mirror of https://github.com/bjornbytes/lovr.git
Body:getLocalVector; Body:getWorldVector;
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@ -179,6 +179,32 @@ int l_lovrBodyGetWorldPoint(lua_State* L) {
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return 3;
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}
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int l_lovrBodyGetLocalVector(lua_State* L) {
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Body* body = luax_checktype(L, 1, Body);
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float wx = luaL_checknumber(L, 2);
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float wy = luaL_checknumber(L, 3);
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float wz = luaL_checknumber(L, 4);
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float x, y, z;
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lovrBodyGetLocalVector(body, wx, wy, wz, &x, &y, &z);
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lua_pushnumber(L, x);
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lua_pushnumber(L, y);
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lua_pushnumber(L, z);
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return 3;
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}
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int l_lovrBodyGetWorldVector(lua_State* L) {
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Body* body = luax_checktype(L, 1, Body);
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float x = luaL_checknumber(L, 2);
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float y = luaL_checknumber(L, 3);
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float z = luaL_checknumber(L, 4);
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float wx, wy, wz;
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lovrBodyGetWorldVector(body, x, y, z, &wx, &wy, &wz);
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lua_pushnumber(L, wx);
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lua_pushnumber(L, wy);
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lua_pushnumber(L, wz);
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return 3;
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}
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int l_lovrBodyGetLinearVelocityFromLocalPoint(lua_State* L) {
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Body* body = luax_checktype(L, 1, Body);
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float x = luaL_checknumber(L, 2);
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@ -224,6 +250,8 @@ const luaL_Reg lovrBody[] = {
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{ "setKinematic", l_lovrBodySetKinematic },
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{ "getLocalPoint", l_lovrBodyGetLocalPoint },
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{ "getWorldPoint", l_lovrBodyGetWorldPoint },
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{ "getLocalVector", l_lovrBodyGetLocalVector },
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{ "getWorldVector", l_lovrBodyGetWorldVector },
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{ "getLinearVelocityFromLocalPoint", l_lovrBodyGetLinearVelocityFromLocalPoint },
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{ "getLinearVelocityFromWorldPoint", l_lovrBodyGetLinearVelocityFromWorldPoint },
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{ NULL, NULL }
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@ -201,6 +201,22 @@ void lovrBodyGetWorldPoint(Body* body, float x, float y, float z, float* wx, flo
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*wz = world[2];
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}
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void lovrBodyGetLocalVector(Body* body, float wx, float wy, float wz, float* x, float* y, float* z) {
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dReal local[3];
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dBodyVectorFromWorld(body->id, wx, wy, wz, local);
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*x = local[0];
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*y = local[1];
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*z = local[2];
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}
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void lovrBodyGetWorldVector(Body* body, float x, float y, float z, float* wx, float* wy, float* wz) {
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dReal world[3];
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dBodyVectorToWorld(body->id, x, y, z, world);
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*wx = world[0];
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*wy = world[1];
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*wz = world[2];
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}
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void lovrBodyGetLinearVelocityFromLocalPoint(Body* body, float x, float y, float z, float* vx, float* vy, float* vz) {
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dReal velocity[3];
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dBodyGetRelPointVel(body->id, x, y, z, velocity);
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@ -48,5 +48,7 @@ int lovrBodyIsKinematic(Body* body);
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void lovrBodySetKinematic(Body* body, int kinematic);
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void lovrBodyGetLocalPoint(Body* body, float wx, float wy, float wz, float* x, float* y, float* z);
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void lovrBodyGetWorldPoint(Body* body, float x, float y, float z, float* wx, float* wy, float* wz);
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void lovrBodyGetLocalVector(Body* body, float wx, float wy, float wz, float* x, float* y, float* z);
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void lovrBodyGetWorldVector(Body* body, float x, float y, float z, float* wx, float* wy, float* wz);
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void lovrBodyGetLinearVelocityFromLocalPoint(Body* body, float x, float y, float z, float* vx, float* vy, float* vz);
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void lovrBodyGetLinearVelocityFromWorldPoint(Body* body, float wx, float wy, float wz, float* vx, float* vy, float* vz);
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