mirror of https://github.com/bjornbytes/lovr.git
Shader:send/ShaderBlock:send fills in nils with 0's;
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0d72922f77
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086a0030b1
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@ -58,8 +58,8 @@ int luax_checkuniform(lua_State* L, int index, const Uniform* uniform, void* des
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}
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switch (uniform->type) {
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case UNIFORM_FLOAT: *((float*) dest + i) = luaL_checknumber(L, j); break;
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case UNIFORM_INT: *((int*) dest + i) = luaL_checkinteger(L, j); break;
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case UNIFORM_FLOAT: *((float*) dest + i) = luaL_optnumber(L, j, 0.); break;
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case UNIFORM_INT: *((int*) dest + i) = luaL_optinteger(L, j, 0); break;
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case UNIFORM_SAMPLER:
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*((Texture**) dest + i) = luax_checktype(L, j, Texture);
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TextureType type = lovrTextureGetType(*((Texture**) dest + i));
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@ -108,11 +108,11 @@ int luax_checkuniform(lua_State* L, int index, const Uniform* uniform, void* des
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switch (uniform->type) {
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case UNIFORM_FLOAT:
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case UNIFORM_MATRIX:
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*((float*) dest + i * components + j) = luaL_checknumber(L, -1);
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*((float*) dest + i * components + j) = luaL_optnumber(L, -1, 0.);
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break;
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case UNIFORM_INT:
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*((int*) dest + i * components + j) = luaL_checkinteger(L, -1);
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*((int*) dest + i * components + j) = luaL_optinteger(L, -1, 0);
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break;
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case UNIFORM_SAMPLER:
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@ -137,11 +137,11 @@ int luax_checkuniform(lua_State* L, int index, const Uniform* uniform, void* des
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switch (uniform->type) {
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case UNIFORM_FLOAT:
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case UNIFORM_MATRIX:
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*((float*) dest + i * components + j) = luaL_checknumber(L, -1);
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*((float*) dest + i * components + j) = luaL_optnumber(L, -1, 0.);
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break;
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case UNIFORM_INT:
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*((float*) dest + i * components + j) = luaL_checknumber(L, -1);
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*((float*) dest + i * components + j) = luaL_optinteger(L, -1, 0);
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break;
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case UNIFORM_SAMPLER:
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