mirror of https://github.com/bjornbytes/lovr.git
Add ARB_buffer_storage;
This commit is contained in:
parent
4238402ec0
commit
0a6de472ae
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@ -1,6 +1,6 @@
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/*
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/*
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OpenGL loader generated by glad 0.1.27 on Fri Aug 31 13:59:29 2018.
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OpenGL loader generated by glad 0.1.28 on Sat Oct 27 17:58:15 2018.
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Language/Generator: C/C++
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Language/Generator: C/C++
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Specification: gl
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Specification: gl
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@ -8,6 +8,7 @@
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Profile: core
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Profile: core
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Extensions:
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Extensions:
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GL_AMD_vertex_shader_viewport_index,
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GL_AMD_vertex_shader_viewport_index,
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GL_ARB_buffer_storage,
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GL_ARB_compute_shader,
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GL_ARB_compute_shader,
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GL_ARB_fragment_layer_viewport,
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GL_ARB_fragment_layer_viewport,
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GL_ARB_program_interface_query,
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GL_ARB_program_interface_query,
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@ -21,11 +22,12 @@
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Loader: False
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Loader: False
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Local files: True
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Local files: True
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Omit khrplatform: True
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Omit khrplatform: True
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Reproducible: False
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Commandline:
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Commandline:
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--profile="core" --api="gl=3.3" --generator="c" --spec="gl" --no-loader --local-files --omit-khrplatform --extensions="GL_AMD_vertex_shader_viewport_index,GL_ARB_compute_shader,GL_ARB_fragment_layer_viewport,GL_ARB_program_interface_query,GL_ARB_shader_image_load_store,GL_ARB_shader_storage_buffer_object,GL_ARB_texture_storage,GL_ARB_viewport_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_sRGB"
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--profile="core" --api="gl=3.3" --generator="c" --spec="gl" --no-loader --local-files --omit-khrplatform --extensions="GL_AMD_vertex_shader_viewport_index,GL_ARB_buffer_storage,GL_ARB_compute_shader,GL_ARB_fragment_layer_viewport,GL_ARB_program_interface_query,GL_ARB_shader_image_load_store,GL_ARB_shader_storage_buffer_object,GL_ARB_texture_storage,GL_ARB_viewport_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_sRGB"
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Online:
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Online:
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http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&extensions=GL_AMD_vertex_shader_viewport_index&extensions=GL_ARB_compute_shader&extensions=GL_ARB_fragment_layer_viewport&extensions=GL_ARB_program_interface_query&extensions=GL_ARB_shader_image_load_store&extensions=GL_ARB_shader_storage_buffer_object&extensions=GL_ARB_texture_storage&extensions=GL_ARB_viewport_array&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_sRGB
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http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&extensions=GL_AMD_vertex_shader_viewport_index&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_compute_shader&extensions=GL_ARB_fragment_layer_viewport&extensions=GL_ARB_program_interface_query&extensions=GL_ARB_shader_image_load_store&extensions=GL_ARB_shader_storage_buffer_object&extensions=GL_ARB_texture_storage&extensions=GL_ARB_viewport_array&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_sRGB
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*/
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*/
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#include <stdio.h>
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#include <stdio.h>
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@ -58,7 +60,11 @@ static int get_exts(void) {
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num_exts_i = 0;
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num_exts_i = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
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glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
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if (num_exts_i > 0) {
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if (num_exts_i > 0) {
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exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
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char **tmp_exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
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if (tmp_exts_i == NULL) {
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return 0;
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}
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exts_i = tmp_exts_i;
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}
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}
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if (exts_i == NULL) {
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if (exts_i == NULL) {
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@ -519,6 +525,7 @@ PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
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PFNGLVIEWPORTPROC glad_glViewport = NULL;
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PFNGLVIEWPORTPROC glad_glViewport = NULL;
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PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
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PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
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int GLAD_GL_AMD_vertex_shader_viewport_index = 0;
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int GLAD_GL_AMD_vertex_shader_viewport_index = 0;
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int GLAD_GL_ARB_buffer_storage = 0;
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int GLAD_GL_ARB_compute_shader = 0;
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int GLAD_GL_ARB_compute_shader = 0;
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int GLAD_GL_ARB_fragment_layer_viewport = 0;
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int GLAD_GL_ARB_fragment_layer_viewport = 0;
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int GLAD_GL_ARB_program_interface_query = 0;
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int GLAD_GL_ARB_program_interface_query = 0;
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@ -529,6 +536,7 @@ int GLAD_GL_ARB_viewport_array = 0;
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int GLAD_GL_EXT_texture_compression_s3tc = 0;
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int GLAD_GL_EXT_texture_compression_s3tc = 0;
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int GLAD_GL_EXT_texture_filter_anisotropic = 0;
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int GLAD_GL_EXT_texture_filter_anisotropic = 0;
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int GLAD_GL_EXT_texture_sRGB = 0;
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int GLAD_GL_EXT_texture_sRGB = 0;
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PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
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PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
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PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
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PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
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PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
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PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
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PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
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@ -966,6 +974,10 @@ static void load_GL_VERSION_3_3(GLADloadproc load) {
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glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
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glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
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glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
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glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
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}
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}
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static void load_GL_ARB_buffer_storage(GLADloadproc load) {
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if(!GLAD_GL_ARB_buffer_storage) return;
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glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
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}
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static void load_GL_ARB_compute_shader(GLADloadproc load) {
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static void load_GL_ARB_compute_shader(GLADloadproc load) {
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if(!GLAD_GL_ARB_compute_shader) return;
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if(!GLAD_GL_ARB_compute_shader) return;
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glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
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glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
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@ -1011,6 +1023,7 @@ static void load_GL_ARB_viewport_array(GLADloadproc load) {
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static int find_extensionsGL(void) {
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static int find_extensionsGL(void) {
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if (!get_exts()) return 0;
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if (!get_exts()) return 0;
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GLAD_GL_AMD_vertex_shader_viewport_index = has_ext("GL_AMD_vertex_shader_viewport_index");
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GLAD_GL_AMD_vertex_shader_viewport_index = has_ext("GL_AMD_vertex_shader_viewport_index");
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GLAD_GL_ARB_buffer_storage = has_ext("GL_ARB_buffer_storage");
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GLAD_GL_ARB_compute_shader = has_ext("GL_ARB_compute_shader");
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GLAD_GL_ARB_compute_shader = has_ext("GL_ARB_compute_shader");
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GLAD_GL_ARB_fragment_layer_viewport = has_ext("GL_ARB_fragment_layer_viewport");
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GLAD_GL_ARB_fragment_layer_viewport = has_ext("GL_ARB_fragment_layer_viewport");
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GLAD_GL_ARB_program_interface_query = has_ext("GL_ARB_program_interface_query");
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GLAD_GL_ARB_program_interface_query = has_ext("GL_ARB_program_interface_query");
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@ -1099,6 +1112,7 @@ int gladLoadGLLoader(GLADloadproc load) {
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load_GL_VERSION_3_3(load);
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load_GL_VERSION_3_3(load);
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if (!find_extensionsGL()) return 0;
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if (!find_extensionsGL()) return 0;
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load_GL_ARB_buffer_storage(load);
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load_GL_ARB_compute_shader(load);
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load_GL_ARB_compute_shader(load);
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load_GL_ARB_program_interface_query(load);
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load_GL_ARB_program_interface_query(load);
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load_GL_ARB_shader_image_load_store(load);
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load_GL_ARB_shader_image_load_store(load);
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@ -1,6 +1,6 @@
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/*
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/*
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OpenGL loader generated by glad 0.1.27 on Fri Aug 31 13:59:29 2018.
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OpenGL loader generated by glad 0.1.28 on Sat Oct 27 17:58:15 2018.
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Language/Generator: C/C++
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Language/Generator: C/C++
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Specification: gl
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Specification: gl
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@ -8,6 +8,7 @@
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Profile: core
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Profile: core
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Extensions:
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Extensions:
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GL_AMD_vertex_shader_viewport_index,
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GL_AMD_vertex_shader_viewport_index,
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GL_ARB_buffer_storage,
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GL_ARB_compute_shader,
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GL_ARB_compute_shader,
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GL_ARB_fragment_layer_viewport,
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GL_ARB_fragment_layer_viewport,
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GL_ARB_program_interface_query,
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GL_ARB_program_interface_query,
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Loader: False
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Loader: False
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Local files: True
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Local files: True
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Omit khrplatform: True
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Omit khrplatform: True
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Reproducible: False
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Commandline:
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Commandline:
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--profile="core" --api="gl=3.3" --generator="c" --spec="gl" --no-loader --local-files --omit-khrplatform --extensions="GL_AMD_vertex_shader_viewport_index,GL_ARB_compute_shader,GL_ARB_fragment_layer_viewport,GL_ARB_program_interface_query,GL_ARB_shader_image_load_store,GL_ARB_shader_storage_buffer_object,GL_ARB_texture_storage,GL_ARB_viewport_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_sRGB"
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--profile="core" --api="gl=3.3" --generator="c" --spec="gl" --no-loader --local-files --omit-khrplatform --extensions="GL_AMD_vertex_shader_viewport_index,GL_ARB_buffer_storage,GL_ARB_compute_shader,GL_ARB_fragment_layer_viewport,GL_ARB_program_interface_query,GL_ARB_shader_image_load_store,GL_ARB_shader_storage_buffer_object,GL_ARB_texture_storage,GL_ARB_viewport_array,GL_EXT_texture_compression_s3tc,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_sRGB"
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Online:
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Online:
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http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&extensions=GL_AMD_vertex_shader_viewport_index&extensions=GL_ARB_compute_shader&extensions=GL_ARB_fragment_layer_viewport&extensions=GL_ARB_program_interface_query&extensions=GL_ARB_shader_image_load_store&extensions=GL_ARB_shader_storage_buffer_object&extensions=GL_ARB_texture_storage&extensions=GL_ARB_viewport_array&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_sRGB
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http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.3&extensions=GL_AMD_vertex_shader_viewport_index&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_compute_shader&extensions=GL_ARB_fragment_layer_viewport&extensions=GL_ARB_program_interface_query&extensions=GL_ARB_shader_image_load_store&extensions=GL_ARB_shader_storage_buffer_object&extensions=GL_ARB_texture_storage&extensions=GL_ARB_viewport_array&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_EXT_texture_sRGB
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*/
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*/
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@ -2202,6 +2204,13 @@ typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint
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GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
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GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
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#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
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#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
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#endif
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#endif
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#define GL_MAP_PERSISTENT_BIT 0x0040
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#define GL_MAP_COHERENT_BIT 0x0080
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#define GL_DYNAMIC_STORAGE_BIT 0x0100
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#define GL_CLIENT_STORAGE_BIT 0x0200
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#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
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#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
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#define GL_BUFFER_STORAGE_FLAGS 0x8220
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#define GL_COMPUTE_SHADER 0x91B9
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#define GL_COMPUTE_SHADER 0x91B9
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#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
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#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
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#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
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#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
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#define GL_AMD_vertex_shader_viewport_index 1
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#define GL_AMD_vertex_shader_viewport_index 1
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GLAPI int GLAD_GL_AMD_vertex_shader_viewport_index;
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GLAPI int GLAD_GL_AMD_vertex_shader_viewport_index;
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#endif
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#endif
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#ifndef GL_ARB_buffer_storage
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#define GL_ARB_buffer_storage 1
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GLAPI int GLAD_GL_ARB_buffer_storage;
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typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
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GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
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#define glBufferStorage glad_glBufferStorage
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#endif
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#ifndef GL_ARB_compute_shader
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#ifndef GL_ARB_compute_shader
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#define GL_ARB_compute_shader 1
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#define GL_ARB_compute_shader 1
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GLAPI int GLAD_GL_ARB_compute_shader;
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GLAPI int GLAD_GL_ARB_compute_shader;
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