStencil;
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PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
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PFNGLGENTEXTURESPROC glad_glGenTextures;
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PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
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PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
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PFNGLISSYNCPROC glad_glIsSync;
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
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PFNGLUNIFORM2IPROC glad_glUniform2i;
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PFNGLUNIFORM2FPROC glad_glUniform2f;
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PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
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PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
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PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
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PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
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PFNGLGENQUERIESPROC glad_glGenQueries;
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PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
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PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
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PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
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PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
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PFNGLISENABLEDIPROC glad_glIsEnabledi;
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PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
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PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
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PFNGLUNIFORM2IVPROC glad_glUniform2iv;
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PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
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PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
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PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
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PFNGLGETSHADERIVPROC glad_glGetShaderiv;
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PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
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PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
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PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
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PFNGLGETDOUBLEVPROC glad_glGetDoublev;
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PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
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PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
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PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
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PFNGLUNIFORM3FVPROC glad_glUniform3fv;
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PFNGLDEPTHRANGEPROC glad_glDepthRange;
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PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
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PFNGLMAPBUFFERPROC glad_glMapBuffer;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
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PFNGLDELETESYNCPROC glad_glDeleteSync;
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PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
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PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
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PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
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PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
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PFNGLUNIFORM3IVPROC glad_glUniform3iv;
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PFNGLPOLYGONMODEPROC glad_glPolygonMode;
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PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
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PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
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PFNGLUSEPROGRAMPROC glad_glUseProgram;
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PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
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PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
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PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
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PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
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PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
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PFNGLFINISHPROC glad_glFinish;
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PFNGLDELETESHADERPROC glad_glDeleteShader;
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PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
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PFNGLVIEWPORTPROC glad_glViewport;
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PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
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PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
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PFNGLUNIFORM2UIPROC glad_glUniform2ui;
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PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
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PFNGLCLEARDEPTHPROC glad_glClearDepth;
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PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
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PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
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PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
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PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
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PFNGLTEXBUFFERPROC glad_glTexBuffer;
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PFNGLPIXELSTOREIPROC glad_glPixelStorei;
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PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
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PFNGLPIXELSTOREFPROC glad_glPixelStoref;
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PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
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PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
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PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
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PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
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PFNGLLINKPROGRAMPROC glad_glLinkProgram;
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PFNGLBINDTEXTUREPROC glad_glBindTexture;
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PFNGLGETSTRINGPROC glad_glGetString;
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PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
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PFNGLDETACHSHADERPROC glad_glDetachShader;
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PFNGLENDQUERYPROC glad_glEndQuery;
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PFNGLNORMALP3UIPROC glad_glNormalP3ui;
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PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
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PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
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PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
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PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
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PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
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PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
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PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
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PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
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PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
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PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
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PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
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PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
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PFNGLUNIFORM1FPROC glad_glUniform1f;
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PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
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PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
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PFNGLUNIFORM1IPROC glad_glUniform1i;
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PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
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PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
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PFNGLDISABLEPROC glad_glDisable;
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PFNGLLOGICOPPROC glad_glLogicOp;
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PFNGLUNIFORM4UIPROC glad_glUniform4ui;
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
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PFNGLCULLFACEPROC glad_glCullFace;
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PFNGLGETSTRINGIPROC glad_glGetStringi;
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PFNGLATTACHSHADERPROC glad_glAttachShader;
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PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
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PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
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PFNGLSHADERBINARYPROC glad_glShaderBinary;
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PFNGLDRAWELEMENTSPROC glad_glDrawElements;
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PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
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PFNGLUNIFORM1IVPROC glad_glUniform1iv;
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PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
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PFNGLREADBUFFERPROC glad_glReadBuffer;
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PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
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PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
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PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
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PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
|
||||
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
|
||||
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
|
||||
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
|
||||
PFNGLBLENDCOLORPROC glad_glBlendColor;
|
||||
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
|
||||
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
|
||||
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
|
||||
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
|
||||
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
|
||||
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
|
||||
PFNGLISPROGRAMPROC glad_glIsProgram;
|
||||
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
|
||||
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
|
||||
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
|
||||
PFNGLUNIFORM4IPROC glad_glUniform4i;
|
||||
PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
||||
PFNGLREADPIXELSPROC glad_glReadPixels;
|
||||
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
|
||||
PFNGLUNIFORM4FPROC glad_glUniform4f;
|
||||
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
|
||||
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
|
||||
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
|
||||
PFNGLSTENCILFUNCPROC glad_glStencilFunc;
|
||||
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
|
||||
PFNGLCOLORP4UIPROC glad_glColorP4ui;
|
||||
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
|
||||
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
|
||||
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
|
||||
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
|
||||
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
|
||||
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
|
||||
PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
||||
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
|
||||
PFNGLBLENDFUNCPROC glad_glBlendFunc;
|
||||
PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
|
||||
PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
||||
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
|
||||
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
|
||||
PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
|
||||
PFNGLSCISSORPROC glad_glScissor;
|
||||
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
|
||||
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
||||
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
|
||||
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
|
||||
PFNGLCLEARCOLORPROC glad_glClearColor;
|
||||
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
|
||||
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
|
||||
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
|
||||
PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
|
||||
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
|
||||
PFNGLUNIFORM3UIPROC glad_glUniform3ui;
|
||||
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
||||
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
|
||||
PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
||||
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
|
||||
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
|
||||
PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
|
||||
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
|
||||
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
|
||||
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
||||
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
|
||||
PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
|
||||
PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
|
||||
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
|
||||
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
||||
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
|
||||
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
|
||||
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
||||
PFNGLCOLORMASKPROC glad_glColorMask;
|
||||
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
|
||||
PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
||||
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
||||
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
|
||||
PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
||||
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
||||
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
||||
PFNGLISSAMPLERPROC glad_glIsSampler;
|
||||
PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
|
||||
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
|
||||
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
|
||||
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
|
||||
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
|
||||
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
|
||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
|
||||
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
||||
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
|
||||
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
||||
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
|
||||
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
|
||||
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
||||
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
|
||||
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
|
||||
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
|
||||
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
|
||||
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
|
||||
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
|
||||
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
||||
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
|
||||
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
|
||||
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
|
||||
PFNGLDISABLEIPROC glad_glDisablei;
|
||||
PFNGLSHADERSOURCEPROC glad_glShaderSource;
|
||||
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
|
||||
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
|
||||
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
|
||||
PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
||||
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
|
||||
PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
||||
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
||||
PFNGLBINDBUFFERPROC glad_glBindBuffer;
|
||||
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
|
||||
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
|
||||
PFNGLBUFFERDATAPROC glad_glBufferData;
|
||||
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
|
||||
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
|
||||
PFNGLGETERRORPROC glad_glGetError;
|
||||
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
|
||||
PFNGLGETFLOATVPROC glad_glGetFloatv;
|
||||
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
||||
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
|
||||
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
|
||||
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
|
||||
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
|
||||
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
|
||||
PFNGLGETINTEGERVPROC glad_glGetIntegerv;
|
||||
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
||||
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
||||
PFNGLISQUERYPROC glad_glIsQuery;
|
||||
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
||||
PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
||||
PFNGLSTENCILMASKPROC glad_glStencilMask;
|
||||
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
|
||||
PFNGLISTEXTUREPROC glad_glIsTexture;
|
||||
PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
||||
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
|
||||
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
||||
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
|
||||
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
|
||||
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
|
||||
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
||||
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
||||
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
||||
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
|
||||
PFNGLDEPTHMASKPROC glad_glDepthMask;
|
||||
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
|
||||
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
|
||||
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
|
||||
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
|
||||
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
||||
PFNGLFRONTFACEPROC glad_glFrontFace;
|
||||
int GLAD_GL_EXT_texture_sRGB;
|
||||
int GLAD_GL_EXT_texture_filter_anisotropic;
|
||||
int GLAD_GL_ARB_viewport_array;
|
||||
int GLAD_GL_NV_stereo_view_rendering;
|
||||
int GLAD_GL_NV_viewport_array2;
|
||||
int GLAD_GL_ARB_texture_storage;
|
||||
int GLAD_GL_EXT_texture_compression_s3tc;
|
||||
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
|
||||
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
|
||||
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
|
||||
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
|
||||
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
|
||||
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
|
||||
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
|
||||
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
|
||||
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
|
||||
PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
|
||||
PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
|
||||
int GLAD_GL_VERSION_1_0 = 0;
|
||||
int GLAD_GL_VERSION_1_1 = 0;
|
||||
int GLAD_GL_VERSION_1_2 = 0;
|
||||
int GLAD_GL_VERSION_1_3 = 0;
|
||||
int GLAD_GL_VERSION_1_4 = 0;
|
||||
int GLAD_GL_VERSION_1_5 = 0;
|
||||
int GLAD_GL_VERSION_2_0 = 0;
|
||||
int GLAD_GL_VERSION_2_1 = 0;
|
||||
int GLAD_GL_VERSION_3_0 = 0;
|
||||
int GLAD_GL_VERSION_3_1 = 0;
|
||||
int GLAD_GL_VERSION_3_2 = 0;
|
||||
int GLAD_GL_VERSION_3_3 = 0;
|
||||
int GLAD_GL_ES_VERSION_2_0 = 0;
|
||||
int GLAD_GL_ES_VERSION_3_0 = 0;
|
||||
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
|
||||
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
|
||||
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
|
||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
|
||||
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
|
||||
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
|
||||
PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
|
||||
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
|
||||
PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
|
||||
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
|
||||
PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
|
||||
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
|
||||
PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
|
||||
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
||||
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
|
||||
PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
|
||||
PFNGLENABLEIPROC glad_glEnablei = NULL;
|
||||
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
|
||||
PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
|
||||
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
|
||||
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
|
||||
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
|
||||
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
|
||||
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
|
||||
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
|
||||
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
|
||||
PFNGLHINTPROC glad_glHint = NULL;
|
||||
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
|
||||
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
|
||||
PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
|
||||
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
|
||||
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
|
||||
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
|
||||
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
|
||||
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
||||
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
||||
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
|
||||
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
|
||||
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
|
||||
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
|
||||
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
|
||||
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
|
||||
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
|
||||
PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
|
||||
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
|
||||
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
|
||||
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
|
||||
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
|
||||
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
|
||||
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
|
||||
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
|
||||
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
|
||||
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
|
||||
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
|
||||
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
|
||||
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
|
||||
PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
|
||||
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
|
||||
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
|
||||
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
|
||||
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
|
||||
PFNGLCLEARPROC glad_glClear = NULL;
|
||||
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
|
||||
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
|
||||
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
|
||||
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
|
||||
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
|
||||
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
|
||||
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
|
||||
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
|
||||
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
|
||||
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
|
||||
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
|
||||
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
|
||||
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
|
||||
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
||||
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
|
||||
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
|
||||
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
|
||||
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
|
||||
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
|
||||
PFNGLISSHADERPROC glad_glIsShader = NULL;
|
||||
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
|
||||
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
|
||||
PFNGLENABLEPROC glad_glEnable = NULL;
|
||||
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
|
||||
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
|
||||
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
|
||||
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
|
||||
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
|
||||
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
|
||||
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
|
||||
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
|
||||
PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
|
||||
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
|
||||
PFNGLFLUSHPROC glad_glFlush = NULL;
|
||||
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
||||
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
|
||||
PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
|
||||
PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
|
||||
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
|
||||
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
|
||||
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
|
||||
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
|
||||
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
|
||||
PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
|
||||
PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
|
||||
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
||||
PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
|
||||
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
|
||||
PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
|
||||
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
|
||||
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
|
||||
PFNGLISSYNCPROC glad_glIsSync = NULL;
|
||||
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
|
||||
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
|
||||
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
|
||||
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
|
||||
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
|
||||
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
|
||||
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
|
||||
PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
|
||||
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
|
||||
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
|
||||
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
|
||||
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
|
||||
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
|
||||
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
|
||||
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
|
||||
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
|
||||
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
|
||||
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
|
||||
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
|
||||
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
|
||||
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
|
||||
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
|
||||
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
|
||||
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
|
||||
PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
|
||||
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
|
||||
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
|
||||
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
|
||||
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
|
||||
PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
|
||||
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
|
||||
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
|
||||
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
|
||||
PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
|
||||
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
|
||||
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
|
||||
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
|
||||
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
|
||||
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
|
||||
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
|
||||
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
|
||||
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
|
||||
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
|
||||
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
|
||||
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
|
||||
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
|
||||
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
|
||||
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
|
||||
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
|
||||
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
|
||||
PFNGLFINISHPROC glad_glFinish = NULL;
|
||||
PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
|
||||
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
|
||||
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
||||
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
|
||||
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
|
||||
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
|
||||
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
|
||||
PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
|
||||
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
|
||||
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
|
||||
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
|
||||
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
|
||||
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
|
||||
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
|
||||
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
|
||||
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
|
||||
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
|
||||
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
|
||||
PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
|
||||
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
|
||||
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
|
||||
PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
|
||||
PFNGLGETSTRINGPROC glad_glGetString = NULL;
|
||||
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
|
||||
PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
|
||||
PFNGLENDQUERYPROC glad_glEndQuery = NULL;
|
||||
PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
|
||||
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
|
||||
PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
|
||||
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
|
||||
PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
|
||||
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
|
||||
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
|
||||
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
|
||||
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
|
||||
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
|
||||
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
|
||||
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
|
||||
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
|
||||
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
|
||||
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
|
||||
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
|
||||
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
|
||||
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
|
||||
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
|
||||
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
|
||||
PFNGLDISABLEPROC glad_glDisable = NULL;
|
||||
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
|
||||
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
|
||||
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
|
||||
PFNGLCULLFACEPROC glad_glCullFace = NULL;
|
||||
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
|
||||
PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
|
||||
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
|
||||
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
|
||||
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
|
||||
PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
|
||||
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
|
||||
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
|
||||
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
|
||||
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
|
||||
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
|
||||
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
|
||||
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
|
||||
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
|
||||
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
|
||||
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
|
||||
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
|
||||
PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
|
||||
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
|
||||
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
|
||||
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
|
||||
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
|
||||
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
|
||||
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
|
||||
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
|
||||
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
|
||||
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
|
||||
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
|
||||
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
||||
PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
|
||||
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
|
||||
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
|
||||
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
|
||||
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
||||
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
|
||||
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
|
||||
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
|
||||
PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
|
||||
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
|
||||
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
|
||||
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
|
||||
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
|
||||
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
|
||||
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
|
||||
PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
|
||||
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
|
||||
PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
|
||||
PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
|
||||
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
|
||||
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
||||
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
|
||||
PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
|
||||
PFNGLSCISSORPROC glad_glScissor = NULL;
|
||||
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
|
||||
PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
|
||||
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
|
||||
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
|
||||
PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
|
||||
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
|
||||
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
|
||||
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
|
||||
PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
|
||||
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
|
||||
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
||||
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
|
||||
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
|
||||
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
|
||||
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
|
||||
PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
|
||||
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
||||
PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
|
||||
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
|
||||
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
|
||||
PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
|
||||
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
|
||||
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
|
||||
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
|
||||
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
|
||||
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
|
||||
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
||||
PFNGLCOLORMASKPROC glad_glColorMask = NULL;
|
||||
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
|
||||
PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
|
||||
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
|
||||
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
|
||||
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
||||
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
|
||||
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
|
||||
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
|
||||
PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
|
||||
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
|
||||
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
|
||||
PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
|
||||
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
|
||||
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
|
||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
|
||||
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
|
||||
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
|
||||
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
|
||||
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
|
||||
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
|
||||
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
|
||||
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
|
||||
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
|
||||
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
|
||||
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
|
||||
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
|
||||
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
|
||||
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
|
||||
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
|
||||
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
|
||||
PFNGLDISABLEIPROC glad_glDisablei = NULL;
|
||||
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
|
||||
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
|
||||
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
|
||||
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
|
||||
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
|
||||
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
|
||||
PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
|
||||
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
|
||||
PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
|
||||
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
||||
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
||||
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
|
||||
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
|
||||
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
|
||||
PFNGLGETERRORPROC glad_glGetError = NULL;
|
||||
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
|
||||
PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
|
||||
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
|
||||
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
|
||||
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
|
||||
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
|
||||
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
|
||||
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
|
||||
PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
|
||||
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
|
||||
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
|
||||
PFNGLISQUERYPROC glad_glIsQuery = NULL;
|
||||
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
|
||||
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
|
||||
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
|
||||
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
|
||||
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
|
||||
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
|
||||
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
|
||||
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
|
||||
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
|
||||
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
|
||||
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
|
||||
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
|
||||
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
|
||||
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
|
||||
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
|
||||
PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
|
||||
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
|
||||
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
|
||||
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
|
||||
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
|
||||
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
|
||||
PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
|
||||
int GLAD_GL_ARB_program_interface_query = 0;
|
||||
int GLAD_GL_ARB_compute_shader = 0;
|
||||
int GLAD_GL_EXT_texture_sRGB = 0;
|
||||
int GLAD_GL_EXT_texture_filter_anisotropic = 0;
|
||||
int GLAD_GL_ARB_shader_storage_buffer_object = 0;
|
||||
int GLAD_GL_ARB_viewport_array = 0;
|
||||
int GLAD_GL_NV_stereo_view_rendering = 0;
|
||||
int GLAD_GL_NV_viewport_array2 = 0;
|
||||
int GLAD_GL_ARB_texture_storage = 0;
|
||||
int GLAD_GL_EXT_texture_compression_s3tc = 0;
|
||||
PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
|
||||
PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
|
||||
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
|
||||
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
|
||||
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
|
||||
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
|
||||
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
|
||||
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
|
||||
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
|
||||
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
|
||||
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
|
||||
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
|
||||
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
|
||||
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
|
||||
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
|
||||
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
|
||||
PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
|
||||
PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
|
||||
PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
|
||||
PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
|
||||
static void load_GL_VERSION_1_0(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_1_0) return;
|
||||
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
||||
|
@ -966,6 +981,24 @@ static void load_GL_VERSION_3_3(GLADloadproc load) {
|
|||
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
|
||||
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
|
||||
}
|
||||
static void load_GL_ARB_compute_shader(GLADloadproc load) {
|
||||
if(!GLAD_GL_ARB_compute_shader) return;
|
||||
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
|
||||
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
|
||||
}
|
||||
static void load_GL_ARB_program_interface_query(GLADloadproc load) {
|
||||
if(!GLAD_GL_ARB_program_interface_query) return;
|
||||
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
|
||||
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
|
||||
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
|
||||
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
|
||||
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
|
||||
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
|
||||
}
|
||||
static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {
|
||||
if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
|
||||
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
|
||||
}
|
||||
static void load_GL_ARB_texture_storage(GLADloadproc load) {
|
||||
if(!GLAD_GL_ARB_texture_storage) return;
|
||||
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
|
||||
|
@ -987,6 +1020,9 @@ static void load_GL_ARB_viewport_array(GLADloadproc load) {
|
|||
}
|
||||
static int find_extensionsGL(void) {
|
||||
if (!get_exts()) return 0;
|
||||
GLAD_GL_ARB_compute_shader = has_ext("GL_ARB_compute_shader");
|
||||
GLAD_GL_ARB_program_interface_query = has_ext("GL_ARB_program_interface_query");
|
||||
GLAD_GL_ARB_shader_storage_buffer_object = has_ext("GL_ARB_shader_storage_buffer_object");
|
||||
GLAD_GL_ARB_texture_storage = has_ext("GL_ARB_texture_storage");
|
||||
GLAD_GL_ARB_viewport_array = has_ext("GL_ARB_viewport_array");
|
||||
GLAD_GL_EXT_texture_compression_s3tc = has_ext("GL_EXT_texture_compression_s3tc");
|
||||
|
@ -1072,6 +1108,9 @@ int gladLoadGLLoader(GLADloadproc load) {
|
|||
load_GL_VERSION_3_3(load);
|
||||
|
||||
if (!find_extensionsGL()) return 0;
|
||||
load_GL_ARB_compute_shader(load);
|
||||
load_GL_ARB_program_interface_query(load);
|
||||
load_GL_ARB_shader_storage_buffer_object(load);
|
||||
load_GL_ARB_texture_storage(load);
|
||||
load_GL_ARB_viewport_array(load);
|
||||
return GLVersion.major != 0 || GLVersion.minor != 0;
|
||||
|
|
|
@ -1,12 +1,15 @@
|
|||
/*
|
||||
|
||||
OpenGL, OpenGL ES loader generated by glad 0.1.25 on Sat Jul 21 14:28:38 2018.
|
||||
OpenGL, OpenGL ES loader generated by glad 0.1.26 on Fri Aug 3 00:32:58 2018.
|
||||
|
||||
Language/Generator: C/C++
|
||||
Specification: gl
|
||||
APIs: gl=3.3, gles2=3.0
|
||||
Profile: core
|
||||
Extensions:
|
||||
GL_ARB_compute_shader,
|
||||
GL_ARB_program_interface_query,
|
||||
GL_ARB_shader_storage_buffer_object,
|
||||
GL_ARB_texture_storage,
|
||||
GL_ARB_viewport_array,
|
||||
GL_EXT_texture_compression_s3tc,
|
||||
|
@ -19,9 +22,9 @@
|
|||
Omit khrplatform: True
|
||||
|
||||
Commandline:
|
||||
--profile="core" --api="gl=3.3,gles2=3.0" --generator="c" --spec="gl" --no-loader --local-files --omit-khrplatform --extensions="GL_ARB_texture_storage,GL_ARB_viewport_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_sRGB,GL_NV_stereo_view_rendering,GL_NV_viewport_array2"
|
||||
--profile="core" --api="gl=3.3,gles2=3.0" --generator="c" --spec="gl" --no-loader --local-files --omit-khrplatform --extensions="GL_ARB_compute_shader,GL_ARB_program_interface_query,GL_ARB_shader_storage_buffer_object,GL_ARB_texture_storage,GL_ARB_viewport_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_sRGB,GL_NV_stereo_view_rendering,GL_NV_viewport_array2"
|
||||
Online:
|
||||
http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.0&extensions=GL_ARB_texture_storage&extensions=GL_ARB_viewport_array&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_sRGB&extensions=GL_NV_stereo_view_rendering&extensions=GL_NV_viewport_array2
|
||||
http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&api=gles2%3D3.0&extensions=GL_ARB_compute_shader&extensions=GL_ARB_program_interface_query&extensions=GL_ARB_shader_storage_buffer_object&extensions=GL_ARB_texture_storage&extensions=GL_ARB_viewport_array&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_sRGB&extensions=GL_NV_stereo_view_rendering&extensions=GL_NV_viewport_array2
|
||||
*/
|
||||
|
||||
|
||||
|
@ -860,7 +863,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
|
|||
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
||||
#define GL_MAX_SAMPLES 0x8D57
|
||||
#define GL_INDEX 0x8222
|
||||
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
||||
#define GL_HALF_FLOAT 0x140B
|
||||
#define GL_MAP_READ_BIT 0x0001
|
||||
|
@ -2325,6 +2327,91 @@ typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum inte
|
|||
GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
|
||||
#define glGetInternalformativ glad_glGetInternalformativ
|
||||
#endif
|
||||
#define GL_COMPUTE_SHADER 0x91B9
|
||||
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
|
||||
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
|
||||
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
||||
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
|
||||
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
|
||||
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
|
||||
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
|
||||
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
|
||||
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
|
||||
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
|
||||
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
|
||||
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
|
||||
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
|
||||
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
|
||||
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
|
||||
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
|
||||
#define GL_COMPUTE_SHADER_BIT 0x00000020
|
||||
#define GL_UNIFORM 0x92E1
|
||||
#define GL_UNIFORM_BLOCK 0x92E2
|
||||
#define GL_PROGRAM_INPUT 0x92E3
|
||||
#define GL_PROGRAM_OUTPUT 0x92E4
|
||||
#define GL_BUFFER_VARIABLE 0x92E5
|
||||
#define GL_SHADER_STORAGE_BLOCK 0x92E6
|
||||
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
|
||||
#define GL_VERTEX_SUBROUTINE 0x92E8
|
||||
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
|
||||
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
|
||||
#define GL_GEOMETRY_SUBROUTINE 0x92EB
|
||||
#define GL_FRAGMENT_SUBROUTINE 0x92EC
|
||||
#define GL_COMPUTE_SUBROUTINE 0x92ED
|
||||
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
|
||||
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
|
||||
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
|
||||
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
|
||||
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
|
||||
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
|
||||
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
|
||||
#define GL_ACTIVE_RESOURCES 0x92F5
|
||||
#define GL_MAX_NAME_LENGTH 0x92F6
|
||||
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
|
||||
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
|
||||
#define GL_NAME_LENGTH 0x92F9
|
||||
#define GL_TYPE 0x92FA
|
||||
#define GL_ARRAY_SIZE 0x92FB
|
||||
#define GL_OFFSET 0x92FC
|
||||
#define GL_BLOCK_INDEX 0x92FD
|
||||
#define GL_ARRAY_STRIDE 0x92FE
|
||||
#define GL_MATRIX_STRIDE 0x92FF
|
||||
#define GL_IS_ROW_MAJOR 0x9300
|
||||
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
|
||||
#define GL_BUFFER_BINDING 0x9302
|
||||
#define GL_BUFFER_DATA_SIZE 0x9303
|
||||
#define GL_NUM_ACTIVE_VARIABLES 0x9304
|
||||
#define GL_ACTIVE_VARIABLES 0x9305
|
||||
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
|
||||
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
|
||||
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
|
||||
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
|
||||
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
|
||||
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
|
||||
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
|
||||
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
|
||||
#define GL_LOCATION 0x930E
|
||||
#define GL_LOCATION_INDEX 0x930F
|
||||
#define GL_IS_PER_PATCH 0x92E7
|
||||
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
|
||||
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
|
||||
#define GL_SHADER_STORAGE_BUFFER 0x90D2
|
||||
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
|
||||
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
|
||||
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
|
||||
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
|
||||
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
|
||||
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
|
||||
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
|
||||
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
|
||||
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
|
||||
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
|
||||
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
|
||||
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
|
||||
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
|
||||
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
|
||||
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
|
||||
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
|
||||
#define GL_MAX_VIEWPORTS 0x825B
|
||||
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
|
||||
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
|
||||
|
@ -2353,6 +2440,45 @@ GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
|
|||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
||||
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
|
||||
#ifndef GL_ARB_compute_shader
|
||||
#define GL_ARB_compute_shader 1
|
||||
GLAPI int GLAD_GL_ARB_compute_shader;
|
||||
typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
|
||||
GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
|
||||
#define glDispatchCompute glad_glDispatchCompute
|
||||
typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
|
||||
GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
|
||||
#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
|
||||
#endif
|
||||
#ifndef GL_ARB_program_interface_query
|
||||
#define GL_ARB_program_interface_query 1
|
||||
GLAPI int GLAD_GL_ARB_program_interface_query;
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
|
||||
GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
|
||||
#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
|
||||
typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
|
||||
GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
|
||||
#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
|
||||
GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
|
||||
#define glGetProgramResourceName glad_glGetProgramResourceName
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
|
||||
GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
|
||||
#define glGetProgramResourceiv glad_glGetProgramResourceiv
|
||||
typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);
|
||||
GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
|
||||
#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
|
||||
typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
|
||||
GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
|
||||
#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
|
||||
#endif
|
||||
#ifndef GL_ARB_shader_storage_buffer_object
|
||||
#define GL_ARB_shader_storage_buffer_object 1
|
||||
GLAPI int GLAD_GL_ARB_shader_storage_buffer_object;
|
||||
typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
|
||||
GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
|
||||
#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
|
||||
#endif
|
||||
#ifndef GL_ARB_texture_storage
|
||||
#define GL_ARB_texture_storage 1
|
||||
GLAPI int GLAD_GL_ARB_texture_storage;
|
||||
|
|
Loading…
Reference in New Issue